Nguyen Dac Nam
3809c15721
shader_decode: implement ATOM operation for S32 and U32
6 years ago
namkazy
93a5b51a1f
clang-format
6 years ago
Nguyen Dac Nam
e57c348d6e
shader_decode: implement ATOMS instr partial.
6 years ago
Nguyen Dac Nam
2095823163
vk_decompiler: add atomic op and handler function.
6 years ago
Nguyen Dac Nam
f3880c13fa
gl_decompiler: add atomic op
6 years ago
Nguyen Dac Nam
cf457eafff
shader: node - update correct comment
6 years ago
Nguyen Dac Nam
407064c658
shader_decode: add Atomic op for common usage
6 years ago
ReinUsesLisp
8993217f01
engines/const_buffer_engine_interface: Store image format type
This information is required to properly implement SULD.B. It might also
be handy for all image operations, since it would allow us to implement
them on devices that require the image format to be specified (on
desktop, this would be AMD on OpenGL and Intel on OpenGL and Vulkan).
6 years ago
Dan
b41d1895d7
maxwell_to_vk: implement signedscaled vertex formats
6 years ago
makigumo
4a1a5ea61e
xmad: fix clang build error
6 years ago
namkazy
fa1b60cc8c
apply replay logic to all writes. remove replay from MacroInterpreter::Send ( @fincs )
6 years ago
namkazy
51e13ff50c
maxwell_3d: change declaration order
6 years ago
namkazy
30112fcb3c
maxwell_3d: init shadow_state
6 years ago
ReinUsesLisp
e800c76c4b
gl_rasterizer: Use transformed viewport for depth ranges
Implement depth ranges using the transformed viewport instead of the
generic one. This matches the current Vulkan implementation but doesn't
support negative depth ranges. An update to glad is required for this.
6 years ago
namkazy
e89c5935f4
maxwell_3d: this seem more correct.
6 years ago
namkazy
854fb1ed2b
maxwell_3d: update comments for shadow ram usage
6 years ago
Nguyen Dac Nam
03a6cfea40
marco_interpreter: write hw value when shadow ram requested
6 years ago
Nguyen Dac Nam
771d117869
maxwell_3d: track shadow ram ctrl and hw reg value
6 years ago
Nguyen Dac Nam
f2d9dacfed
maxwell_3d: implement MME shadow RAM
6 years ago
ReinUsesLisp
b57cce9264
vk_texture_cache: Silence misc warnings
6 years ago
ReinUsesLisp
f2554e753c
vk_staging_buffer_pool: Silence unused constant warning
6 years ago
ReinUsesLisp
bcf04aa8ba
vk_rasterizer: Remove unused variable
6 years ago
ReinUsesLisp
da4ea99c9b
vk_pipeline_cache: Remove unused variable
6 years ago
ReinUsesLisp
8cbe1d9de4
maxwell_to_vk: Sielence -Wswitch warning
6 years ago
ReinUsesLisp
c332b80516
gl_shader_decompiler: Remove deprecated function and its usages
6 years ago
ReinUsesLisp
b5c3cf8e24
gl_rasterizer: Silence misc warnings
6 years ago
ReinUsesLisp
07b52b1307
kepler_compute: Remove unused variables
6 years ago
ReinUsesLisp
dc0beee3a1
astc: Fix clang build issues
6 years ago
ReinUsesLisp
704373040f
gl_shader_decompiler: Don't redeclare gl_VertexID and gl_InstanceID
6 years ago
ReinUsesLisp
36e48da114
renderer_opengl: Move some logic to an anonymous namespace
6 years ago
ReinUsesLisp
018df6f10f
renderer_opengl: Detect Nvidia Nsight as a debugging tool
Use getenv to detect Nsight.
6 years ago
ReinUsesLisp
c71e618ddb
gl_shader_decompiler: Implement legacy varyings
Legacy varyings are special attributes carried over in hardware from
the OpenGL 1 and OpenGL 2 days. These were generally used instead of the
generic attributes we use today. They are deprecated or removed from
most APIs, but Nvidia still ships them in hardware.
To implement these, this commit maps them 1:1 to OpenGL compatibility.
6 years ago
ReinUsesLisp
bba58f7272
shader/shader_ir: Track usage in input attribute and of legacy varyings
6 years ago
ReinUsesLisp
fd3d4d53e1
shader/shader_ir: Fix clip distance usage stores
6 years ago
ReinUsesLisp
4ff3d8e72f
shader/shader_ir: Change declare output attribute to a switch
6 years ago
ReinUsesLisp
90b246ce5c
maxwell_to_vk: Implement RG32 and RGB32 integer vertex formats
6 years ago
ReinUsesLisp
e992509e8f
vk_rasterizer: Implement layered clears
6 years ago
makigumo
f22915ad99
vk_shader_decompiler: fix linux build
6 years ago
ReinUsesLisp
fdf6c69bd1
vk_rasterizer: Fix vertex range assert
End can be equal to start in CalculateVertexArraysSize. This is quite
common when the vertex size is zero.
6 years ago
ReinUsesLisp
df65a82f3c
vk_rasterizer: Reimplement clears with vkCmdClearAttachments
6 years ago
bunnei
6ae05a9a45
renderer_opengl: Keep presentation frames in lock-step when GPU debugging.
- Fixes renderdoc with OpenGL renderer.
6 years ago
bunnei
dc916f35ad
gl_device: Add option to check GL_EXT_debug_tool.
6 years ago
Fernando Sahmkow
51ceb14a65
DirtyFlags: relax need to set render_targets as dirty
The texture cache already takes care of setting a render target to dirty
when invalidated.
6 years ago
Fernando Sahmkow
34be867080
PageTable: move backing addresses to a children class as the CPU page table does not need them.
This PR aims to reduce the memory usage in the CPU page table by moving
GPU specific parameters into a child class. This saves 1Gb of Memory for
most games.
6 years ago
ReinUsesLisp
5c892bc5fd
astc: Fix typos from search and replace
6 years ago
ReinUsesLisp
932c96f2b0
astc: Minor changes to InputBitStream
6 years ago
ReinUsesLisp
c96749415c
astc: Pass val in Replicate by copy
6 years ago
ReinUsesLisp
83bdac46d1
astc: Call std::vector:reserve on decodedClolorValues to avoid reallocating
6 years ago
Nguyen Dac Nam
2cd41ab020
clang-format
6 years ago
Nguyen Dac Nam
d13e860a08
nit
6 years ago