MaranBr
8ad1d0c317
[maxwell_dma] Fix CONST_A for different component sizes in MaxwellDMA Launch ( #3211 )
This implements 1 byte and 2 bytes component sizes, required by Marvel: Cosmic Invasion.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3211
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
4 months ago
crueter
fb1600b7d1
Revert "[bsd, am, fermi] Replace assertions with warnings and update stubs ( #3160 )" ( #3239 )
This reverts commit adc41bff70 .
fixes jackbox, potentially some others
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3239
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
4 months ago
JPikachu
adc41bff70
[bsd, am, fermi] Replace assertions with warnings and update stubs ( #3160 )
- Return error logs instead of asserts for BSD sockets
- Warn about source depth != 1 in blits instead of assert in Fermi2D
- Update AM 210 - GetLaunchRequiredVersionUpgrade
Credit: liberodark.
Fixes Marvel Cosmic Invasion loading screen crash.
Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3160
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: JPikachu <jpikachu@eden-emu.dev>
Co-committed-by: JPikachu <jpikachu@eden-emu.dev>
5 months ago
lizzie
8f6e0aa2cb
[tools, hle/kernel] generate condensed version of svc.cpp; move svc_generator.py and generate_converters.py to tools ( #2791 )
Eventually we'd want cmake to do the build for us (as a build step) instead of having git be polluted with commits to update the autogenerated file...
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2791
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
6 months ago
lizzie
992bae4e2a
[common] replace Common::BitCast with libc++ provided one ( #2774 )
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2774
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
6 months ago
Ribbit
268918aece
[vk] Implement Shader Read Barrier ( #2671 )
Adding the shader read barrier keeps every render/compute/transfer write visible before the image is sampled, so it prevents the “read-before-writes-finish” hazards. Without it you can get random stale frames, flickering post process passes, partially updated HUD textures, and corrupted depth-to-color conversions especially in scenes that render into an offscreen image and immediately feed that image to a shader (reflections, bloom, dynamic resolution, depth visualizers, etc.). This fix makes those R2T chains deterministic again across all Vulkan drivers.
Co-authored-by: Ribbit <ribbit@placeholder.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2671
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Ribbit <ribbit@eden-emu.dev>
Co-committed-by: Ribbit <ribbit@eden-emu.dev>
7 months ago
MaranBr
71a87b2c55
[video_core] Fix stutters and freezes when playing FMV content in some games ( #2650 )
This fixes stutters and freezes when playing FMV content in some games.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2650
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
7 months ago
lizzie
f19bbda517
[common] remove ranges polyfill ( #2546 )
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2546
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
7 months ago
lizzie
191e4c75a1
[meta] fix license headers ( #2547 )
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2547
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
7 months ago
lizzie
9d2681ecc9
[cmake] enable clang-cl and WoA builds ( #348 )
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64.
Compiling on clang is *dramatically* faster so this should be useful for CI.
Co-authored-by: crueter <crueter@eden-emu.dev>
Co-authored-by: crueter <crueter@crueter.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
8 months ago
crueter
f1e74f6855
[meta] remove MicroProfile ( #185 )
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/185
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
9 months ago
liamwhite
a918ce6fe9
vk_rasterizer: flip scissor y on lower left origin mode ( #13122 )
2 years ago
FearlessTobi
4d55e58ee4
scope_exit: Make constexpr
Allows the use of the macro in constexpr-contexts.
Also avoids some potential problems when nesting braces inside it.
2 years ago
Fernando Sahmkow
4c68fc6ea7
SwBlitter: Fix Pitch linear reading/writting
2 years ago
Liam
f727f13cb9
renderer_vulkan: implement layer stack composition
2 years ago
Fernando Sahmkow
241c64e43b
Core: Eliminate core/memory dependancies.
2 years ago
Fernando Sahmkow
b206089ea7
Core: Clang format and other small issues.
2 years ago
Fernando Sahmkow
9db159da71
SMMU: Initial adaptation to video_core.
2 years ago
Viktor Szépe
e895ebb546
Fix typos in video_core
2 years ago
Fernando Sahmkow
a81686eff8
MaxwellDMA: Don't flush the outputs of a dma copy.
2 years ago
Ameer J
d5b1a5f27d
OpenGL: Add GL_PRIMITIVES_GENERATED and GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN queries
2 years ago
Fernando Sahmkow
6bf827f4e9
Buffer Cache: Eliminate clears on Indirect buffers
2 years ago
Ameer J
abd400e04f
shader_recompiler: Fix spelling of "derivate" ( #12067 )
2 years ago
Kelebek1
d7ba2c7064
Implement vertex array first and subsequent draws
3 years ago
Fernando Sahmkow
170c82ae7f
Query Cache: Fix guest side sample counting
3 years ago
Fernando Sahmkow
93cd3d8efd
Query Cache: address issues
3 years ago
Fernando Sahmkow
2221256e90
Macro HLE: Add DrawIndirectByteCount
3 years ago
Fernando Sahmkow
5ea12207f3
Query Cachge: Fully rework Vulkan's query cache
3 years ago
Kelebek1
ac61186061
Fix DMA engine register offsets
3 years ago
Fernando Sahmkow
a571250875
Maxwell3D: Improve Index buffer size estimation.
3 years ago
Fernando Sahmkow
94dd857cda
VideoCore: Implement DispatchIndirect
3 years ago
Liam
3e4076c2ac
general: fix apple clang build
3 years ago
Kelebek1
42638691b5
Use spans over guest memory where possible instead of copying data.
3 years ago
Morph
10f95299eb
maxwell_dma: Specify dst_operand.pitch instead of a temp var
3 years ago
Kelebek1
c80b6bfb83
Use safe reads in DMA engine
3 years ago
Kelebek1
c7430e51e3
Remove memory allocations in some hot paths
3 years ago
Feng Chen
c362895572
video_core: drawtexture support upscale
3 years ago
bunnei
ac32fd08e9
android: video_core: Disable some problematic things on GPU Normal.
3 years ago
Kelebek1
fc6c77f7ae
Allow Fermi blit accelerate to add src/dst to the cache if they don't exist already. Use ScratchBuffers in the software blit path.
3 years ago
Fernando Sahmkow
5fa8c8685e
Texture cache: Only force flush the dma downloads
3 years ago
Fernando Sahmkow
6bc60f78d9
GPU: Add Reactive flushing
3 years ago
Fernando Sahmkow
3595172637
Maxwell3D: only update parameters on High
3 years ago
Liam
b84bab419c
maxwell_3d: fix out of bounds array access in size estimation
3 years ago
Kelebek1
0397e174ae
Account for a pre-added offset when using Corner sample mode for 2D blits
3 years ago
Feng Chen
c7675caf71
video_core: Keep the definition of DimensionControl consistent with nvidia open doc
3 years ago
Liam
5be8a74b0c
general: fix spelling mistakes
3 years ago
FengChen
5a1d6233b2
video_core: Invalid index_buffer flag when inline_index draw
3 years ago
Fernando Sahmkow
82f37192ec
Engines: Implement Accelerate DMA Texture.
4 years ago
Kelebek1
2d86d111fa
Reimplement the invalidate_texture_data_cache register
3 years ago
arades79
60a68839ee
remove static from pointer sized or smaller types for aesthetics, change constexpr static to static constexpr for consistency
Signed-off-by: arades79 <scravers@protonmail.com>
3 years ago