David
5049ca5d8c
Added GetBootMode ( #1107 )
* Added GetBootMode
Used by homebrew
* Added enum for GetBootMode
7 years ago
tech4me
ba2972bc64
Shaders: Added decodings for IADD3 instructions
7 years ago
Zach Hilman
06487c2c8d
hex_util: Replace logic_errors with LOG_CRITICAL
Makes it so malformed hex strings do not crash the entire program.
7 years ago
Zach Hilman
67fa51ea2f
qt: Add filename and title id to window title while running
7 years ago
David Marcec
78b109d195
Addressed plu TTF changes
7 years ago
bunnei
0dce6d7008
Merge pull request #1160 from bunnei/surface-reserve
gl_rasterizer_cache: Several improvements
7 years ago
bunnei
3ed0115e36
Merge pull request #1153 from bunnei/stencil-clear
gl_rasterizer: Implement partial color clear, stencil clear, and stencil test.
7 years ago
Zach Hilman
ccfd176382
key_manager: Eliminate indexed for loop
7 years ago
Zach Hilman
119ab308b5
key_manager: Create keys dir if it dosen't exist
On call to WriteKeyToFile, so that the autogenerated file can be written.
7 years ago
Zach Hilman
a7e8d10969
file_sys: Cut down on includes and copies
7 years ago
Zach Hilman
42dc856ce1
crypto: Eliminate magic constants
7 years ago
Zach Hilman
61a5b56abd
key_manager: Add support for autogenerated keys
Stored in a separate file than manual keys.
7 years ago
Zach Hilman
f26fc64cb4
key_manager: Add support for KEK and SD seed derivation
7 years ago
Zach Hilman
cde665c565
key_manager: Switch to boost flat_map for keys
Should make key gets marginally faster.
7 years ago
Zach Hilman
60b7a3b904
game_list: Add SD registration loading to game list
7 years ago
Zach Hilman
ab44192ab0
file_sys: Implement NAX containers
7 years ago
Zach Hilman
8b52d6682a
registration: Add GetEntryUnparsed methods
Returns the file before calling parser on it.
7 years ago
Zach Hilman
13524578b6
sdmc_factory: Add SDMC RegisteredCache getter
7 years ago
Zach Hilman
4112dd6b4e
qt: Make default row data title name and title id
Helps with installed games by making the title not a hexadecimal id string, instead the name.
7 years ago
Zach Hilman
bf33f80fae
vfs: Add GetOrCreateDirectoryRelative method
7 years ago
Zach Hilman
ef3768f323
filesystem: Add CreateFactories methods to fs
Allows frontend to create registration caches for use before a game has booted.
7 years ago
Zach Hilman
410062031b
filesystem: Add logging to registration getters
7 years ago
Zach Hilman
b247e0cab0
loader: Add new NAX-specific errors and messages
7 years ago
Zach Hilman
2164702cf7
nax: Add AppLoader_NAX and update loader to support it
7 years ago
Zach Hilman
c4845df3d4
xts_encryption_layer: Implement XTSEncryptionLayer
7 years ago
Zach Hilman
10e5356e9a
aes_util: Make XTSTranscode stricter about sizes
XTS with Nintendo Tweak will fail mysteriously if the sector size is not 0x4000. Upgrade the critical log to an assert to prevent undefined behavior.
7 years ago
Zach Hilman
6dd369ab88
ctr_encryption_layer: Fix bug when transcoding small data
Fixes a bug where data lengths of less than size 0x10 will fail or have misleading return values.
7 years ago
Zach Hilman
a9dc5a3c10
xci: Fix error masking issue
Prevents NCA-related errors from being masked into MissingProgramNCA or MissingKeyFile
7 years ago
bunnei
d65f079cc1
gl_rasterizer_cache: Blit when possible on RecreateSurface.
7 years ago
bunnei
fee8bdd90c
gl_rasterizer_cache: Reserve surfaces that have already been created for later use.
7 years ago
bunnei
fde2017a3f
gl_rasterizer_cache: Remove assert for RecreateSurface type.
7 years ago
bunnei
ebf5768340
gl_rasterizer_cache: Implement compressed texture copies.
7 years ago
bunnei
a4ac3bed6c
gl_rasterizer: Implement stencil test.
- Used by Splatoon 2.
7 years ago
bunnei
da3da6be90
gl_rasterizer: Implement partial color clear and stencil clear.
7 years ago
bunnei
2a472ff54d
maxwell_3d: Update to include additional stencil registers.
7 years ago
bunnei
c4ed0b16b1
gl_state: Update to handle stencil front/back face separately.
7 years ago
bunnei
c7f2fb2151
Merge pull request #1157 from lioncash/vec
gl_shader_gen: Use a std::vector to represent program code instead of std::array
7 years ago
bunnei
232b0d9d2a
Merge pull request #1156 from Lakumakkara/lop3
gl_shader_decompiler: Implement LOP3
7 years ago
David Marcec
eccc77a8c8
Added SharedFonts loading via TTF
By having the following TTF files in your yuzu sysdata directory. You can load sharedfonts via TTF files.
FontStandard.ttf
FontChineseSimplified.ttf
FontExtendedChineseSimplified.ttf
FontChineseTraditional.ttf
FontKorean.ttf
FontNintendoExtended.ttf
FontNintendoExtended2.ttf
7 years ago
literalmente-game
74e08b4800
Swap "Plus" with "Minus" on the controller GUI ( #1150 )
* Swap "Plus" with "Minus" on the controller GUI
Major fix /s
7 years ago
James Rowe
a1bdc597e9
Merge pull request #1159 from lioncash/fmt
externals: Update fmt to 6201052
7 years ago
bunnei
c5ea6db02d
Merge pull request #1137 from lioncash/namespace
renderer_opengl: Namespace OpenGL code
7 years ago
James Rowe
c7c4e6dcba
Merge pull request #1158 from lioncash/boost
externals/boost: Update to 1.68.0
7 years ago
Lioncash
c5c0da41b4
externals: Update fmt to 6201052
Previously, we'd get warnings like:
"
c:\projects\yuzu\externals\fmt\include\fmt\format.h(2868): warning
C4127: conditional expression is constant
[C:\projects\yuzu\msvc_build\externals\dynarmic\src\dynarmic.vcxproj]
"
spamming the build output when compiling on Windows. This updates fmt to
include the upstreamed fix that silences this warning.
7 years ago
Lioncash
f835349364
externals/boost: Update to 1.68.0
This updates the submodule to use 1.68.0. Notably, it gets rid of the
silly
"Info: Boost.Config is older than your compiler version - probably
nothing bad will happen - but you may wish to look for an update Boost
version. Define BOOST_CONFIG_SUPPRESS_OUTDATED_MESSAGE to suppress this
message."
message that spams the output of the build process on Windows.
7 years ago
Lioncash
12ba80a86c
gl_shader_gen: Make ShaderSetup's constructor explicit
Prevents implicit conversions.
7 years ago
Lioncash
1fd979f50a
gl_shader_gen: Use a std::vector to represent program code instead of std::array
While convenient as a std::array, it's also quite a large set of data as
well (32KB). It being an array also means data cannot be std::moved. Any
situation where the code is being set or relocated means that a full
copy of that 32KB data must be done.
If we use a std::vector we do need to allocate on the heap, however, it
does allow us to std::move the data we have within the std::vector into
another std::vector instance, eliminating the need to always copy the
program data (as std::move in this case would just transfer the pointers
and bare necessities over to the new vector instance).
7 years ago
Laku
b2ca8089ce
more fixes
7 years ago
Laku
e70a3c5a5d
fixes
7 years ago
bunnei
d1b1c42c07
Merge pull request #1155 from tech4me/icon-fix
config: Fixed icon size get set to 0
7 years ago