71 Commits (1180af16271354b5a38b8b2414ec8baf41abf59c)

Author SHA1 Message Date
bunnei fa24c17b95 decoders: Introduce functions for un/swizzling subrects. 8 years ago
FernandoS27 39ba6950b8 Shorten the implementation of 3D swizzle to only 3 functions 8 years ago
FernandoS27 92e9faba25 Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBuffer 8 years ago
FernandoS27 1a70753709 Propagate depth and depth_block on modules using decoders 8 years ago
FernandoS27 8b1e913058 Remove old Swizzle algorithms and use 3d Swizzle 8 years ago
FernandoS27 2650e33c48 Implement Precise 3D Swizzle 8 years ago
FernandoS27 8b32bd526b Implement Fast 3D Swizzle 8 years ago
Hexagon12 f50514b25b Added ASTC 5x4; 8x5 8 years ago
FernandoS27 eec2311ec1 Implemented helper function to correctly calculate a texture's size 8 years ago
FernandoS27 020cee90ef Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth 8 years ago
FernandoS27 57301b3e1d Implemented Depth Compare and Shadow Samplers 8 years ago
bunnei 84375d04ee gl_rasterizer_cache: Implement render to cubemap. 8 years ago
FernandoS27 9acd217fed Reverse stride align restriction on FastSwizzle due to lost performance 8 years ago
FernandoS27 ec51077131 Join both Swizzle methods within one interface function 8 years ago
FernandoS27 dc98e08d51 Standarized Legacy Swizzle to look alike FastSwizzle and use a Swizzling Table instead 8 years ago
FernandoS27 55543db875 Remove same output bpp restriction on FastSwizzle 8 years ago
FernandoS27 0bd735d574 Improved Legacy Swizzler to be better documented and work better 8 years ago
FernandoS27 cd00f35cc8 Improved fast swizzle and removed restrictions to it 8 years ago
raven02 13c243fcb6 Implement ASTC_2D_8X8 (Bayonetta 2) 8 years ago
FernandoS27 37224010a1 Optimized Texture Swizzling 8 years ago
bunnei d30f69d1af gl_rasterizer_cache: Track texture depth. 8 years ago
greggameplayer 4146a4499c Implement BC6H_UF16 & BC6H_SF16 (#1092) 8 years ago
bunnei 1a9b133715 textures: Refactor out for Texture/Depth FormatFromPixelFormat. 8 years ago
Khangaroo b534e67f64 Implement BC5/DXN2 (#996) 8 years ago
greggameplayer 6abb522f98 Implement RGB32F PixelFormat (#886) (used by Go Vacation) 8 years ago
Unknown aad2bf10a8 Implement R16_G16 8 years ago
Subv b4ae8432b4 GPU: Implemented the Z32_S8_X24 depth buffer format. 8 years ago
Subv d10cc9c548 GPU: Implemented the R16 and R16F texture formats. 8 years ago
bunnei 772c408826 gl_rasterizer: Implement texture border color. 8 years ago
Subv 3a80e8ab24 GPU: Implement texture format R32F. 8 years ago
bunnei 889da74c9d gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT. 8 years ago
Lioncash bdfd46e192 video_core: Use nested namespaces where applicable 8 years ago
bunnei 47a305ed54 decoders: Fix calc of swizzle image_width_in_gobs. 8 years ago
Lioncash e0c31daa57 astc: Initialize vector size directly in Decompress 8 years ago
Lioncash fa13cedc7a astc: Mark functions as internally linked where applicable 8 years ago
Lioncash 03f1f17552 astc: const-correctness changes where applicable 8 years ago
Lioncash 62eb3b3ede astc: Delete Bits' copy contstructor and assignment operator 8 years ago
Lioncash 6b32ef1d9e astc: In-class initialize member variables where appropriate 8 years ago
bunnei efc5bbb9ab gl_rasterizer_cache: Implement texture format G8R8. 8 years ago
bunnei f5feb89c86 gl_rasterizer_cache: Implement depth format Z16_UNORM. 8 years ago
Subv 3c86a705ba GPU: Implemented the BC7U texture format. 8 years ago
Subv 910af4676c GPU: Implemented the 32 bit float depth buffer format. 8 years ago
bunnei 8a717606e4 gl_rasterizer_cache: Implement PixelFormat S8Z24. 8 years ago
Subv 62068f723a GPU: Implemented the Z24S8 depth format and load the depth framebuffer. 8 years ago
Subv 8bfac40a92 GPU: Implemented the RGBA32_UINT rendertarget format. 8 years ago
bunnei 9feb7f7a63 gl_rasterizer: Implement texture format ASTC_2D_4X4. 8 years ago
Subv d97b2711ac GPU: Support changing the texture swizzles for Maxwell textures. 8 years ago
Subv 1ab5441d54 GPU: Implemented the R11FG11FB10F texture and rendertarget formats. 8 years ago
Subv c00fc04a65 GPU: Implemented the DXN1 (BC4) texture format. 8 years ago
bunnei 995f57bbc1 gl_rasterizer_cache: Implement PixelFormat RGBA16F. 8 years ago