19875 Commits (20b62dbd30e597c6d3700a22fbde5bd10169dfb2)

Author SHA1 Message Date
german77 00834b84dd input_common: Rewrite mouse 4 years ago
german77 5a785ed794 input_common: Rewrite keyboard 4 years ago
german77 4c6f2c2547 input_common: Move touch and analog from button. Move udp protocol 4 years ago
german77 854c933716 input_common: Create input poller and mapping 4 years ago
german77 ea7b1fbc67 input_common: Create input_engine 4 years ago
german77 449576df93 core/hid: Move motion_input, create input converter and hid_types 4 years ago
german77 bf71d18af9 core/hid: Move input_interpreter to hid 4 years ago
german77 ad5142ac2c common: Rewrite and move core/frontend/input.h to common 4 years ago
Adam Heinermann f078d3d212
Refactor menu states and shortcuts in GMainWindow. (#7419) 4 years ago
liushuyu 60928cf8cd
video_core/codec: address comments 4 years ago
liushuyu 72aa418b0b
video_core/codecs: fix multiple decoding issues on Linux ... 4 years ago
Fernando Sahmkow 08674aee87 Texture Cache: Fix issue with blitting 3D textures. 4 years ago
jam1garner 4d9c9e567e arm: dynarmic: Cleanup icache op handling 4 years ago
jam1garner c8a67a725d arm: dynarmic: Implement icache op handling for 'ic iallu' instruction 4 years ago
jam1garner 84eb3e7d02 arm: dynarmic: Implement icache op handling for 'ic ivau' instruction 4 years ago
Adam Heinermann 097de2febc const fixes 4 years ago
Adam Heinermann b7a938e817 Apply clang format 4 years ago
Adam Heinermann f90d980837 Added TAS controls to the menu under Tools 4 years ago
Fernando Sahmkow 1e474fb9d1 Texture Cache: Correct conversion shaders. 4 years ago
Fernando Sahmkow 0902119302 Texture Cache: Always copy on NVIDIA. 4 years ago
Fernando Sahmkow 8532849439 TextureCache: Simplify blitting of D24S8 formats and fix bugs. 4 years ago
Fernando Sahmkow d7f4434bd5 VulkanTexturECache: Use reinterpret on D32_S8 formats. 4 years ago
Fernando Sahmkow b96caf200d HostShaders: Fix D24S8 convertion shaders. 4 years ago
Kewlan 8e3371a5c5 configure_general: Allow framerate cap to be used in custom game configs 4 years ago
Fernando Sahmkow 779f4ac72d TextureCache: Eliminate format deduction as full depth conversion has been supported. 4 years ago
Morph 5cf93c1346 kernel: svc: Move all IsValid functions to an anonymous namespace 4 years ago
Morph 2726d705f8 kernel: svc: Implement SetProcessMemoryPermission 4 years ago
Morph 281437c811 kernel: KPageTable: Rename SetCodeMemoryPermission to SetProcessMemoryPermission 4 years ago
Morph a41c6dafea vk_texture_cache: Mark VkBufferUsageFlags as static constexpr 4 years ago
Morph 095bc88428 vk_blit_image: Consolidate CreatePipelineTargetEx functions 4 years ago
Morph 9173f07a51 service: pm: Implement AtmosphereGetProcessId 4 years ago
Morph 3dc38d185b service: pm: Add all relevant result codes 4 years ago
Morph 40cd0bb97b service: pm: Rename title id to program id 4 years ago
ameerj fe1f06c856 Fix screenshot dimensions when at 1x scale 4 years ago
Fernando Sahmkow da2fe81905 TextureCache: Refactor and fix linux compiling. 4 years ago
Fernando Sahmkow 4ca6e9a9e2 TextureCache: Assure full conversions on depth/stencil write shaders. 4 years ago
Fernando Sahmkow 0857f82913 TextureCache: Implement buffer copies on Vulkan. 4 years ago
Fernando Sahmkow e02cff2f69 TextureCache: Add R16G16 to D24S8 converter. 4 years ago
Fernando Sahmkow 1d5e6a51d7 TextureCache: Add B10G11R11 to D24S8 converter. 4 years ago
Fernando Sahmkow 6f896d1fae TextureCache: Further fixes on resolve algorithm. 4 years ago
Feng Chen 4dd85f86a8 Implement convert legacy to generic 4 years ago
Fernando Sahmkow b805c7bf05 TextureCache: Implement additional D24S8 convertions. 4 years ago
Fernando Sahmkow 0ff228405f TextureCache: force same image format when resolving an image. 4 years ago
Morph bc5ed1aa1b main: Fix default AA name 4 years ago
Morph a237fb5f75 configure_graphics_ui: AMD's -> AMD 4 years ago
Morph c76163b611 main: Shorten AMD FSR status bar text 4 years ago
Fernando Sahmkow b130f648d7 TextureCache: Fix regression caused by ART and improve blit detection algorithm to be smarter. 4 years ago
Fernando Sahmkow 2ec7fcecb7 Vulkan: implement D24S8 <-> RGBA8 convertions. 4 years ago
Morph dc61b7045b renderer_vulkan: Implement S8_UINT stencil format 4 years ago
ameerj f7e155d8b9 gl_texture_cache: Round format conversion PBO to next power of 2 4 years ago