3683 Commits (26b5aa702d106eb03529199f8a092e0af5ca19cc)

Author SHA1 Message Date
Fernando Sahmkow 26b5aa702d Shader_IR: Change name of TrackSampler function so it does not confuse with the type. 6 years ago
Fernando Sahmkow 8c800cf312 Shader_IR: Corrections, styling and extras. 6 years ago
Fernando Sahmkow a0cd5fb25f Shader_IR: Correct Custom Variable assignment. 6 years ago
Fernando Sahmkow b6d3153e7e Shader_IR: Propagate bindless index into the GL compiler. 6 years ago
Fernando Sahmkow c066e472b9 Shader_IR: Implement Injectable Custom Variables to the IR. 6 years ago
Fernando Sahmkow 6d6a963173 GL Backend: Introduce indexed samplers into the GL backend 6 years ago
Fernando Sahmkow 123c7cf307 Shader_IR: deduce size of indexed samplers 6 years ago
Fernando Sahmkow 2b9a30d06b Shader_IR: Setup Indexed Samplers on the IR 6 years ago
Fernando Sahmkow f93bff419e Shader_IR: Implement initial code for tracking indexed samplers. 6 years ago
Fernando Sahmkow c0c5fa078b Shader_IR: Address Feedback 6 years ago
Fernando Sahmkow 5fb7881077 Shader_IR: Allow constant access of guest driver. 6 years ago
Fernando Sahmkow c5fdcd7a2c Shader_IR: Address Feedback 6 years ago
Fernando Sahmkow 87546c5c19 Guest_driver: Correct compiling errors in GCC. 6 years ago
Fernando Sahmkow 61d2053adb Shader_IR: Store Bound buffer on Shader Usage 6 years ago
Fernando Sahmkow e9f3264c8d GPU: Implement guest driver profile and deduce texture handler sizes. 6 years ago
ReinUsesLisp 402f69fb3e gl_shader_cache: Disable fastmath on Nvidia 6 years ago
ReinUsesLisp aa09f9385c vk_blit_screen: Address feedback 6 years ago
ReinUsesLisp fcc78abc3c vk_blit_screen: Initial implementation 6 years ago
ReinUsesLisp 6b54252b77 vk_shader_decompiler: Implement UAtomicAdd (ATOMS) on SPIR-V 6 years ago
ReinUsesLisp 1538f99365 gl_state: Use bool instead of GLboolean 6 years ago
ReinUsesLisp 4862fc4970 vk_graphics_pipeline: Set front facing properly 6 years ago
ReinUsesLisp 9a3f0d3d1e vk_rasterizer: Address feedback 6 years ago
ReinUsesLisp 203353a4d6 gl_shader_decompiler: Fix decompilation of condition codes 6 years ago
ReinUsesLisp ef4b9a6e39 vk_rasterizer: Implement Vulkan's rasterizer 6 years ago
ReinUsesLisp b52586eaaa renderer_vulkan: Add header as placeholder 6 years ago
ReinUsesLisp affa8cef27 vk_texture_cache: Address feedback 6 years ago
ReinUsesLisp c4fd02b47f shader/memory: Implement ATOMS.ADD.U32 6 years ago
ReinUsesLisp 078193d8bd format_lookup_table: Fix ZF32_X24S8 component types 6 years ago
Rodrigo Locatti ec6681ecf4 vk_texture_cache: Fix typo in commentary 6 years ago
Lioncash e481a676de maxwell_3d: Make dirty_pointers private 6 years ago
ReinUsesLisp 1692dab134 gl_state: Implement PROGRAM_POINT_SIZE 6 years ago
Lioncash 6ab1c2a461 renderer_opengl/utils: Remove unused header inclusions 6 years ago
Lioncash 0cb80ac6dc renderer_opengl/utils: Forward declare private structs 6 years ago
ReinUsesLisp dcde4b9186 gl_texture_cache: Use local variables to simplify DownloadTexture 6 years ago
ReinUsesLisp 50e0bb04b3 gl_texture_cache: Fix format for RGBX16F 6 years ago
ReinUsesLisp 549ddc898e gl_texture_cache: Use Snorm internal format for RG8S 6 years ago
ReinUsesLisp d45f4d62fb gl_texture_cache: Use Snorm internal format for ABGR8S 6 years ago
Lioncash a4792176ce control_flow: Silence -Wreorder warning for CFGRebuildState 6 years ago
Lioncash b3810c5a5f gl_shader_cache: Remove unused STAGE_RESERVED_UBOS constant 6 years ago
Lioncash f0ed92d90d gl_shader_cache: std::move entries in CachedShader constructor 6 years ago
Lioncash 15b0cdd6bb gl_shader_cache: Remove unused entries variable in BuildShader() 6 years ago
ReinUsesLisp f47fdb4b09 vk_texture_cache: Implement generic texture cache on Vulkan 6 years ago
ReinUsesLisp 6fd13dc3b8 texture_cache/surface_params: Make GetNumLayers public 6 years ago
Rodrigo Locatti e5f1158dac vk_compute_pass: Address feedback 6 years ago
ReinUsesLisp 18c91ef3e2 maxwell_to_vk: Implement GL_CLAMP hacking Nvidia's driver 6 years ago
ReinUsesLisp 6d7d0e48ad shader_ir/texture: Simplify AOFFI code 6 years ago
ReinUsesLisp 5fbd305638 shader_ir/memory: Implement u16 and u8 for STG and LDG 6 years ago
ReinUsesLisp 832dd7920a vk_compute_pass: Add compute passes to emulate missing Vulkan features 6 years ago
ReinUsesLisp 0961937585 vk_shader_util: Add helper to build SPIR-V shaders 6 years ago
ReinUsesLisp 8db329bb9e vk_pipeline_cache: Initial implementation 6 years ago