Morph
64275dfbf4
general: Rename GetTitleID to GetProgramID
4 years ago
Morph
21c1316503
service: aoc: Stub NotifyUnmountAddOnContent
Used by Animal Crossing: New Horizons v2.0.0 DLC
4 years ago
Morph
ef427e4cb0
service: aoc: Stub NotifyMountAddOnContent and NotifyMountAddOnContent
Used by Animal Crossing: New Horizons v2.0.0 DLC
4 years ago
german77
bee6b71553
service/acc: Rename Unknown160 to InitializeApplicationInfoV2
4 years ago
Morph
f2988ecabc
service: acc: Stub acc:u0 '160'
- Used by Animal Crossing: New Horizons v2.0.0
Since the name is currently unknown, '160' is used as a placeholder.
4 years ago
ameerj
b275f2e475
core: Fix transitive include build errors
4 years ago
ameerj
7c4b6aab2e
core: Remove unused includes
4 years ago
Feng Chen
f2a4204245
Simply legacy attribute implement
4 years ago
Morph
b871388a31
svc: Correct WaitSynchronization num_handles param type
num_handles is a s32
4 years ago
Morph
cb09ea0f01
general: Remove MakeResult helpers
This is made obsolete by the presence of implicit constructors.
4 years ago
Morph
98b351758c
hle/result: Amend ResultVal documentation
This amends the documentation slightly to reflect the updated interface.
4 years ago
Morph
52e52924bb
hle/result: Reimplement ResultVal using Common::Expected
Common::Expected effectively provides the same functions as ResultVal, so we can implement it with this.
This can be replaced with std::expected with minimal effort should it be standardized in the C++ Standard Template Library.
4 years ago
Morph
a41e9e93dd
common: Implement a subset of P0323 (std::expected)
This implementation is based on and is a subset of the proposed implementation of std::expected
https://github.com/TartanLlama/expected/blob/master/include/tl/expected.hpp
4 years ago
Levi Behunin
d6b5f64484
Refactor Logging Impl
Loop on stop_token and remove final_entry in Entry.
Move Backend thread out of Impl Constructor to its own function.
Add Start function for backend thread.
Use stop token in PopWait and check if entry filename is nullptr before logging.
4 years ago
Fernando Sahmkow
2d4bbd83e6
Shader Cahe: Fix Phi Nodes on GLASM.
4 years ago
Fernando Sahmkow
194579bc4f
ShaderCache: Fix Phi Nodes Type on OGL.
4 years ago
Morph
d607ceacf4
gl_rasterizer: Remove unused includes
This removes unused includes, especially the core includes which were causing this file to be recompiled every time files included by those headers are modified.
4 years ago
Fernando Sahmkow
c50ad56bf5
ShaderCache: Order Phi Arguments from farthest away to nearest.
4 years ago
vonchenplus
49f9a44235
Support gl_FogFragCoord attribute
4 years ago
lat9nq
604b6d1210
yuzu qt: Disable the screensaver with SDL2
Disables the screen saver when a game boots using SDL2 so that it works
on any supported platform.
4 years ago
german77
f503dbf071
profile_manager: Resize any image bigger than 256p
4 years ago
Morph
3f8d74dec1
CMakeLists: Document the /GT compile option
4 years ago
Morph
baf599c1d3
file_sys: control_metadata: Add BrazilianPortuguese
4 years ago
Morph
e4052a1dab
ns: language: Add BrazilianPortuguese to ApplicationLanguage
It seems that Nintendo finally filled that last empty spot in ApplicationLanguage for a total of 16 supported languages.
4 years ago
lat9nq
61121d1b22
gl_device: Force GLASM on NVIDIA drivers 495-496
GLSL shaders currently do not render correctly on the recent NVIDIA
drivers. This adds a check that forces assembly shaders for these
drivers since they seem unaffected and adds a warning informing of the
decision.
Developers can disable the check by enabling graphics debugging.
4 years ago
Morph
1b5c37fa29
hle/result: Declare copy/move constructor/assignment as noexcept
While we're at it, we can also declare these copy/move constructor/assignment as noexcept.
4 years ago
Morph
189927c237
hle/result: Add move assignment operator in ResultVal
ResultVal was missing a move assignment operator, add it.
4 years ago
Morph
1ff9ad4e7c
hle/result: Remove cv-qualifiers from Arg in MakeResult
This removes the const qualification for types when MakeResult(arg) is used in a const member function, allowing for automatic deduction and removing the need to manually specify the non-const type as the template argument.
4 years ago
Feng Chen
dd29285e35
Fix dangling kernel objects when exiting
4 years ago
Feng Chen
052017e189
Revert PR7009
4 years ago
Feng Chen
a8b0104923
Fix memory leak
4 years ago
vonchenplus
36c21ff6cb
Support gl_BackSecondaryColor attribute
4 years ago
vonchenplus
92bebecf46
Support gl_FrontSecondaryColor attribute
4 years ago
vonchenplus
b04c7b6343
Support gl_BackColor attribute
4 years ago
Moonlacer
1665e2d2a6
Geometry property removal and rewording
4 years ago
Fernando Sahmkow
e5291e2031
TexturePass: Fix clamping of images as this allowed negative indices.
4 years ago
Andrew Strelsky
31b9797296
Fixed ARM_Dynamic_64 Step
4 years ago
Billy Laws
2dbef58eeb
Fixup channel submit IOCTL syncpoint parameters
The current arguments worked by happenstance as games only ever submit
one syncpoint and request one fence back, if a game were to do something
other than this then the arguments would've been parsed entirely wrong.
4 years ago
Fernando Sahmkow
ad8afaf1ef
Vulran Rasterizer: address feedback.
4 years ago
Fernando S
33e92c15eb
Revert "input_common: Fix data race on GC implementation"
4 years ago
Feng Chen
b769bea61b
Fix vulkan viewport issue
4 years ago
ameerj
1841f63a40
common/alignment: Fix VS2022 compilation
VS2022 seems to introduce an optimization when moving vectors to check for equality of the element values. AlignmentAllocator needed to overload the equality operator to fix compilation of its usage in vector moving.
4 years ago
ameerj
b01aa721ff
input_common: Fix VS2022 compilation errors
4 years ago
ameerj
06894b0711
emit_spirv_image: Fix depth image implicit lod sample in compute
Ensures all drivers behave the same way in this case.
4 years ago
ameerj
ef811c6425
settings: Remove std::chrono usage
Alleviates the dependency on chrono for all files that include settings.h
4 years ago
Moonlacer
abe6d39b1a
add_link
remove_accident
fix_whoopsie
4 years ago
Fernando Sahmkow
3f4444b552
Shader Compiler: avoid overflowed indices on indixed samplers.
4 years ago
Fernando Sahmkow
da6673e79a
SVC: Implement svcInfo:IdleTickCount
Used by the Witcher 3
4 years ago
Romain Failliot
992f325662
main: fix typo in warning message
4 years ago
Morph
d4c79a0404
main: Add missing make_unique for ui
4 years ago