Lioncash
8e2accd974
armemu: Fix construction of the CPSR
11 years ago
Lioncash
8c72322422
armemu: Fix retrieval of the CPSR in MRS instructions.
11 years ago
Lioncash
97f3e884d2
dyncom: Move over QADD16/QASX/QSAX/QSUB16
11 years ago
Lioncash
245276c9cc
dyncom: Move SEL over
11 years ago
Lioncash
c6f27055c9
dyncom: Move over SASX/SSAX/SADD16/SSUB16
11 years ago
Subv
2030f9d946
CFG: Fixed some warnings and errors in Clang
11 years ago
Subv
304735fb52
CFG: More style changes
11 years ago
Subv
f080e3ccfa
CFGU: Indentation
11 years ago
Subv
6f304d3b00
CFG: Some indentation
11 years ago
Subv
b3cee19289
CFG: Changed the CreateConfigInfoBlk search loop
11 years ago
Subv
3e94b9054c
CFG: Corrected the licenses in cfg_i.cpp and cfg_u.cpp
11 years ago
Subv
6115f013a9
CFG: Create a new subfolder cfg inside service to handle cfg
Moved most of the shared CFG code there, implemented a few CFG:I functions
11 years ago
Subv
9e45240e23
CFGU: Some changes
11 years ago
Subv
cdd78fa01d
CFGU: Addressed some issues.
11 years ago
Subv
718a120754
CFGU: Addressed some comments.
11 years ago
Subv
a1b9b80a55
Style: Addressed some comments
11 years ago
Subv
a7cc7972de
CFG_U: Use Common::make_unique instead of the std version
11 years ago
Subv
9029efd873
CFG:U: Implemented some more blocks
11 years ago
Subv
8b0ee93526
CFG: Implemented block 0x00070001 in the config savefile
11 years ago
Subv
b3d1c8ba6a
CFGU: Use an absolute offset in the config savefile blocks
11 years ago
Subv
95ca6ae1e1
CFG: Load the Config savedata file if it already exists.
11 years ago
Subv
b49bdb6ba7
CFGU: Added block 0x000A0002 to the default savegame file
That's the language id block, we're using LANGUAGE_EN for now. This block allows some games to boot further
11 years ago
Subv
4cd21b43c1
CFG: Refactored how the config file works.
It is now kept in memory as per 3dbrew, all updates happen on memory, then they can be saved using UpdateConfigNANDSavegame.
11 years ago
Subv
462740278d
CFG:U: Add some data to the 0x00050005 config block.
Seems to allow some games to boot further, thanks @Normmatt for sharing this information
11 years ago
Subv
fa3d72ab3e
CFG: Implemented the GetConfigInfoBlk2 function.
Added a "config" file to the CFG process service (CFG:U), and added a few default blocks to it.
Implemented GetSystemModel and GetModelNintendo2DS
11 years ago
Chin
0199a7d9ef
More warning cleanups
11 years ago
archshift
0625dd09ea
Added CreateFile to the FS_USER service
Tested with hwtests.
11 years ago
purpasmart96
ebfd831ccb
License change
11 years ago
bunnei
4fcdbed9f6
Thread: Wait current thread on svc_SleepThread
- Removed unused VBLANK sleep mode
- Added error log for bad context switch
- Renamed VerifyWait to CheckWaitType to be more clear
11 years ago
Lioncash
855eda6f85
armemu: Implement SADD8/SSUB8
11 years ago
Lioncash
2a097f0990
armemu: Should be using labs for USAD8/USADA8
11 years ago
Chin
e795692614
Clean up some warnings
11 years ago
Yuri Kunde Schlesner
82528ba7df
Common: Add a clone of std::make_unique
11 years ago
Yuri Kunde Schlesner
adee775f44
Kernel: Implement support for current thread pseudo-handle
This boots a few (mostly Nintendo 1st party) games further.
11 years ago
Subv
fc73bef692
FS_U: Added the command to the docs of SaveData functions
11 years ago
Lioncash
4b506cec01
armemu: Implement QASX and QSAX
11 years ago
Lioncash
0f3a6a161c
armemu: Implement SMLSD
11 years ago
Lioncash
4a646ace1f
dyncom: Implement UMAAL
11 years ago
Lioncash
00e8ec4a9e
armemu: Implement USAD8 and USADA8
11 years ago
Lioncash
92c53fe522
armemu: Fix SSAT16
The lower-bound would never be negative like it should
11 years ago
Lioncash
b9fc0b4b80
armemu: Clean up naming and formatting for SSAT16
11 years ago
purpasmart96
b2c64eb5ff
GSP_GPU: Shut up FlushDataCache
11 years ago
Subv
78e0f36857
SystemSaveData: Fixed a typo that was segfaulting
11 years ago
Subv
f9472eda0a
SystemSaveData: Added a TODO to move it to the NAND.
Maybe sometime when we actually implement that
11 years ago
Lioncash
e683f654ce
armemu: Fix lower-bounds clamping for USAT16
11 years ago
Subv
77f0cdfaf4
SaveData: Added some documentation to FormatSaveData
We still don't know what the other parameters do, but they appear to be very similar to those of FormatThisUserSaveData.
Most likely FormatThisUserSaveData is just an alias for FormatSaveData with LowPathType Empty
11 years ago
Lioncash
6b632bbe37
armemu: More concise names for USAT16-related variables
11 years ago
Lioncash
eaae0ad502
armemu: Get rid of bitwise parenthesis warnings
11 years ago
Lioncash
4dc8eb40be
armemu: Set GE flags correctly for SSUB16, SADD16, SSAX, and SASX.
11 years ago
Subv
bec527fa24
SaveData: Implemented the SystemSaveData archive.
It will be stored in the /syssavedata folder. This archive is user by various Services and possibly games via the FS:U service.
11 years ago