ReinUsesLisp
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3989075e5f
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gl_rasterizer_cache: Move format conversion to its own file
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7 years ago |
ReinUsesLisp
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64612bf940
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decoders: Minor style changes
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7 years ago |
ReinUsesLisp
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c1e8fe0067
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video_core/texture: Fix BitField size for depth_minus_one
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7 years ago |
ReinUsesLisp
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04fe4a72b9
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maxwell_3d: Allow texture handles with TIC id zero
Also remove "enabled" field from Tegra::Texture::FullTextureInfo because
it would become unused.
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7 years ago |
David Marcec
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1dfb0a513a
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Fixed uninitialized memory due to missing returns in canary
Functions which are suppose to crash on non canary builds usually don't return anything which lead to uninitialized memory being used.
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7 years ago |
FernandoS27
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b509890e4c
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Implemented Tile Width Spacing
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8 years ago |
Frederic L
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d2dd9cfc1d
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Eliminated unnessessary memory allocation and copy (#1702)
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8 years ago |
Rodolfo Bogado
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23a2acdf61
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fix sampler configuration, thanks to Marcos for his investigation
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8 years ago |
Frederic Laing
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9d588877ef
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textures/decoders: Replace magic numbers
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8 years ago |
Frederic Laing
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8dcfc75e4e
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textures/decoders: Minor cleanup
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8 years ago |
greggameplayer
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ec188ec832
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Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666)
* Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB
( needed by Mario+Rabbids Kingdom Battle )
* Small placement correction
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8 years ago |
Rodolfo Bogado
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6233b6b235
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set sampler max lod, min lod, lod bias and max anisotropy
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8 years ago |
FernandoS27
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82d04c5e99
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Fix ASTC Decompressor to support depth parameter
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8 years ago |
FernandoS27
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fe596b4c6e
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Fix ASTC formats
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8 years ago |
FernandoS27
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be78be20dc
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Fixed mipmap block autosizing algorithm
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8 years ago |
Rodolfo Bogado
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1670155ee2
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Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB support
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8 years ago |
Lioncash
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a3c2defab1
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decoders: Remove unused variable within SwizzledData()
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8 years ago |
FernandoS27
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88ff802e1a
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Fixed Layered Textures Loading and Cubemaps
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8 years ago |
bunnei
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fa24c17b95
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decoders: Introduce functions for un/swizzling subrects.
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8 years ago |
FernandoS27
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39ba6950b8
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Shorten the implementation of 3D swizzle to only 3 functions
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8 years ago |
FernandoS27
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92e9faba25
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Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBuffer
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8 years ago |
FernandoS27
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1a70753709
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Propagate depth and depth_block on modules using decoders
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8 years ago |
FernandoS27
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8b1e913058
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Remove old Swizzle algorithms and use 3d Swizzle
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8 years ago |
FernandoS27
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2650e33c48
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Implement Precise 3D Swizzle
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8 years ago |
FernandoS27
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8b32bd526b
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Implement Fast 3D Swizzle
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8 years ago |
Hexagon12
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f50514b25b
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Added ASTC 5x4; 8x5
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8 years ago |
FernandoS27
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eec2311ec1
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Implemented helper function to correctly calculate a texture's size
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8 years ago |
FernandoS27
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020cee90ef
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Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth
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8 years ago |
FernandoS27
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57301b3e1d
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Implemented Depth Compare and Shadow Samplers
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8 years ago |
bunnei
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84375d04ee
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gl_rasterizer_cache: Implement render to cubemap.
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8 years ago |
FernandoS27
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9acd217fed
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Reverse stride align restriction on FastSwizzle due to lost performance
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8 years ago |
FernandoS27
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ec51077131
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Join both Swizzle methods within one interface function
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8 years ago |
FernandoS27
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dc98e08d51
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Standarized Legacy Swizzle to look alike FastSwizzle and use a Swizzling Table instead
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8 years ago |
FernandoS27
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55543db875
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Remove same output bpp restriction on FastSwizzle
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8 years ago |
FernandoS27
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0bd735d574
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Improved Legacy Swizzler to be better documented and work better
|
8 years ago |
FernandoS27
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cd00f35cc8
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Improved fast swizzle and removed restrictions to it
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8 years ago |
raven02
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13c243fcb6
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Implement ASTC_2D_8X8 (Bayonetta 2)
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8 years ago |
FernandoS27
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37224010a1
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Optimized Texture Swizzling
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8 years ago |
bunnei
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d30f69d1af
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gl_rasterizer_cache: Track texture depth.
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8 years ago |
greggameplayer
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4146a4499c
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Implement BC6H_UF16 & BC6H_SF16 (#1092)
* Implement BC6H_UF16 & BC6H_SF16
Require by ARMS
* correct coding style
* correct coding style part 2
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8 years ago |
bunnei
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1a9b133715
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textures: Refactor out for Texture/Depth FormatFromPixelFormat.
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8 years ago |
Khangaroo
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b534e67f64
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Implement BC5/DXN2 (#996)
- Used by Kirby Star Allies.
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8 years ago |
greggameplayer
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6abb522f98
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Implement RGB32F PixelFormat (#886) (used by Go Vacation)
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8 years ago |
Unknown
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aad2bf10a8
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Implement R16_G16
correct trailing white spaces
Delete tabs
correct placement
Add RG16F & RG16UI & RG16I & RG16S PixelFormats
Return correct data according to changes done previously
correct PixelFormat declaration
correct coding style error
correct coding style error part 2
correct RG16S Declaration error
correct alignment
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8 years ago |
Subv
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b4ae8432b4
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GPU: Implemented the Z32_S8_X24 depth buffer format.
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8 years ago |
Subv
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d10cc9c548
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GPU: Implemented the R16 and R16F texture formats.
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8 years ago |
bunnei
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772c408826
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gl_rasterizer: Implement texture border color.
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8 years ago |
Subv
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3a80e8ab24
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GPU: Implement texture format R32F.
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8 years ago |
bunnei
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889da74c9d
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gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.
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8 years ago |
Lioncash
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bdfd46e192
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video_core: Use nested namespaces where applicable
Compresses a few namespace specifiers to be more compact.
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8 years ago |