201 Commits (225f5ba19ffbdf0ef1b856697deba95b3ad79bdf)

Author SHA1 Message Date
ReinUsesLisp 3989075e5f gl_rasterizer_cache: Move format conversion to its own file 7 years ago
ReinUsesLisp 64612bf940 decoders: Minor style changes 7 years ago
ReinUsesLisp c1e8fe0067 video_core/texture: Fix BitField size for depth_minus_one 7 years ago
ReinUsesLisp 04fe4a72b9 maxwell_3d: Allow texture handles with TIC id zero 7 years ago
David Marcec 1dfb0a513a Fixed uninitialized memory due to missing returns in canary 7 years ago
FernandoS27 b509890e4c Implemented Tile Width Spacing 8 years ago
Frederic L d2dd9cfc1d Eliminated unnessessary memory allocation and copy (#1702) 8 years ago
Rodolfo Bogado 23a2acdf61 fix sampler configuration, thanks to Marcos for his investigation 8 years ago
Frederic Laing 9d588877ef textures/decoders: Replace magic numbers 8 years ago
Frederic Laing 8dcfc75e4e textures/decoders: Minor cleanup 8 years ago
greggameplayer ec188ec832 Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666) 8 years ago
Rodolfo Bogado 6233b6b235 set sampler max lod, min lod, lod bias and max anisotropy 8 years ago
FernandoS27 82d04c5e99 Fix ASTC Decompressor to support depth parameter 8 years ago
FernandoS27 fe596b4c6e Fix ASTC formats 8 years ago
FernandoS27 be78be20dc Fixed mipmap block autosizing algorithm 8 years ago
Rodolfo Bogado 1670155ee2 Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB support 8 years ago
Lioncash a3c2defab1 decoders: Remove unused variable within SwizzledData() 8 years ago
FernandoS27 88ff802e1a Fixed Layered Textures Loading and Cubemaps 8 years ago
bunnei fa24c17b95 decoders: Introduce functions for un/swizzling subrects. 8 years ago
FernandoS27 39ba6950b8 Shorten the implementation of 3D swizzle to only 3 functions 8 years ago
FernandoS27 92e9faba25 Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBuffer 8 years ago
FernandoS27 1a70753709 Propagate depth and depth_block on modules using decoders 8 years ago
FernandoS27 8b1e913058 Remove old Swizzle algorithms and use 3d Swizzle 8 years ago
FernandoS27 2650e33c48 Implement Precise 3D Swizzle 8 years ago
FernandoS27 8b32bd526b Implement Fast 3D Swizzle 8 years ago
Hexagon12 f50514b25b Added ASTC 5x4; 8x5 8 years ago
FernandoS27 eec2311ec1 Implemented helper function to correctly calculate a texture's size 8 years ago
FernandoS27 020cee90ef Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth 8 years ago
FernandoS27 57301b3e1d Implemented Depth Compare and Shadow Samplers 8 years ago
bunnei 84375d04ee gl_rasterizer_cache: Implement render to cubemap. 8 years ago
FernandoS27 9acd217fed Reverse stride align restriction on FastSwizzle due to lost performance 8 years ago
FernandoS27 ec51077131 Join both Swizzle methods within one interface function 8 years ago
FernandoS27 dc98e08d51 Standarized Legacy Swizzle to look alike FastSwizzle and use a Swizzling Table instead 8 years ago
FernandoS27 55543db875 Remove same output bpp restriction on FastSwizzle 8 years ago
FernandoS27 0bd735d574 Improved Legacy Swizzler to be better documented and work better 8 years ago
FernandoS27 cd00f35cc8 Improved fast swizzle and removed restrictions to it 8 years ago
raven02 13c243fcb6 Implement ASTC_2D_8X8 (Bayonetta 2) 8 years ago
FernandoS27 37224010a1 Optimized Texture Swizzling 8 years ago
bunnei d30f69d1af gl_rasterizer_cache: Track texture depth. 8 years ago
greggameplayer 4146a4499c Implement BC6H_UF16 & BC6H_SF16 (#1092) 8 years ago
bunnei 1a9b133715 textures: Refactor out for Texture/Depth FormatFromPixelFormat. 8 years ago
Khangaroo b534e67f64 Implement BC5/DXN2 (#996) 8 years ago
greggameplayer 6abb522f98 Implement RGB32F PixelFormat (#886) (used by Go Vacation) 8 years ago
Unknown aad2bf10a8 Implement R16_G16 8 years ago
Subv b4ae8432b4 GPU: Implemented the Z32_S8_X24 depth buffer format. 8 years ago
Subv d10cc9c548 GPU: Implemented the R16 and R16F texture formats. 8 years ago
bunnei 772c408826 gl_rasterizer: Implement texture border color. 8 years ago
Subv 3a80e8ab24 GPU: Implement texture format R32F. 8 years ago
bunnei 889da74c9d gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT. 8 years ago
Lioncash bdfd46e192 video_core: Use nested namespaces where applicable 8 years ago