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@ -125,11 +125,23 @@ VkRect2D GetScissorState(const Maxwell& regs, size_t index, u32 up_scale = 1, u3 |
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return value < 0 ? std::min<s32>(converted_value - acumm, -1) |
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: std::max<s32>(converted_value + acumm, 1); |
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}; |
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const bool lower_left = regs.window_origin.mode != Maxwell::WindowOrigin::Mode::UpperLeft; |
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const s32 clip_height = regs.surface_clip.height; |
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// Flip coordinates if lower left
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s32 min_y = lower_left ? (clip_height - src.max_y) : src.min_y.Value(); |
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s32 max_y = lower_left ? (clip_height - src.min_y) : src.max_y.Value(); |
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// Bound to render area
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min_y = std::max(min_y, 0); |
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max_y = std::max(max_y, 0); |
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if (src.enable) { |
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scissor.offset.x = scale_up(static_cast<s32>(src.min_x)); |
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scissor.offset.y = scale_up(static_cast<s32>(src.min_y)); |
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scissor.offset.x = scale_up(src.min_x); |
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scissor.offset.y = scale_up(min_y); |
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scissor.extent.width = scale_up(src.max_x - src.min_x); |
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scissor.extent.height = scale_up(src.max_y - src.min_y); |
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scissor.extent.height = scale_up(max_y - min_y); |
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} else { |
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scissor.offset.x = 0; |
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scissor.offset.y = 0; |
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@ -308,17 +320,33 @@ void RasterizerVulkan::DrawTexture() { |
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const auto& draw_texture_state = maxwell3d->draw_manager->GetDrawTextureState(); |
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const auto& sampler = texture_cache.GetGraphicsSampler(draw_texture_state.src_sampler); |
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const auto& texture = texture_cache.GetImageView(draw_texture_state.src_texture); |
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Region2D dst_region = {Offset2D{.x = static_cast<s32>(draw_texture_state.dst_x0), |
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.y = static_cast<s32>(draw_texture_state.dst_y0)}, |
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Offset2D{.x = static_cast<s32>(draw_texture_state.dst_x1), |
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.y = static_cast<s32>(draw_texture_state.dst_y1)}}; |
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Region2D src_region = {Offset2D{.x = static_cast<s32>(draw_texture_state.src_x0), |
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.y = static_cast<s32>(draw_texture_state.src_y0)}, |
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Offset2D{.x = static_cast<s32>(draw_texture_state.src_x1), |
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.y = static_cast<s32>(draw_texture_state.src_y1)}}; |
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blit_image.BlitColor(texture_cache.GetFramebuffer(), texture.RenderTarget(), |
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texture.ImageHandle(), sampler->Handle(), dst_region, src_region, |
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texture.size); |
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const auto* framebuffer = texture_cache.GetFramebuffer(); |
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const bool src_rescaling = texture_cache.IsRescaling() && texture.IsRescaled(); |
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const bool dst_rescaling = texture_cache.IsRescaling() && framebuffer->IsRescaled(); |
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const auto ScaleSrc = [&](auto dim_f) -> s32 { |
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auto dim = static_cast<s32>(dim_f); |
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return src_rescaling ? Settings::values.resolution_info.ScaleUp(dim) : dim; |
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}; |
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const auto ScaleDst = [&](auto dim_f) -> s32 { |
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auto dim = static_cast<s32>(dim_f); |
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return dst_rescaling ? Settings::values.resolution_info.ScaleUp(dim) : dim; |
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}; |
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Region2D dst_region = {Offset2D{.x = ScaleDst(draw_texture_state.dst_x0), |
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.y = ScaleDst(draw_texture_state.dst_y0)}, |
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Offset2D{.x = ScaleDst(draw_texture_state.dst_x1), |
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.y = ScaleDst(draw_texture_state.dst_y1)}}; |
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Region2D src_region = {Offset2D{.x = ScaleSrc(draw_texture_state.src_x0), |
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.y = ScaleSrc(draw_texture_state.src_y0)}, |
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Offset2D{.x = ScaleSrc(draw_texture_state.src_x1), |
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.y = ScaleSrc(draw_texture_state.src_y1)}}; |
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Extent3D src_size = {static_cast<u32>(ScaleSrc(texture.size.width)), |
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static_cast<u32>(ScaleSrc(texture.size.height)), texture.size.depth}; |
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blit_image.BlitColor(framebuffer, texture.RenderTarget(), texture.ImageHandle(), |
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sampler->Handle(), dst_region, src_region, src_size); |
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} |
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void RasterizerVulkan::Clear(u32 layer_count) { |
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