FernandoS27
1d41ebf29e
Properly Implemented TXQ Instruction
7 years ago
Lioncash
fa7a76d1e0
kernel/resource_limit: Clean up interface
Cleans out the citra/3DS-specific implementation details that don't
apply to the Switch. Sets the stage for implementing ResourceLimit
instances properly.
While we're at it, remove the erroneous checks within CreateThread() and
SetThreadPriority(). While these are indeed checked in some capacity,
they are not checked via a ResourceLimit instance.
In the process of moving out Citra-specifics, this also replaces the
system ResourceLimit instance's values with ones from the Switch.
7 years ago
Lioncash
5508ceb0eb
lm: Implement SetDestination by doing nothing
This service function was likely intended to be a way to redirect where
the output of a log went. e.g. Firing a log over a network, dumping over
a tunneling session, etc.
Given we always want to see the log and not change its output. It's one
of the lucky service functions where the easiest implementation is to
just do nothing at all and return success.
7 years ago
Zach Hilman
a52a226ded
software_keyboard: Fix erroneous extra PushNormalData
7 years ago
Zach Hilman
3b90729c00
software_keyboard: Return correct result code on user cancel operation
7 years ago
Zach Hilman
0660384309
applet: Add AppletDataBroker to manage HLE to AM service interaction
This cleans up most of the callbacks and such in the Applets::Applet interface, while also properly implementing all four data channels.
7 years ago
Zach Hilman
0e6547f499
software_keyboard: Use correct offset for inital text string
7 years ago
Zach Hilman
10eb01586e
configure_input: Use Joycons Docked instead of Connected as label
7 years ago
Zach Hilman
fab550b629
configure_input_player: Set minimum width on controls
7 years ago
Zach Hilman
63d941fb6a
configure_input: Properly update UI components on removal of player
7 years ago
Zach Hilman
b131a4bbb2
configure_input: Make None a controller option instead of checkbox
7 years ago
Zach Hilman
2d8a5a4e9b
hid: Use player-defined controller type as PREFERRED_CONTROLLER
7 years ago
Zach Hilman
25c07217cf
qt: Move controller button config to separate dialog
Handles button configuration for all controller layouts and debug pads. Configurable at construction.
7 years ago
Zach Hilman
2ec994c396
qt: Add UI to configure touchscreen parameters
This allows adjusting the finger, diameter, and angle of the emulated touchscreen. It also provides a warning to the user about what changing these parameters can do.
7 years ago
Zach Hilman
558777d83f
qt: Add UI to configure mouse buttons
Supports setting the five mouse buttons to any valid controller button/keyboard key (Left, Right, Middle, Foward, Back)
7 years ago
Zach Hilman
b43b2d857f
configure_input: Add support for multiplayer and controller types
This moves the actual button configuration to a separate dialog and only has the enabled and type controls in the tab.
7 years ago
Zach Hilman
8e4125d25f
hid/npad: Update NPad to use player controller bindings and type
7 years ago
Zach Hilman
651d96479a
hid/touchscreen: Update Touchscreen to use advanced parameters
Including finger ID, diamater x/y, and angle. Additionally, checks if the touchscreen is enabled.
7 years ago
Zach Hilman
1abee80ce3
hid: Add controller bindings for Mouse controller
7 years ago
Zach Hilman
701c23ec92
hid: Add keyboard bindings for Keyboard controller
7 years ago
Zach Hilman
ba768cfdc7
hid: Add controller bindings for DebugPad controller
Used by developers to test games, not present on retail systems. Some games are known to respond to DebugPad input though, for example Kirby Star Allies.
7 years ago
Zach Hilman
288dfe1ba5
yuzu/config: Add (de-)serialization for multiplayer
Defaults to full keyboard for keyboard -- It did not seem to be necessary to make the keyboard configurable (besides enabled/disabled).
7 years ago
Zach Hilman
d0c4137dc1
yuzu_cmd/config: Add config deserialization for multiplayer
7 years ago
Zach Hilman
bcbd6015f3
settings: Add settings for multiple players and controllers
Uses the PlayerInput struct to represent all of the data that constitutes a player.
7 years ago
Zach Hilman
8cfe1e015d
settings: Add Native type for keyboard
7 years ago
Zach Hilman
b75d8cbc89
settings: Add Native type for mouse buttons
7 years ago
David Marcec
d59c9bc684
Added missing start/end touch attributes to touchscreen
7 years ago
David Marcec
a15c3d6b27
Added debugpad skeleton
7 years ago
David Marcec
8ed0216784
Added controller helper funcs
7 years ago
David Marcec
2c23ad1189
Changed polling rate of hid and Right joycon rotation
7 years ago
David Marcec
7a38294b38
Left joycon rotation button remapping
7 years ago
David Marcec
086c24e4ed
Added automatic npad switch based on supported stylesets
7 years ago
David Marcec
e9cf16c9ac
Added multi-input support and controller assignment at any port
7 years ago
Zach Hilman
74cf9c3aa3
software_keyboard: Check for UTF-8 config flag
7 years ago
Frederic L
d2dd9cfc1d
Eliminated unnessessary memory allocation and copy ( #1702 )
7 years ago
Schplee
99d028e51f
Correctly sets default system language for yuzu-CLI ( #1727 )
* Correctly sets default system language for yuzu-CLI
A user reported that yuzu_cmd runs games in Japanese rather than the correct default of English (like yuzu-qt does correctly), this change fixes that.
* fix clang issue
deleted whitespace
7 years ago
ReinUsesLisp
b39ae68211
gl_rasterizer: Remove default clip distance
7 years ago
Tobias
66be135276
svc: ResetSignal is not stubbed
https://user-images.githubusercontent.com/20753089/48677874-b8e01c80-eb7b-11e8-8043-b99faa29022c.PNG
7 years ago
Zach Hilman
945fdd9361
software_keyboard: Add max and current length display to dialog
7 years ago
Zach Hilman
b9c0661453
software_keyboard: Push all data over all channels on dialog completion
7 years ago
Zach Hilman
6874ed4531
applet: Use std::queue instead of std::vector for storage stack
7 years ago
Zach Hilman
948e1b2f42
applet: Add operation completed callback
7 years ago
Zach Hilman
b9caffe103
software_keyboard: Push buffer size to offset 0x4 in output data
7 years ago
Zach Hilman
f0d2246b6a
software_keyboard: Make GetText asynchronous
a
7 years ago
Zach Hilman
04bc2fafbc
am: Allow applets to push multiple and different channels of data
7 years ago
Zach Hilman
57a051a767
am: Implement ILibraryAppletAccessor IsCompleted and GetResult
7 years ago
Zach Hilman
27ebe123e9
am: Implement text check software keyboard mode
Allows the game to verify and send a message to the frontend.
7 years ago
Zach Hilman
efced53d38
am: Deglobalize software keyboard applet
7 years ago
Zach Hilman
b9c5a8bcf6
qt/main: Register Qt Software Keyboard frontend with AM
Allows using Qt provider over default.
7 years ago
Zach Hilman
3a5f620041
am: Construct and use proper applets with ILibraryAppletAccessor
Allows use of software keyboard applet and future applets to be easily added by adding enum ID and a switch case.
7 years ago