5713 Commits (29bddf03f7f29fb14c01db6c20eb4f436569d52f)

Author SHA1 Message Date
Subv 29bddf03f7 GPU: Perform negation after absolute value in the float shader instructions. 8 years ago
Jules Blok 5614c1329e svc: Add a stub for UserExceptionContextAddr. 8 years ago
Jules Blok 55e69c1cf2 gl_rasterizer: Get loose on independent blending. 8 years ago
bunnei 9feb7f7a63 gl_rasterizer: Implement texture format ASTC_2D_4X4. 8 years ago
bunnei 5fb04f7c6d gl_rasterizer_cache: Loosen things up a bit. 8 years ago
bunnei a72b4c358d gl_shader_decompiler: Implement LOP instructions. 8 years ago
bunnei b071232a75 gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP. 8 years ago
bunnei dc1808fa4a gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I. 8 years ago
bunnei bb1e655f2d gl_shader_gen: Set position.w to 1. 8 years ago
bunnei fb8823d10d gl_shader_decompiler: Implement LOP32I LogicOperation PassB. 8 years ago
Zach Hilman 044ed8717e Bug fixes, testing, and review changes 8 years ago
Zach Hilman ad8d79aade Add 'Load Folder' menu option 8 years ago
Zach Hilman ba498ab930 Add support for main files in file picker 8 years ago
Zach Hilman ea7301923c Recognize main files in game list 8 years ago
Subv de53649e61 Qt: Removed the Registers widget. 8 years ago
Subv 1a0c6910ce GPU: Implemented the iadd32i shader instruction. 8 years ago
Subv df214db493 GPU: Partially implemented the Maxwell DMA engine. 8 years ago
bunnei 37110bbc02 gl_shader_decompiler: Implement saturate for float instructions. 8 years ago
shinyquagsire23 a02f67160c hid: Update all layouts and only show handheld as connected, fixes libnx input for P1_AUTO 8 years ago
Subv cf9e8fbc13 GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when reading from them. 8 years ago
Subv 297a99944e GPU: Implement the iset family of shader instructions. 8 years ago
Subv f387d11882 GPU: Added decodings for the ISET family of instructions. 8 years ago
bunnei 9c12d989c3 gl_shader_decompiler: Implement SHR instruction. 8 years ago
Subv 6d7be6fc08 GPU: Stub the SSY shader instruction. 8 years ago
bunnei 179623a99c gl_shader_decompiler: Implement IADD instruction. 8 years ago
bunnei 54408c16a8 gl_shader_decompiler: Add missing asserts for saturate_a instructions. 8 years ago
Subv 158cd05fd3 GPU: Synchronize the blend state on every draw call. 8 years ago
Subv 3e48928bf2 GPU: Added registers for normal and independent blending. 8 years ago
Subv 5f3afad871 GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures. 8 years ago
Subv b834631438 Rasterizer: Flush the written region when writing shader uniform data before copying it to the uniform buffers. 8 years ago
Subv f84d419248 GLRenderer: Write the shader stage configuration UBO data *before* copying it to the GPU. 8 years ago
mailwl b70838ca60 Common/string_util: add StringFromBuffer function 8 years ago
bunnei 221a29f0fd gl_shader_decompiler: Implement BFE_IMM instruction. 8 years ago
Subv f5ef6f5e8e GLCache: Use the full uncompressed size when blitting from one texture to another. 8 years ago
Subv 6c016a6844 GLCache: Simplify the logic to copy from one texture to another in BlitTextures. 8 years ago
bunnei 1586ee87ae gl_shader_decompiler: F2F: Implement rounding modes. 8 years ago
bunnei ec2cad04ef gl_shader_decompiler: Remove some attribute stuff that has nothing to do with TEX/TEXS. 8 years ago
bunnei 8160467a6d shader_bytecode: Add instruction decodings for BFE, IMNMX, and XMAD. 8 years ago
bunnei 16f739f695 gl_shader_decompiler: Implement ISETP_IMM instruction. 8 years ago
Subv d97b2711ac GPU: Support changing the texture swizzles for Maxwell textures. 8 years ago
Subv 23f87f342b GLState: Support changing the GL_TEXTURE_SWIZZLE parameter of each texture unit. 8 years ago
bunnei 8ff7558d0c gl_shader_decompiler: Implement LD_C instruction. 8 years ago
bunnei 802a4febed gl_shader_gen: Add uniform handling for indirect const buffer access. 8 years ago
bunnei dbdf703c20 gl_shader_decompiler: Refactor uniform handling to allow different decodings. 8 years ago
Subv 411f04b5a4 GPU: Implement sampling multiple textures in the generated glsl shaders. 8 years ago
mailwl 829613e51c Stub IUser::AttachAvailabilityChangeEvent 8 years ago
greggameplayer 186abe2652 nvdrv/devices/nvidia_ctrl_gpu : add IoctlCommands with their params (#524) 8 years ago
mailwl 9071812e94 Remove unused header files 8 years ago
Hedges 6c4b650ae7 GDB Stub Improvements (#508) 8 years ago
bunnei 3ab3dd166a gl_shader_decompiler: Fix un/signed mismatch with SHL. 8 years ago