Lioncash
18a54d5b01
alignment: Resolve allocator construction issues on debug
This was related to the source allocator being passed into the
constructor potentially having a different type than allocator being
constructed.
We simply need to provide a constructor to handle this case.
This resolves issues related to the allocator causing debug builds on
MSVC to fail.
6 years ago
Lioncash
a8ad9b2141
alignment: Specify trait definitions within the allocator
Allows containers and other data structures to consider optimizations
based off of them. We satisfy all of these requirements anyways.
6 years ago
Lioncash
71a231e448
video_core/control_flow: Eliminate variable shadowing warnings
6 years ago
Lioncash
a542346e9d
video_core/control_flow: Eliminate pessimizing moves
These can inhibit the ability of a compiler to perform RVO.
6 years ago
Lioncash
1ad73a6011
video_core/ast: Unindent most of IsFullyDecompiled() by one level
6 years ago
Lioncash
2d2dd7bf7b
video_core/ast: Make ShowCurrentState() take a string_view instead of std::string
Allows the function to be non-allocating in terms of the output string.
6 years ago
Lioncash
b1178c30cf
video_core/ast: Eliminate variable shadowing warnings
6 years ago
Lioncash
d599c3c74b
video_core/ast: Replace std::string with a constexpr std::string_view
Same behavior, but without the need to heap allocate
6 years ago
Lioncash
7d18851449
video_core/ast: Default the move constructor and assignment operator
This is behaviorally equivalent and also fixes a bug where some members
weren't being moved over.
6 years ago
Lioncash
4d48fc529a
video_core/{ast, expr}: Organize forward declaration
Keeps them alphabetically sorted for readability.
6 years ago
Lioncash
844d714085
video_core/expr: Supply operator!= along with operator==
Provides logical symmetry to the interface.
6 years ago
Lioncash
e53a34ecf6
video_core/{ast, expr}: Use std::move where applicable
Avoids unnecessary atomic reference count increments and decrements.
6 years ago
Lioncash
2d86bd6d08
video_core/ast: Supply const accessors for data where applicable
Provides const equivalents of data accessors for use within const
contexts.
6 years ago
Zach Hilman
7488ac74c6
qt: Change titlebar formatting
6 years ago
Zach Hilman
892f001f62
common: Add additional SCM revision fields
6 years ago
ReinUsesLisp
20c476154f
audio/audout_u: Change formatting for old clang-format versions
6 years ago
ReinUsesLisp
b090b8326e
yuzu/game_list_worker: Silence warnings
6 years ago
ReinUsesLisp
5b425010bd
yuzu/game_list: Silence -Wswitch and -Wunused-variable
6 years ago
ReinUsesLisp
1dc0eeb6be
yuzu/configure_service: Silence -Wswitch
6 years ago
ReinUsesLisp
a44fa7e190
yuzu_tester: Remove unused variable
6 years ago
ReinUsesLisp
ac7d5ab87f
service/nvdrv: Silence -Wswitch
6 years ago
ReinUsesLisp
88f3837483
service/nfp: Silence -Wunused and -Wswitch
6 years ago
ReinUsesLisp
271d159f41
service/hid: Silence -Wunused and -Wswitch
6 years ago
ReinUsesLisp
6fcae076c6
service/am: Silence -Wreorder
6 years ago
ReinUsesLisp
d6d8c7a19b
service/hid: Remove unused system reference
6 years ago
ReinUsesLisp
a0856d1280
service/friend: Remove unused field
6 years ago
ReinUsesLisp
bd6ddbd3db
service/filesystem: Silence -Wunused-variable
6 years ago
ReinUsesLisp
deb7a968f6
service/bcat: Silence -Wreorder and -Wunused
6 years ago
ReinUsesLisp
55ef6342ab
service/audio: Silence -Wunused
6 years ago
ReinUsesLisp
e259e123da
service/apm: Silence -Wunused and -Wreorder
6 years ago
ReinUsesLisp
7b9f6e5764
common/file_util: Silence -Wswitch
6 years ago
Fernando Sahmkow
3fd1a9707d
Texture_Cache: Blit Deduction corrections and simplifications.
6 years ago
Fernando Sahmkow
a909bf7263
TextureCache: Add the ability to deduce if two textures are depth on blit.
6 years ago
Fernando Sahmkow
4de60d6a41
Shader_ir: Address feedback
6 years ago
Fernando Sahmkow
97f8352efe
Shader_Ir: Address Feedback and clang format.
6 years ago
Fernando Sahmkow
40dc82911f
vk_shader_decompiler: Correct Branches inside conditionals.
6 years ago
Fernando Sahmkow
073ccf8def
vk_shader_decompiler: Clean code and be const correct.
6 years ago
Fernando Sahmkow
8561edf839
Shader_IR: clean up AST handling and add documentation.
6 years ago
Fernando Sahmkow
e9f4340b88
Shader_IR: Correct OutwardMoves for Ifs
6 years ago
Fernando Sahmkow
c5d2245b54
vk_shader_compiler: Don't enclose branches with if(true) to avoid crashing AMD
6 years ago
Fernando Sahmkow
8cd340c636
gl_shader_decompiler: Refactor and address feedback.
6 years ago
Fernando Sahmkow
6389d468ff
Shader_IR: corrections and clang-format
6 years ago
Fernando Sahmkow
bd5969e086
vk_shader_compiler: Correct SPIR-V AST Decompiling
6 years ago
Fernando Sahmkow
9e8c57f049
Shader_IR: allow else derivation to be optional.
6 years ago
Fernando Sahmkow
8d882ef69a
vk_shader_compiler: Implement the decompiler in SPIR-V
6 years ago
Fernando Sahmkow
7e08fad2d4
Shader_IR: mark labels as unused for partial decompile.
6 years ago
Fernando Sahmkow
7b55e1c0b1
Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes.
6 years ago
Fernando Sahmkow
5d3c5df7f4
gl_shader_decompiler: Implement AST decompiling
7 years ago
Fernando Sahmkow
f1ed22419c
shader_ir: Declare Manager and pass it to appropiate programs.
7 years ago
Fernando Sahmkow
9f61500df1
shader_ir: Corrections to outward movements and misc stuffs
7 years ago