72 Commits (124e3b4819d615667939e42c99ae9a28de11d2bc)

Author SHA1 Message Date
ReinUsesLisp 1bb46b7d64 shader: Mark ConvertF16F32 and ConvertF32F16 as fp16 instructions 5 years ago
ameerj 41c6cb70f9 glsl: Fix tracking of info.uses_shadow_lod 5 years ago
ReinUsesLisp 7dafa96ab5 shader: Rework varyings and implement passthrough geometry shaders 5 years ago
ReinUsesLisp 0cd08b3e72 shader: Align constant buffer sizes to 16 bytes 5 years ago
ReinUsesLisp 374eeda1a3 shader: Properly manage attributes not written from previous stages 5 years ago
ameerj a0d0704aff glsl: Conditionally add EXT_texture_shadow_lod 5 years ago
ameerj 6aa1bf7b6f glsl: Implement legacy varyings 5 years ago
ameerj 9ccbd74991 glsl: Fix ATOM and implement ATOMS 5 years ago
ameerj 5399906c26 glsl: Track S32 atomics 5 years ago
ameerj 11ba190462 glsl: Revert ssbo aliasing. Storage Atomics impl 5 years ago
ameerj 3d9ecbe998 glsl: Wip storage atomic ops 5 years ago
ReinUsesLisp 4a2361a1e2 buffer_cache: Reduce uniform buffer size from shader usage 5 years ago
ReinUsesLisp 5539b13c5a shader,glasm: Implement legacy texcoord loads 5 years ago
ReinUsesLisp ac0f5d2ab6 shader: Track legacy varyings 5 years ago
ReinUsesLisp c4fd6b55bc glasm: Implement shuffle and vote instructions on GLASM 5 years ago
FernandoS27 ee61ec2c39 shader: Optimize NVN Fallthrough 5 years ago
ameerj 7ecc6de56a shader: Implement Int32 SUATOM/SURED 5 years ago
ReinUsesLisp 050e81500c shader: Move microinstruction header to the value header 5 years ago
ReinUsesLisp 7018e524f5 shader: Add NVN storage buffer fallbacks 5 years ago
FernandoS27 f69d0b91ff shader: Address feedback 5 years ago
FernandoS27 080857b60e shader: Add coarse derivatives 5 years ago
FernandoS27 04c459fc8d shader: Implement fine derivates constant propagation 5 years ago
ReinUsesLisp 80940b1706 shader: Implement SampleMask 5 years ago
ReinUsesLisp 95815a3883 shader: Implement PIXLD.MY_INDEX 5 years ago
ReinUsesLisp e3514bcd6b spirv: Implement ViewportMask with NV_viewport_array2 5 years ago
ReinUsesLisp b0f1255c8c shader: Implement PrimitiveId 5 years ago
ReinUsesLisp 183855e396 shader: Implement tessellation shaders, polygon mode and invocation id 5 years ago
ReinUsesLisp d8ec99dada spirv: Implement Layer stores 5 years ago
ReinUsesLisp fa75b9b062 spirv: Rework storage buffers and shader memory 5 years ago
ReinUsesLisp 23b8714732 spirv: Define StorageImageWriteWithoutFormat capability when used 5 years ago
ReinUsesLisp 5c61e860e4 shader: Implement SR_THREAD_KILL 5 years ago
ameerj 3db2b3effa shader: Implement ATOM/S and RED 5 years ago
ReinUsesLisp ab543f1821 spirv: Guard against typeless image reads on unsupported devices 5 years ago
ReinUsesLisp 9280cd649a shader: Move LaneId to the warp emission file and fix AMD 5 years ago
ReinUsesLisp 7cb2ab3585 shader: Implement SULD and SUST 5 years ago
lat9nq 0bb85f6a75 shader_recompiler,video_core: Cleanup some GCC and Clang errors 5 years ago
FernandoS27 dcaf0e9150 shader: Address feedback 5 years ago
FernandoS27 73cb17f41b shader: Implement indexed Position and ClipDistances 5 years ago
FernandoS27 1d51803169 shader: Implement indexed attributes 5 years ago
ReinUsesLisp da6cf2632c shader: Add subgroup masks 5 years ago
ReinUsesLisp 3f594dd86b shader: Reimplement GetCbufU64 as GetCbufU32x2 5 years ago
FernandoS27 45d547af11 shader: Implement SR_LaneId 5 years ago
FernandoS27 d819ba4489 shader: Implement ViewportIndex 5 years ago
FernandoS27 0c4cf3b9eb shader: Implement ClipDistance 5 years ago
FernandoS27 d5bfc63088 shader: Implement ImageGradient 5 years ago
FernandoS27 613b48c4a2 shader,spirv: Implement ImageQueryLod. 5 years ago
FernandoS27 dc1a9a3bed shader: Implement TLD 5 years ago
FernandoS27 9d7422d967 shader: Add PointCoord attribute 5 years ago
ameerj b7589fe115 shader: Add PointSize attribute 5 years ago
ameerj 6c51f49632 shader: Implement FSWZADD 5 years ago