5742 Commits (36dedae842b3bc094f52e46f0e8edc028edeec25)

Author SHA1 Message Date
mailwl ad39bab271 Fix crash at exit 8 years ago
David c9e821e93e Send the correct RequestUpdateAudioRenderer revision in the output header (#587) 8 years ago
David 838724c588 Removed duplicate structs, changed AudioRendererResponse -> UpdateDataHeader (#583) 8 years ago
David 81f24f5685 Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes properly (#580) 8 years ago
mailwl a27befe456 IPC: skip empty buffer write 8 years ago
Michael Scire 067ac434ba Kernel/Arbiters: Fix casts, cleanup comments/magic numbers 8 years ago
Michael Scire 5f8aa02584 Add additional missing format. 8 years ago
Michael Scire 08d454e30d Run clang-format on PR. 8 years ago
Michael Scire dc70a87af1 Kernel/Arbiters: HLE is atomic, adjust code to reflect that. 8 years ago
Zach Hilman 63f26d5c40 Add support for decrypted NCA files (#567) 8 years ago
Michael Scire 8f8fe62a19 Kernel/Arbiters: Initialize arb_wait_address in thread struct. 8 years ago
Michael Scire 62bd1299ea Kernel/Arbiters: Clear WaitAddress in SignalToAddress 8 years ago
Michael Scire 4f81bc4e1b Kernel/Arbiters: Mostly implement SignalToAddress 8 years ago
Michael Scire 9d71ce88ce Kernel/Arbiters: Implement WaitForAddress 8 years ago
mailwl c06d6b27f3 Service/Audio: update audren:u service 8 years ago
Michael Scire 7e191dccc1 Kernel/Arbiters: Add stubs for 4.x SignalToAddress/WaitForAddres SVCs. 8 years ago
Subv a3d82ef5d9 Build: Fixed some MSVC warnings in various parts of the code. 8 years ago
greggameplayer be1f5dedfb Implement GetAvailableLanguageCodes2 (#575) 8 years ago
Subv 38989bef43 GPU: Perform negation after absolute value in the float shader instructions. 8 years ago
Subv eab7457c00 GPU: Don't mark uniform buffers and registers as used for instructions which don't have them. 8 years ago
Jules Blok bf4e2b2f0b svc: Add a stub for UserExceptionContextAddr. 8 years ago
Jules Blok 7c7f4a9be2 gl_rasterizer: Get loose on independent blending. 8 years ago
bunnei 61779fa072 gl_rasterizer: Implement texture format ASTC_2D_4X4. 8 years ago
bunnei fe906fff36 gl_rasterizer_cache: Loosen things up a bit. 8 years ago
bunnei afdd657d30 gl_shader_decompiler: Implement LOP instructions. 8 years ago
bunnei 5673ce39c7 gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP. 8 years ago
bunnei d383043e07 gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I. 8 years ago
bunnei 55c49d5bf4 gl_shader_gen: Set position.w to 1. 8 years ago
bunnei 61f9d9c4ab gl_shader_decompiler: Implement LOP32I LogicOperation PassB. 8 years ago
Zach Hilman acc8fe5a2a Bug fixes, testing, and review changes 8 years ago
Zach Hilman f969ddb54e Add 'Load Folder' menu option 8 years ago
Zach Hilman 9f8fbce35b Add support for main files in file picker 8 years ago
Zach Hilman 94d27b1717 Recognize main files in game list 8 years ago
Zach Hilman ac88d3e89f Narrow down filter of layout configs 8 years ago
Zach Hilman a353322b58 Move loop condition to free function 8 years ago
Zach Hilman 50153a1cb2 Avoid initializing single-joycon layouts with handheld controller 8 years ago
Subv 7786f41cc0 Qt: Removed the Registers widget. 8 years ago
Subv db0497b808 GPU: Implemented the iadd32i shader instruction. 8 years ago
Subv 987a170665 GPU: Partially implemented the Maxwell DMA engine. 8 years ago
bunnei 5f3d6c85db gl_shader_decompiler: Implement saturate for float instructions. 8 years ago
shinyquagsire23 2f9c0e7c7e hid: Update all layouts and only show handheld as connected, fixes libnx input for P1_AUTO 8 years ago
Subv 004b1b3830 GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when reading from them. 8 years ago
Subv 2a7653142d Rasterizer: Use UBOs instead of SSBOs for uploading const buffers. 8 years ago
Subv b366b885a1 GPU: Implement the iset family of shader instructions. 8 years ago
Subv 3cb753eeb1 GPU: Added decodings for the ISET family of instructions. 8 years ago
bunnei 5440b9c634 gl_shader_decompiler: Implement SHR instruction. 8 years ago
Subv abec5f82e2 GPU: Stub the SSY shader instruction. 8 years ago
bunnei bbc4f369ed gl_shader_decompiler: Implement IADD instruction. 8 years ago
bunnei 79e9c2e237 gl_shader_decompiler: Add missing asserts for saturate_a instructions. 8 years ago
Subv c011b6f67e GPU: Synchronize the blend state on every draw call. 8 years ago