ameerj
579f4ea4bd
common/logging: Reduce scope of fmt include
4 years ago
ameerj
5daf3abe65
common/logging: Move Log::Entry declaration to a separate header
This reduces the load of requiring to include std::chrono in all files which include log.h
4 years ago
lat9nq
596323f89f
main: Don't add an extra separator when the title version is absent
Some titles, such as homebrew, do not have any version string. Because
yuzu hard codes the title bar string assuming a version string is
preset, booting homebrew causes yuzu to add an extra separator with no
content between.
This uses a lambda expression to prevent that from happening.
4 years ago
Andrew Strelsky
4ce0a650d1
prevent access violation from iob in Memory::IsValidVirtualAddress
4 years ago
Andrew Strelsky
3fc7aceea7
Fixed invalid iterator usage
4 years ago
Morph
e29f3b87f1
style: Remove extra space preceding the :: operator
4 years ago
Morph
839547dc90
CMakeLists: Remove BoxCat build option
4 years ago
Morph
8af9f3216e
settings: Remove BCAT settings
4 years ago
Morph
673d37a7c2
configure_network: Remove BCAT
4 years ago
Morph
4acec5283e
service: bcat: Remove BoxCat BCAT implementation
The current implementation of BoxCat as it stands is non-functional due to the reliance on a server providing BCAT files.
This implementation will eventually be replaced with one that allows the use of local BCAT files dumped from a Nintendo Switch.
4 years ago
Moonlacer
d09e618bd2
configure_tas: Remove help button from dialog window
4 years ago
Moonlacer
e55affe264
configure_tas: Ensure dialog buttons always stay at the bottom
Previously, the dialog buttons would be floating in-place when the dialog is stretched downwards.
This change ensures that the dialog buttons always stay at the bottom of the window.
4 years ago
Morph
5f6cd32c9e
externals: Remove libzip
4 years ago
Morph
616d0236f5
file_sys: Remove vfs_libzip
4 years ago
Feng Chen
5fbfc4c19e
Fix KShareMemory object leak
4 years ago
ameerj
6f35fb8d26
vk_graphics_pipeline: Force patch list topology when tessellation is used
Fixes a crash on some drivers when tessellation is used but the IA topology is not patch list.
4 years ago
german77
bc4b4e3f56
service/es: Update to 13.0.0
4 years ago
german77
d780eab357
service/npns: Update to 13.0.0
4 years ago
german77
b0e83f949e
service/vi: Update to 13.0.0
4 years ago
german77
321c64a122
service/am: Update to 13.0.0
4 years ago
german77
d103e2daf9
service/audio: Update to 13.0.0
4 years ago
german77
e401c77351
service/hid: Update to 13.0.0
4 years ago
german77
4b5f0af3fd
service/btdrv: Update to 13.0.0
4 years ago
german77
f5b41068e6
service/usb: Update to 13.0.0
4 years ago
Feng Chen
7cd43b139a
Fix KScopedAutoObject object leak when SendSyncRequest
4 years ago
Morph
7dd7c54add
service: bsd: Stub Read
- Used by Diablo II: Resurrected
4 years ago
Morph
06f22c3d28
service: bsd: Implement Read
- Used by Diablo II: Resurrected
4 years ago
ameerj
73666fb262
general: Update style to clang-format-12
4 years ago
ameerj
ab63a193d7
video_core: Fix jthread related hangs when stopping emulation
jthread on some compilers is more picky when it comes to the order in which objects are destroyed.
4 years ago
ameerj
1e1ecca691
vk_texture_cache: Disable cube compatibility flag on non-mesa AMD GCN4 and earlier
Fixes rainbow textures on BOTW.
4 years ago
Fernando Sahmkow
d702b393a4
Vulkan Query Cache: make sure to wait for the query result.
4 years ago
Fernando Sahmkow
8fdb51ab46
QueryCache: Flush queries in order of running.
4 years ago
v1993
3e07655b1b
Use subdirectory of main data directory for QtWebEngine storage
Previously, an unrelated directory was used for this. Keep everything together for consistency.
4 years ago
Fernando Sahmkow
60a3980561
Vulkan Rasterizer: Correct DepthBias/PolygonOffset on Vulkan.
4 years ago
Lioncash
091e141142
core/profile_select: Avoid uninitialized read in SelectProfile()
The default constructor of UUID doesn't initialize its data members, so
we need to directly initialize it to be invalid.
4 years ago
Lioncash
40314cc586
common/uuid: Add validity checking functions to interface
Given we have a function to invalidate, we should also have ones to
query the validity. Also makes the code more straightforward to read.
4 years ago
Levi Behunin
2b3c9c61db
Clean-up and nits
Remove redundent label, rearange checkboxs to keep same 3 per column layout, remove unneeded properties.
4 years ago
Levi Behunin
77e327dd1a
Clean-up
Numerize names, remove unneeded properties and spacer.
4 years ago
ameerj
24049591f6
maxwell_dma: Minor refactoring
4 years ago
ameerj
1ea8073783
buffer_cache: Minor fixes
Loop through the tmp_intervals by reference, rather than by copy, and fix gl clear buffer size calculation.
4 years ago
Levi Behunin
ad85689417
Tas configure ui nits
Text looked cramped on my pc (Ubuntu 21.04). Re-flowed text as well for nicer read.
4 years ago
german77
75d8ec1e9f
UI: Relocate tas menu and add brief description
5 years ago
german77
5401cf6eb5
input_common/tas: new update method
5 years ago
german77
33a1d790e8
input_common/tas: Document the main class
5 years ago
german77
e6c4bf52f0
input_common/tas: Add swap controller
5 years ago
german77
9bb6580d89
input_common/tas: overwrite file dialog
5 years ago
MonsterDruide1
f078b15565
input_common/tas: Fallback to simple update
5 years ago
german77
c01a872c8e
config: Move TAS options to it's own menu
5 years ago
MonsterDruide1
4297d2fea2
core: Hacky TAS syncing & load pausing
To keep the TAS inputs synced to the game speed even through lag spikes and loading zones, deeper access is required.
First, the `TAS::UpdateThread` has to be executed exactly once per frame. This is done by connecting it to the service method the game calls to pass parameters to the GPU: `Service::VI::QueueBuffer`.
Second, the loading time of new subareas and/or kingdoms (SMO) can vary. To counteract that, the `CPU_BOOST_MODE` can be detected: In the `APM`-interface, the call to enabling/disabling the boost mode can be caught and forwarded to the TASing system, which can pause the script execution if neccessary and enabled in the settings.
5 years ago
MonsterDruide1
3a7b37238b
main: TAS Playback state label
During script playback/recording, the user has to see what happens currently. For that, a new label has been added to the bottom-left corner, always displaying the current state of the TASing system.
5 years ago