lat9nq
2007d0e4a0
CMakeLists: Enable checks on Clang
Enables shadow-uncaptured-locals and implicit-fallthrough for Clang.
implicit-fallthrough is not enabled by default in -Wall or -Wextra, and
shadow-uncaptured-local doesn't seem to be enabled by default by
-Wshadow, even though GCC has both of these by their respective cases.
3 years ago
Fernando Sahmkow
d6f565e5da
BufferCache: Fixes and address feedback
3 years ago
Liam
b143ce8134
kernel: remove general boost lists
3 years ago
Liam
2afaa7aed7
common: add intrusive list type
3 years ago
Fernando Sahmkow
4bc5469f52
Texture Cache: Release stagging buffers on tick frame
3 years ago
Fernando Sahmkow
f8d31d1ae1
Buffer Cache: Release stagging buffers on tick frame
3 years ago
Fernando Sahmkow
fff6155bc3
Tests: Add memory tracker tests.
3 years ago
Fernando Sahmkow
80480fe3f7
Clang: format and ficx compile errors.
3 years ago
Fernando Sahmkow
ed4553806a
Implement Async downloads in normal and fix a few issues.
3 years ago
Fernando Sahmkow
f2d3212de9
Buffer Cache rework: Setup async downloads.
3 years ago
Fernando Sahmkow
a16c261131
Buffer Cache: Fully rework the buffer cache.
3 years ago
Fernando Sahmkow
58d1c7c77a
Address Feedback & Clang Format
3 years ago
Fernando Sahmkow
56c9730a16
Maxwell3D: only update parameters on High
3 years ago
Fernando Sahmkow
e3a2ca96bd
Accelerate DMA: Use texture cache async downloads to perform the copies
to host.
WIP
3 years ago
Fernando Sahmkow
3fbee093b2
TextureCache: refactor DMA downloads to allow multiple buffers.
3 years ago
Morph
cb092af3f0
vk_pipeline_cache: Skip compute pipelines on Intel proprietary drivers
Intel's SPIR-V shader compiler is broken. For now, skip compiling any compute pipelines until they fix this issue.
This is not a perfect workaround, as there are a small subset of non-compute pipelines that still cause it to crash, but this should cover the majority of crashes.
It is unfortunate that even with a test case reported 6 months ago the issue has not been fixed in favor of fixing "the most popular games and apps".
Intel, you can do better than this.
3 years ago
Liam
eb7c2314f6
maxwell_3d: fix out of bounds array access in size estimation
3 years ago
german77
7ffc42c397
core: am: Demote TryPopFromFriendInvitationStorageChannel Log level
3 years ago
Kelebek1
4e14b64bfc
Account for a pre-added offset when using Corner sample mode for 2D blits
3 years ago
Aaron Roney
79e32127b3
Run clang-format to fix all.
3 years ago
Aaron Roney
3e7af5fbd7
Fix formatting.
3 years ago
Aaron Roney
34d0d94df0
Allow passing `bind_address` to dedicated room.
3 years ago
FengChen
55a33342cc
core: audio: return result when audio_out initialize failed
3 years ago
german77
70a97fb5c7
core: hid: Remove deadzone of virtual controller
3 years ago
Liam
e3fb9b5e00
vulkan: use plain fences when timeline semaphores are not available
3 years ago
Narr the Reg
307371e01d
service: nfp: Implement debug Interface
3 years ago
Narr the Reg
00800d5289
service: nfp: Implement system interface
3 years ago
Valeri
60c4032b68
input_common: minor fix to mouse movement
3 years ago
Narr the Reg
101c0df79c
service: nfp: Use an unique interface
3 years ago
Liam
e37e1d24f9
vulkan: pick alpha composite flags based on available values
3 years ago
Wollnashorn
c0e5ecc399
video_core: Enable ImageGather rounding fix on AMD open source drivers
3 years ago
Liam
baf4d1c22e
kernel: move more memory to application in 8GB arrangement
3 years ago
Liam
abb785f269
kernel: switch extended memory setting to 8GB arrangement
3 years ago
Billy Laws
8908663f12
Use GetGlobalTimeNs as opposed to clock ticks
3 years ago
Wollnashorn
82b78cde73
shader_recompiler: Use vector arithmetic rather than component-wise in ImageGatherSubpixelOffset
Should be more efficient and better readable
3 years ago
Wollnashorn
fe91066f46
video_core: Enable ImageGather with subpixel offset on Intel
3 years ago
Wollnashorn
780240e697
shader_recompiler: Add subpixel offset for correct rounding at `ImageGather`
On AMD a subpixel offset of 1/512 of the texel size is applied to the texture coordinates at a ImageGather call to ensure the rounding at the texel centers is done the same way as in Maxwell or other Nvidia architectures.
See https://www.reedbeta.com/blog/texture-gathers-and-coordinate-precision/ for more details why this might be necessary.
This should fix shadow artifacts at object edges in Zelda: Breath of the Wild (#9957 , #6956 ).
3 years ago
Billy Laws
0afb9631b5
Add some explicit latency to sample count reporting
Some games have very tight scheduling requirements for their audio which can't really be matched on the host, adding a constant to the reported value helps to provide some leeway.
3 years ago
Liam
a9623d5f55
general: fixes for gcc 13
3 years ago
german77
d2ae39bf4b
service: hid: Fix handle validation
3 years ago
bunnei
9c94faaa2b
core: arm_dynarmic_32: Update SaveContext/LoadContext.
3 years ago
Jan Beich
083d913eab
externals: update Vulkan-Headers to v1.3.246
3 years ago
Feng Chen
ff2089fdf5
video_core: Keep the definition of DimensionControl consistent with nvidia open doc
3 years ago
german77
11edba4974
applet: controller: Implement cancel button
3 years ago
german77
8e84381038
service: hid: Implement SetNpadJoyAssignmentModeSingleWithDestination
Used by Let's Get Fit
3 years ago
Max Dunbar
e446f368d7
Fixes 'Continous' typo
3 years ago
Narr the Reg
668eb5b8da
service: am: Improve profile select applet
3 years ago
Liam
9efd95cda5
kernel: fix unbounded stack usage in atomics
3 years ago
Kelebek1
c68b4bee2c
Only upload GPU-modified overlaps
3 years ago
Morph
cdc846677c
telemetry: Add waitpkg instruction
3 years ago