Zach Hilman
56c85c996a
qt/applets: Provide Qt frontend implementation of software keyboard
Implements all of the features of the keyboard, including length, default text, character validation, and UTF-16 character support.
7 years ago
Zach Hilman
60514e230c
am/applets: Add connector between frontend and AM applet classes
Provides a middleman between the Frontend provider class and the expected AM::Applets::Applet class needed by ILibraryAppletAccessor
7 years ago
Zach Hilman
25b03a89ce
frontend/applets: Add frontend software keyboard provider and default
Default implementation will return "yuzu" for any string. GUI clients (or CLI) can implement the Frontend::SoftwareKeyboardApplet class and register an instance to provide functionality.
7 years ago
Zach Hilman
a9fbd4ad68
am/applets: Add Applet superclass to describe a generic applet
Adds an Initialize and Execute methods which are used by the ILibraryAppletAccessor to start and control the applet.
7 years ago
Zach Hilman
b1fd8313f8
am: Unstub ILibraryAppletAccessor::Start
Now starts the applet provided in constructor.
7 years ago
Zach Hilman
df4573e786
am: Implement PopInteractiveOutData and PushInteractiveInData
Used by software keyboard applet for data transfer.
7 years ago
Zach Hilman
c5e0ab1a79
am: Convert storage stack to vector
std::stack was no longer suitable for non-trivial operations
7 years ago
Zach Hilman
5fe3583762
am: Move AM::IStorage to header
Needs to be accessible by applet files.
7 years ago
Zach Hilman
1ebdafe073
am: Move IStorageAccessor to header and update backing buffer
Writes to an AM::IStorage object through an IStorageAccessor will now be preserved once the accessor is destroyed.
7 years ago
Zach Hilman
7ee51622c4
am: Implement CreateTransferMemoryStorage
Creates an AM::IStorage object with the contents of the transfer memory located at the handle provided.
7 years ago
Zach Hilman
83aa10f58f
string_util: Implement buffer to UTF-16 string helper function
Needed as most all software keyboard functions use fixed-length UTF16 string buffers.
7 years ago
Zach Hilman
87de78ce16
svc: Implement svcCreateTransferMemory
Seems to be used and created identically to SharedMemory, so just reuse that.
7 years ago
Rodolfo Bogado
01a35d1e38
drop support for non separate alpha as it seems to cause issues in some games
7 years ago
Zach Hilman
f46fd39579
ldr_ro: Add error check for memory allocation failure
7 years ago
Rodolfo Bogado
23a2acdf61
fix sampler configuration, thanks to Marcos for his investigation
7 years ago
Rodolfo Bogado
8aaee278c2
small type fix
7 years ago
Rodolfo Bogado
a6fbb1ec16
small fix for alphaToOne bit location
7 years ago
Rodolfo Bogado
f53a271874
fix for gcc compilation
7 years ago
Rodolfo Bogado
00ae363ad5
add AlphaToCoverage and AlphaToOne
7 years ago
Rodolfo Bogado
bb20c5b8a0
add support for fragment_color_clamp
7 years ago
Rodolfo Bogado
1c8c80f8dd
add missing MirrorOnceBorder support where supported
7 years ago
Rodolfo Bogado
f97144ea95
set border color not depending on the wrap mode
only enable color mask for the first framebuffer id independent blending is disabled
7 years ago
Rodolfo Bogado
b85b478d33
set default value for point size register
7 years ago
Rodolfo Bogado
bcf804a44e
fix viewport and scissor behavior
7 years ago
Zach Hilman
f167646149
vi: Implement TransactParcel for Disconnect and DetachBuffer
Used by homebrew on exit. According to switchbrew, returns an empty response parcel with one zero in it.
7 years ago
MysticExile
da0f4cb242
Stubbed am:EnableApplicationCrashReport
7 years ago
bunnei
8d4328026d
hwopus: DecodeInterleavedWithPerformance: Fix ordering of output parameters.
- Fixes audio issues with Pokemon: Let's Go Pikachu & Eevee.
7 years ago
David Marcec
f60294d740
Implemented CalculateStandardUserSystemClockDifferenceByUser
Seems pokemon calls this sometimes and it caused "random crashes"
7 years ago
Frederic Laing
9d588877ef
textures/decoders: Replace magic numbers
7 years ago
Lioncash
99cdc2b5d1
kernel/errors: Clean up error codes
Similar to PR 1706, which cleans up the error codes for the filesystem
code, but done for the kernel error codes. This removes the ErrCodes
namespace and specifies the errors directly. This also fixes up any
straggling lines of code that weren't using the named error codes where
applicable.
7 years ago
Weiyi Wang
aff2753df8
Common/Bitfield: store value as unsigned type
Storing signed type causes the following behaviour: extractValue can do overflow/negative left shift. Now it only relies on two implementation-defined behaviours (which are almost always defined as we want): unsigned->signed conversion and signed right shift
7 years ago
David Marcec
867288b9d6
Added various bluetooth based cmds for palma
It seems palma is done through bluetooth, we need this for pokemon go however more research needs to be done when we actually get palma working. This is presumably used for transfering data between the controller and the console, it does not seem for actual input as far as I know.
7 years ago
David Marcec
6a1b7d2da0
Added SetIsPalmaAllConnectable, SetPalmaBoostMode
Currently unclear what these do yet, will be researched at a later time when we want to implement palma.
7 years ago
David Marcec
6d005b9788
Fixed switching operation modes when not running a game
The service manager seems to be a nullptr before a game boots
7 years ago
Lioncash
57fca18145
file_sys/errors: Remove currently unused filesystem error codes
Rather than keeping around unused values, we can just introduce them as
needed.
7 years ago
Lioncash
21e653aab6
file_sys/errors: Get rid of the ErrCodes namespace
There's no real point to keeping the separate enum around, especially
given the name of the error code itself is supposed to document what the
value actually represents.
7 years ago
Lioncash
55f9f05772
file_sys/errors: Extract FS-related error codes to file_sys/errors.h
Keeps filesystem-related error codes in one spot.
7 years ago
David
548149cdbb
Fixed priority switching edge case for handheld ( #1675 )
* Fixed priority switching edge case for handheld
We accidently used controller index instead of npad id
* Moved NPadIdToIndex
7 years ago
Zach Hilman
dd46e96bcf
csrng: Use random integer distribution instead of raw engine
Prevents returning the same value every single call.
7 years ago
Frederic Laing
8dcfc75e4e
textures/decoders: Minor cleanup
7 years ago
Frederic Laing
fc8fa005b7
gl_rasterizer_chache: Minor cleanup
7 years ago
Zach Hilman
74180648c4
ldr_ro: Implement UnloadNro (command 1)
Includes actual unmapping and address error checking.
7 years ago
Zach Hilman
5780aa1101
ldr_ro: Fully Implement LoadNro (command 0)
Includes NRO and BSS error checking, maximum loaded NRO check, NRR hash check, and proper remapping of BSS data.
7 years ago
Zach Hilman
9b94cb0f89
ldr_ro: Implement UnloadNrr (command 3)
Includes initialization check, proper address check, alignment check, and actual unloading of a loaded NRR.
7 years ago
Zach Hilman
d20dafc3f2
ldr_ro: Fully implement LoadNrr (command 2)
Includes parameter error checking, hash enforcement, initialization check, and max NRR load check.
7 years ago
Zach Hilman
d8ce48b5ea
process: Make MirrorMemory take state to map new memory as
Credits to Subv
7 years ago
Zach Hilman
fd06f180dc
pl_u: Resize buffers in shared font data getter to what game requests
Fixes unmapped spam in SMP and buffer size errors in some other games
7 years ago
Lioncash
7cd4750c41
service/acc: Correct error case within TrySelectUserWithoutInteraction()
empty() in this case will always return false, since the returned
container is a std::array. Instead, check if all given users are invalid
before returning the error code.
7 years ago
Lioncash
373186d4a6
profile_manager: Replace iterative loop with a ranged-for loop in ParseUserSaveFile()
7 years ago
Lioncash
e7a4830abe
profile_manager: Move UUID Format function definitions into the cpp file
Avoids relying on fmt always being indirectly included.
7 years ago