mailwl
ad39bab271
Fix crash at exit
8 years ago
David
c9e821e93e
Send the correct RequestUpdateAudioRenderer revision in the output header ( #587 )
* We should be returning our revision instead of what is requested.
Hardware test on a 5.1.0 console
* Added sysversion comment
8 years ago
David
838724c588
Removed duplicate structs, changed AudioRendererResponse -> UpdateDataHeader ( #583 )
* Removed duplicate structs, changed AudioRendererResponse -> UpdateDataHeader
According to game symbols(SMO), there's references to UpdateDataHeader which seems to be what AudioRendererResponse actually is
* oops
* AudioRendererParameters should be AudioRendererParameter according to SMO
8 years ago
David
81f24f5685
Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes properly ( #580 )
* Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes properly
This fixes RequestUpdateAudioRenderer deadlocks in games like Puyo Puyo Tetris and games which require a proper section size in games such as Retro City Rampage. This fixes causes various games to start rendering or trying to render
8 years ago
mailwl
a27befe456
IPC: skip empty buffer write
prevent yuzu crash, if games, like Axiom Verge, trying to read 0 bytes from file
8 years ago
Michael Scire
067ac434ba
Kernel/Arbiters: Fix casts, cleanup comments/magic numbers
8 years ago
Michael Scire
5f8aa02584
Add additional missing format.
8 years ago
Michael Scire
08d454e30d
Run clang-format on PR.
8 years ago
Michael Scire
dc70a87af1
Kernel/Arbiters: HLE is atomic, adjust code to reflect that.
8 years ago
Zach Hilman
63f26d5c40
Add support for decrypted NCA files ( #567 )
* Start to add NCA support in loader
* More nca stuff
* More changes to nca.cpp
* Now identifies decrypted NCA cont.
* Game list fixes and more structs and stuff
* More updates to Nca class
* Now reads ExeFs (i think)
* ACTUALLY LOADS EXEFS!
* RomFS loads and games execute
* Cleanup and Finalize
* plumbing, cleanup and testing
* fix some things that i didnt think of before
* Preliminary Review Changes
* Review changes for bunnei and subv
8 years ago
Michael Scire
8f8fe62a19
Kernel/Arbiters: Initialize arb_wait_address in thread struct.
8 years ago
Michael Scire
62bd1299ea
Kernel/Arbiters: Clear WaitAddress in SignalToAddress
8 years ago
Michael Scire
4f81bc4e1b
Kernel/Arbiters: Mostly implement SignalToAddress
8 years ago
Michael Scire
9d71ce88ce
Kernel/Arbiters: Implement WaitForAddress
8 years ago
mailwl
c06d6b27f3
Service/Audio: update audren:u service
8 years ago
Michael Scire
7e191dccc1
Kernel/Arbiters: Add stubs for 4.x SignalToAddress/WaitForAddres SVCs.
8 years ago
Subv
a3d82ef5d9
Build: Fixed some MSVC warnings in various parts of the code.
8 years ago
greggameplayer
be1f5dedfb
Implement GetAvailableLanguageCodes2 ( #575 )
* Implement GetAvailableLanguageCodes2
* Revert "Implement GetAvailableLanguageCodes2"
This reverts commit caadd9eea3 .
* Implement GetAvailableLanguageCodes2
* Implement GetAvailableLanguageCodes2
8 years ago
Subv
38989bef43
GPU: Perform negation after absolute value in the float shader instructions.
8 years ago
Subv
eab7457c00
GPU: Don't mark uniform buffers and registers as used for instructions which don't have them.
Like the MOV32I and FMUL32I instructions.
This fixes a potential crash when using these instructions.
8 years ago
Jules Blok
bf4e2b2f0b
svc: Add a stub for UserExceptionContextAddr.
8 years ago
Jules Blok
7c7f4a9be2
gl_rasterizer: Get loose on independent blending.
8 years ago
bunnei
61779fa072
gl_rasterizer: Implement texture format ASTC_2D_4X4.
8 years ago
bunnei
fe906fff36
gl_rasterizer_cache: Loosen things up a bit.
8 years ago
bunnei
afdd657d30
gl_shader_decompiler: Implement LOP instructions.
8 years ago
bunnei
5673ce39c7
gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP.
8 years ago
bunnei
d383043e07
gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I.
8 years ago
bunnei
55c49d5bf4
gl_shader_gen: Set position.w to 1.
8 years ago
bunnei
61f9d9c4ab
gl_shader_decompiler: Implement LOP32I LogicOperation PassB.
8 years ago
Zach Hilman
acc8fe5a2a
Bug fixes, testing, and review changes
8 years ago
Zach Hilman
f969ddb54e
Add 'Load Folder' menu option
8 years ago
Zach Hilman
9f8fbce35b
Add support for main files in file picker
8 years ago
Zach Hilman
94d27b1717
Recognize main files in game list
8 years ago
Zach Hilman
ac88d3e89f
Narrow down filter of layout configs
8 years ago
Zach Hilman
a353322b58
Move loop condition to free function
8 years ago
Zach Hilman
50153a1cb2
Avoid initializing single-joycon layouts with handheld controller
8 years ago
Subv
7786f41cc0
Qt: Removed the Registers widget.
It was crashing and nobody actually uses this.
8 years ago
Subv
db0497b808
GPU: Implemented the iadd32i shader instruction.
8 years ago
Subv
987a170665
GPU: Partially implemented the Maxwell DMA engine.
Only tiled->linear and linear->tiled copies that aren't offsetted are supported for now. Queries are not supported. Swizzled copies are not supported.
8 years ago
bunnei
5f3d6c85db
gl_shader_decompiler: Implement saturate for float instructions.
8 years ago
shinyquagsire23
2f9c0e7c7e
hid: Update all layouts and only show handheld as connected, fixes libnx input for P1_AUTO
8 years ago
Subv
004b1b3830
GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when reading from them.
This corrects the invalid position values in some games when doing attribute-less rendering.
8 years ago
Subv
2a7653142d
Rasterizer: Use UBOs instead of SSBOs for uploading const buffers.
This should help a bit with GPU performance once we're GPU-bound.
8 years ago
Subv
b366b885a1
GPU: Implement the iset family of shader instructions.
8 years ago
Subv
3cb753eeb1
GPU: Added decodings for the ISET family of instructions.
8 years ago
bunnei
5440b9c634
gl_shader_decompiler: Implement SHR instruction.
8 years ago
Subv
abec5f82e2
GPU: Stub the SSY shader instruction.
This instruction tells the GPU where the flow reconverges in a non-uniform control flow scenario, we can ignore this when generating GLSL code.
8 years ago
bunnei
bbc4f369ed
gl_shader_decompiler: Implement IADD instruction.
8 years ago
bunnei
79e9c2e237
gl_shader_decompiler: Add missing asserts for saturate_a instructions.
8 years ago
Subv
c011b6f67e
GPU: Synchronize the blend state on every draw call.
Only independent blending on render target 0 is implemented for now.
This fixes the elongated squids in Splatoon 2's boot screen.
8 years ago