Lioncash
|
190cfc5997
|
input_engine: Take BasicMotion by const reference with SetMotion() and TriggerOnMotionChange()
Copies the BasicMotion instance once instead of twice.
|
4 years ago |
Lioncash
|
f41c22d30f
|
input_engine: Pass VibrationStatus by const reference in SetRumble()
Avoids creating copies of the struct where not necessary.
|
4 years ago |
Lioncash
|
54e164d9de
|
input_engine: std::move engine name where applicable
We can allow the name to be moved into, allowing allocations to be
avoided.
|
4 years ago |
Narr the Reg
|
48537c07cd
|
input_common: Fix error with thread name
|
4 years ago |
german77
|
b8b849dc2e
|
input_common: Move button names to the frontend
|
4 years ago |
german77
|
bc9641614d
|
input_common: Fix SDL controller with inverted axis
|
4 years ago |
german77
|
30de38ee7f
|
kraken: Address comments from review
Fix compiler bug
|
4 years ago |
german77
|
9f91335a71
|
kraken: Address comments from review
start lion review
|
4 years ago |
german77
|
124404e756
|
input_common: Add multiple vibration curves
|
4 years ago |
german77
|
6c7814bc9c
|
core/hid: Fix rumble too strong at 1%
|
4 years ago |
german77
|
00f654cd22
|
core/hid: Only signal when needed
|
4 years ago |
german77
|
66cf94709a
|
core/hid: Add output devices
|
4 years ago |
german77
|
9a108578ed
|
input_common: Rewrite SDL
|
4 years ago |