Fernando Sahmkow
2e6a1b965d
Shader_IR: Address feedback.
6 years ago
Fernando Sahmkow
26b5aa702d
Shader_IR: Change name of TrackSampler function so it does not confuse with the type.
6 years ago
Fernando Sahmkow
8c800cf312
Shader_IR: Corrections, styling and extras.
6 years ago
Fernando Sahmkow
a0cd5fb25f
Shader_IR: Correct Custom Variable assignment.
6 years ago
Fernando Sahmkow
b6d3153e7e
Shader_IR: Propagate bindless index into the GL compiler.
6 years ago
Fernando Sahmkow
c066e472b9
Shader_IR: Implement Injectable Custom Variables to the IR.
6 years ago
Fernando Sahmkow
6d6a963173
GL Backend: Introduce indexed samplers into the GL backend
6 years ago
Fernando Sahmkow
123c7cf307
Shader_IR: deduce size of indexed samplers
6 years ago
Fernando Sahmkow
2b9a30d06b
Shader_IR: Setup Indexed Samplers on the IR
6 years ago
Fernando Sahmkow
f93bff419e
Shader_IR: Implement initial code for tracking indexed samplers.
6 years ago
Fernando Sahmkow
c0c5fa078b
Shader_IR: Address Feedback
6 years ago
Fernando Sahmkow
5fb7881077
Shader_IR: Allow constant access of guest driver.
6 years ago
Fernando Sahmkow
c5fdcd7a2c
Shader_IR: Address Feedback
6 years ago
Fernando Sahmkow
87546c5c19
Guest_driver: Correct compiling errors in GCC.
6 years ago
Fernando Sahmkow
61d2053adb
Shader_IR: Store Bound buffer on Shader Usage
6 years ago
Fernando Sahmkow
e9f3264c8d
GPU: Implement guest driver profile and deduce texture handler sizes.
6 years ago
FearlessTobi
e0e3b5d899
Replace GetString with Get function
This should hopefully fix compilation errors.
6 years ago
FearlessTobi
e89cbc93dd
Address second part of review comments
6 years ago
FearlessTobi
af272d88d9
Address review comments
6 years ago
fearlessTobi
b2f53cceb6
Input: UDP Client to provide motion and touch controls
An implementation of the cemuhook motion/touch protocol, this adds the
ability for users to connect several different devices to citra to send
direct motion and touch data to citra.
Co-Authored-By: jroweboy <jroweboy@gmail.com>
6 years ago
bunnei
dcd1617ee2
service: time: Implement ToPosixTimeWithMyRule.
- Used by Pokemon Mystery Dungeon.
6 years ago
Michael Scire
56137d471a
loader: provide default arguments (zero byte) to NSOs
Certain newer unity games (Terraria, Pokemon Mystery Dungeon) require
that the argument region be populated. Failure to do so results in
an integer underflow in argument count, and eventually an unmapped
read at 0x800000000. Providing this default fixes this.
Note that the behavior of official software is as yet unverified,
arguments-wise.
6 years ago
Bartosz Kaszubowski
9333dab6f0
GUI: fix minor issues with dark themes
GUI: rename and reorder themes
6 years ago
ReinUsesLisp
402f69fb3e
gl_shader_cache: Disable fastmath on Nvidia
6 years ago
ReinUsesLisp
aa09f9385c
vk_blit_screen: Address feedback
6 years ago
bunnei
c0a7b5ee4c
time: Fix month off-by-one error.
- Fixes timestamp in ZLA and Astral Chain saves.
6 years ago
bunnei
91c7c20c02
yuzu_qt: config: Move audio to its own tab.
- We have some important audio settings, makes them more discoverable.
6 years ago
ReinUsesLisp
fcc78abc3c
vk_blit_screen: Initial implementation
This abstraction takes care of presenting accelerated and
non-accelerated or "framebuffer" images to the Vulkan swapchain.
6 years ago
Bartosz Kaszubowski
ca9353c81c
GUI/gamelist: add "None" as an option for second row and remove dynamically duplicate row options ( #3309 )
* GUI/gamelist: add "None" as an option for second row and remove duplicated row options
* fix clang-format warnings
6 years ago
ReinUsesLisp
6b54252b77
vk_shader_decompiler: Implement UAtomicAdd (ATOMS) on SPIR-V
Also updates sirit to include atomic instructions.
6 years ago
Léo Lam
78f6eea4aa
CMake: Create thin archives on Linux
This significantly reduces unnecessary disk writes and space usage
when building Citra.
libcore.a is now only ~1MB rather than several hundred megabytes.
7 years ago
ReinUsesLisp
1538f99365
gl_state: Use bool instead of GLboolean
This fixes template resolution considering GLboolean an integer instead
of a bool.
6 years ago
ReinUsesLisp
4862fc4970
vk_graphics_pipeline: Set front facing properly
Front face was being forced to a certain value when cull face is
disabled. Set a default value on initialization and drop the forcefully
set front facing value with culling disabled.
6 years ago
Markus Wick
4042bd107b
core/memory: Create a special MapMemoryRegion for physical memory.
This allows us to create a fastmem arena within the memory.cpp helpers.
6 years ago
Markus Wick
b18f6d19e2
core/hle: Simplify PhysicalMemory usage in vm_manager.
6 years ago
Markus Wick
b8b3264c31
core/loaders: Simplify PhysicalMemory usage.
It is currently a std::vector, however we might want to replace it with a more fancy allocator.
So we can't use the C++ iterators any more.
6 years ago
James Rowe
afd360f85d
Remove unused CPU Vendor string and telemtry field
The information is duplicated in the brand string and the telemetry field is unused
6 years ago
ReinUsesLisp
9a3f0d3d1e
vk_rasterizer: Address feedback
6 years ago
ReinUsesLisp
203353a4d6
gl_shader_decompiler: Fix decompilation of condition codes
Use Visit instead of reimplementing it. Fixes unimplemented negations
for condition codes.
6 years ago
TotalCaesar659
410c130a80
Add headbar icon on Linux
6 years ago
ReinUsesLisp
ef4b9a6e39
vk_rasterizer: Implement Vulkan's rasterizer
This abstraction is Vulkan's equivalent to OpenGL's rasterizer. It takes
care of joining all parts of the backend and rendering accordingly on
demand.
6 years ago
ReinUsesLisp
b52586eaaa
renderer_vulkan: Add header as placeholder
6 years ago
ReinUsesLisp
affa8cef27
vk_texture_cache: Address feedback
6 years ago
ReinUsesLisp
c4fd02b47f
shader/memory: Implement ATOMS.ADD.U32
6 years ago
ReinUsesLisp
078193d8bd
format_lookup_table: Fix ZF32_X24S8 component types
Component types for ZF32_X24S8 were using UNORM. Drivers will set FLOAT,
UINT, UNORM, UNORM; causing a format mismatch. This commit addresses
that.
6 years ago
Rodrigo Locatti
ec6681ecf4
vk_texture_cache: Fix typo in commentary
Co-Authored-By: MysticExile <30736337+MysticExile@users.noreply.github.com>
6 years ago
Lioncash
e481a676de
maxwell_3d: Make dirty_pointers private
This isn't used outside of the class itself, so we can make it private
for the time being.
6 years ago
James Rowe
47197f6b18
Fix git version in scm_rev.cpp
6 years ago
ReinUsesLisp
1692dab134
gl_state: Implement PROGRAM_POINT_SIZE
For gl_PointSize to have effect we have to activate
GL_PROGRAM_POINT_SIZE.
6 years ago
Lioncash
6ab1c2a461
renderer_opengl/utils: Remove unused header inclusions
Nothing from these headers are used, so they can be removed.
6 years ago