xperia64
32eb080e02
Use QPixmap/QIcon for background color selection button
7 years ago
bunnei
045b0b70b6
frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl.
7 years ago
zhupengfei
a94a828b6c
citra_qt: Log settings on launch
8 years ago
ReinUsesLisp
9a82dec74a
maxwell_3d: Set rt_separate_frag_data to 1 by default
Commercial games assume that this value is 1 but they never set it. On
the other hand nouveau manually sets this register. On
ConfigureFramebuffers we were asserting for what we are actually
implementing (according to envytools).
7 years ago
James Rowe
3049ea45d3
Change const char* to const char[]
7 years ago
James Rowe
372245e0b5
Fix mingw compile error and warnings
7 years ago
James Rowe
3ca0af8bb3
Add fade out effect to the loading screen
7 years ago
James Rowe
3740adb6f5
Set Minimum Size to the same as renderwindow
7 years ago
James Rowe
aa427bb2a7
Remove blue box around loading screen
7 years ago
James Rowe
636cc2a496
Change the background color of Stage Complete to yuzu blue
7 years ago
James Rowe
ea73ffe202
Rename step 1 and step 2 to be a little more descriptive
7 years ago
James Rowe
56541b1ae5
Prevent estimated time from flashing after slow shader compilation starts
7 years ago
James Rowe
4bce57b149
Move progress bar style into constexpr strings
7 years ago
James Rowe
63783db1b3
Hide progress bar on Prepare step
7 years ago
James Rowe
e8bd6b1fcc
QT: Upgrade the Loading Bar to look much better
7 years ago
James Rowe
69da267540
Add a workaround if QMovie isn't available
7 years ago
James Rowe
08fcf41b0a
QT Frontend: Add a Loading screen with progressbar
With shader caches on the horizon, one requirement is to provide visible
feedback for the progress. The shader cache reportedly takes several
minutes to load for large caches that were invalidated, and as such we
should provide a loading screen with progress.
Adds a loading screen widget that will be shown until the first frame of
the game is swapped. This was chosen in case shader caches are not being
used, several games still take more than a few seconds to launch and
could benefit from a loading screen.
7 years ago
Lioncash
96644385ca
file_sys/directory: Remove unused DirectoryBackend class
This isn't used at all, so we can just get rid of it.
7 years ago
ReinUsesLisp
a1b1ea47ed
gl_rasterizer: Silent unsafe mix warning
7 years ago
Lioncash
faf69a22d4
yuzu/configuration/configure_input_player: Forward declare types where applicable
Allows removing the inclusion of the main input common header from the
UI config header.
7 years ago
Lioncash
609e98bc63
yuzu/configuration/configure_touchscreen_advanced: Remove unnecessary header inclusions
7 years ago
Lioncash
a0f615f232
yuzu/configuration/configure_per_general: Remove unused header inclusions
7 years ago
Lioncash
ac754a57d2
yuzu/configuration/configure_debug: Remove unused header inclusions
7 years ago
Lioncash
3629fcf3e6
yuzu/configuration/configure_system: Remove unused header inclusions
7 years ago
Lioncash
549164d425
yuzu/configuration/configure_web: Remove an unused lambda capture
'this' isn't actually used within the lambda, since what we need
from the class is already assigned within the capture section of
the lambda.
7 years ago
Lioncash
b8b87ec01f
yuzu/configuration/configure_web: Use an ellipsis with 'Verifying' text
It's a common UI pattern to use an ellipsis to indicate an ongoing
action, rather than just specifying the word by itself.
7 years ago
Lioncash
5961928543
core/frontend/applets/web_browser: Include missing headers
Gets rid of a few indirect inclusions.
7 years ago
Lioncash
a661025637
core/frontend/applets/web_browser: Make OpenPage() non-const
This is a function that definitely doesn't always have a non-modifying
behavior across all implementations, so this should be made non-const.
This gets rid of the need to mark data members as mutable to work around
the fact mutating data members needs to occur.
7 years ago
Lioncash
66978a772d
yuzu/web_browser: std::move std::function instances in OpenPage()
Avoids the need to potentially reallocate the contained callbacks.
7 years ago
Lioncash
e4fa77ef6a
yuzu/web_browser: Make slot functions private
These currently aren't used by anything other than the QtWebBrowser
class itself, and can be made private.
7 years ago
Zach Hilman
b273b19576
loader: Propagate NCA logo section to ReadBanner and ReadLogo
7 years ago
Zach Hilman
318bf7c8e3
content_archive: Add getter for logo section of NCA
7 years ago
Otávio Pace
215ca770df
audio_core: remove unnecessary spaces on comments
7 years ago
ReinUsesLisp
877a978a22
gl_rasterizer: Workaround Intel VAO DSA bug
There is a bug on Intel's blob driver where it fails to properly build a
vertex array object if it's not bound even after creating it with
glCreateVertexArrays. This workaround binds it after creating it to
bypass the issue.
7 years ago
ReinUsesLisp
3121408a90
gl_global_cache: Add dummy global cache manager
7 years ago
Zach Hilman
ac7d8983eb
settings: Fix comment structure
7 years ago
Zach Hilman
05dbb47af5
settings: Use std::chrono::seconds instead of s64 for RTC
7 years ago
Zach Hilman
dbb1eb9c29
time: Use custom RTC settings if applicable for game
7 years ago
Zach Hilman
21f1b2889d
core: Set custom RTC differential on game boot
7 years ago
Zach Hilman
26c9f12271
qt: Provide UI to edit custom RTC settings
7 years ago
Zach Hilman
c6016856d8
settings: Add custom RTC settings
Stored as signed seconds since epoch.
7 years ago
ReinUsesLisp
19cf995225
gl_rasterizer: Skip framebuffer configuration if rendertargets have not been changed
7 years ago
ReinUsesLisp
b683e41fca
gl_rasterizer_cache: Use dirty flags for the depth buffer
7 years ago
ReinUsesLisp
179ee963db
gl_rasterizer_cache: Use dirty flags for color buffers
7 years ago
ReinUsesLisp
0ab17ab406
gl_shader_cache: Use dirty flags for shaders
7 years ago
ReinUsesLisp
5933b3ea96
gl_stream_buffer: Use DSA for buffer management
7 years ago
ReinUsesLisp
35c095898b
gl_rasterizer: Use DSA for vertex array objects
7 years ago
ReinUsesLisp
ea4928393f
gl_state: Drop uniform buffer state tracking
7 years ago
ReinUsesLisp
fc8a8789da
gl_rasterizer_cache: Use GL_STREAM_COPY for PBOs
Since the data is doing the path CPU -> GPU -> GPU copy is the most
approximate hint. Using GL_STREAM_DRAW generated a performance warning
on Nvidia's stack. Changing this hint removed the warning.
7 years ago
Lioncash
9e8737b535
service/vi: Correct scaling mode conversions
These values are not equivalent, based off RE. The internal value is put
into a lookup table with the following values:
[3, 0, 1, 2, 4]
So the values absolutely do not map 1:1 like the comment was indicating.
7 years ago