36 Commits (19a0e7e141cf3ed22bd0dccd0ee024264b692b69)

Author SHA1 Message Date
Subv 19a0e7e141 GPU: Pitch textures are now supported, don't assert when encountering them. 8 years ago
bunnei de84b74dd4 maxwell3d: Allow Texture2DNoMipmap as Texture2D. 8 years ago
bunnei 4d9c441bef renderer_opengl: Implement BlendEquation and BlendFunc. 8 years ago
bunnei 65092bf8d8 gl_rasterizer: Implement indexed vertex mode. 8 years ago
Subv e14e38fe0e GPU: Added a function to determine whether a shader stage is enabled or not. 8 years ago
Subv cb3ca1d4cf GPU: Assert when finding a texture with a format type other than UNORM. 8 years ago
Subv 84c9824895 GPU: Use the MacroInterpreter class to execute the GPU macros instead of HLEing them. 8 years ago
Subv 7fe4f9491e GPU: Implemented a gpu macro interpreter. 8 years ago
bunnei e04a5dec60 Maxwell3D: Call AccelerateDrawBatch on DrawArrays. 8 years ago
Subv 3707231f5d GPU: Load the sampler info (TSC) when retrieving active textures. 8 years ago
Subv 18a9536efa GPU: Make the debug_context variable a member of the frontend instead of a global. 8 years ago
Subv f73fb9de9d GPU: Added a function to retrieve the active textures for a shader stage. 8 years ago
Subv b9b5b1e740 GPU: Implement the Incoming/FinishedPrimitiveBatch debug breakpoints. 8 years ago
Subv 10b10a14af GPU: Implement the MaxwellCommandLoaded/Processed debug breakpoints. 8 years ago
Subv bc03dc4793 GPU: Added a method to unswizzle a texture without decoding it. 8 years ago
Subv d09097276f GPU: Preliminary work for texture decoding. 8 years ago
N00byKing d3bdad2aaa Clang Fixes 8 years ago
N00byKing 1212e9e231 Clean Warnings (?) 8 years ago
Subv 36c527131f GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE. 8 years ago
Subv 80b0f4d681 GPU: Implement the BindStorageBuffer macro method in HLE. 8 years ago
Subv 845415cc3d GPU: Handle writes to the CB_DATA method. 8 years ago
Subv a8cb6ba213 GPU: Store uploaded GPU macros and keep track of the number of method parameters. 8 years ago
Subv 29c026fae1 GPU: Macros are specific to the Maxwell3D engine, so handle them internally. 8 years ago
Subv 5979796df8 GPU: Renamed ShaderType to ShaderStage as that is less confusing. 8 years ago
Subv 7b48098c60 GPU: Store shader constbuffer bindings in the GPU state. 8 years ago
Subv 8a5c0e873b GPU: Make the SetShader macro call do the same as the real macro's code. 8 years ago
Subv e3e0625ff7 GPU: Corrected the parameter documentation for the SetShader macro call. 8 years ago
Subv c9850b0d3a GPU: Handle the SetShader method call (0xE24) and store the shader config. 8 years ago
Subv 6796e37911 GPU: Process command mode 5 (IncreaseOnce) differently from other commands. 8 years ago
Subv 3247b8f9dd GPU: Assert that we get a 0 CODE_ADDRESS register in the 3D engine. 8 years ago
Subv 083e494083 GPU: Intercept writes to the VERTEX_END_GL register. 8 years ago
Subv 9cf3a6cc00 GPU: Partially implemented the QUERY_* registers in the Maxwell3D engine. 8 years ago
Subv 0088b3128b Make a GPU class in VideoCore to contain the GPU state. 8 years ago
Subv 35176a0f73 GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines. 8 years ago