ReinUsesLisp
183855e396
shader: Implement tessellation shaders, polygon mode and invocation id
5 years ago
ReinUsesLisp
d8ec99dada
spirv: Implement Layer stores
5 years ago
ReinUsesLisp
fa75b9b062
spirv: Rework storage buffers and shader memory
5 years ago
ReinUsesLisp
23b8714732
spirv: Define StorageImageWriteWithoutFormat capability when used
5 years ago
ReinUsesLisp
5c61e860e4
shader: Implement SR_THREAD_KILL
5 years ago
ameerj
3db2b3effa
shader: Implement ATOM/S and RED
5 years ago
ReinUsesLisp
ab543f1821
spirv: Guard against typeless image reads on unsupported devices
5 years ago
ReinUsesLisp
9280cd649a
shader: Move LaneId to the warp emission file and fix AMD
5 years ago
ReinUsesLisp
7cb2ab3585
shader: Implement SULD and SUST
5 years ago
lat9nq
0bb85f6a75
shader_recompiler,video_core: Cleanup some GCC and Clang errors
Mostly fixing unused *, implicit conversion, braced scalar init,
fpermissive, and some others.
Some Clang errors likely remain in video_core, and std::ranges is still
a pertinent issue in shader_recompiler
shader_recompiler: cmake: Force bracket depth to 1024 on Clang
Increases the maximum fold expression depth
thread_worker: Include condition_variable
Don't use list initializers in control flow
Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
5 years ago
FernandoS27
dcaf0e9150
shader: Address feedback
5 years ago
FernandoS27
73cb17f41b
shader: Implement indexed Position and ClipDistances
5 years ago
FernandoS27
1d51803169
shader: Implement indexed attributes
5 years ago
ReinUsesLisp
da6cf2632c
shader: Add subgroup masks
5 years ago
ReinUsesLisp
3f594dd86b
shader: Reimplement GetCbufU64 as GetCbufU32x2
It may generate better code on some compilers and it's easier to handle.
5 years ago
FernandoS27
45d547af11
shader: Implement SR_LaneId
5 years ago
FernandoS27
d819ba4489
shader: Implement ViewportIndex
5 years ago
FernandoS27
0c4cf3b9eb
shader: Implement ClipDistance
5 years ago
FernandoS27
d5bfc63088
shader: Implement ImageGradient
5 years ago
FernandoS27
613b48c4a2
shader,spirv: Implement ImageQueryLod.
5 years ago
FernandoS27
dc1a9a3bed
shader: Implement TLD
5 years ago
FernandoS27
9d7422d967
shader: Add PointCoord attribute
5 years ago
ameerj
b7589fe115
shader: Add PointSize attribute
5 years ago
ameerj
6c51f49632
shader: Implement FSWZADD
5 years ago
ReinUsesLisp
e860870dd2
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
5 years ago
ReinUsesLisp
dbd882ddeb
shader: Better interpolation and disabled attributes support
5 years ago
ReinUsesLisp
f0031babeb
shader: Implement front face
5 years ago
ReinUsesLisp
17063d16a3
shader: Implement TXQ and fix FragDepth
5 years ago
FernandoS27
c7c518e280
shader: Implement TLD4 and TLD4_B
5 years ago
ameerj
32c5483beb
shader: Implement SHFL
5 years ago
FernandoS27
8cb9443cb9
shader: Fix F2I
5 years ago
ameerj
3d07cef009
shader: Implement VOTE
5 years ago
ameerj
e4e1cc11b8
shader: Implement DMNMX, DSET, DSETP
5 years ago
FernandoS27
a62f04efab
shader: Implement F2F
5 years ago
ReinUsesLisp
8b3b9c3371
shader: Add missing fp64 usage flags
5 years ago
ReinUsesLisp
a77e764726
shader: Add support for fp16 comparisons and misc fixes
5 years ago
ReinUsesLisp
76c8a962ac
spirv: Implement VertexId and InstanceId, refactor code
5 years ago
ReinUsesLisp
f91859efd2
shader: Implement I2F
5 years ago
ReinUsesLisp
260743f371
shader: Add partial rasterizer integration
5 years ago
ReinUsesLisp
71f96fa636
shader: Implement CAL inlining function calls
5 years ago
ameerj
ba8c1d2eb4
shader: Implement FCMP
still need to configure some settings for NV denorm flush and intel NaN
5 years ago
ReinUsesLisp
3a63fa0477
shader: Partial implementation of LDC
5 years ago
ReinUsesLisp
ab46371247
shader: Initial support for textures and TEX
5 years ago
ReinUsesLisp
e2bc05b17d
shader: Add denorm flush support
5 years ago
ReinUsesLisp
6db69990da
spirv: Add lower fp16 to fp32 pass
5 years ago
ReinUsesLisp
b5d7279d87
spirv: Initial bindings support
5 years ago