2289 Commits (112b14b564d27525254623ecb94b2120c2c0996f)

Author SHA1 Message Date
Fernando Sahmkow 758d895408 Common: Rename SplitRangeSet to OverlapRangeSet 2 years ago
Liam b4c3007b7c typed_address: test values are unsigned 2 years ago
Fernando Sahmkow 80d505b5cf Buffer Cache: Refactor to use Range sets instead 2 years ago
Fernando Sahmkow 75f5d982a0 Common: Introduce Range Sets 2 years ago
Fernando Sahmkow 4d97c54676 VideoCore: Move Slot Vector to Common 2 years ago
Narr the Reg 1f0a9436c7 service: fs: Skip non user id folders 2 years ago
Liam 27989bd49c smmu: use new range mutex construction for protecting counters 2 years ago
t895 6c6d6ece77 settings: Allow audio sink, input, and output to be set per game 2 years ago
Merry a3871f6172 atomic_ops: Fix MSVC 2 years ago
Merry bd45dad4f2 atomic_ops: Remove volatile qualifier 2 years ago
Merry 93e483d9e4 atomic_ops: Reduce code duplication with templates 2 years ago
Kelebek1 05afa94a3b Move time services to new IPC. 2 years ago
FearlessTobi 2b4d7506a8 Address review comments and fix compilation problems 2 years ago
FearlessTobi 99d76bf25a fs: Add path class 2 years ago
Kelebek1 52c35521bd Rework time service to fix time passing offline. 2 years ago
Merry 66e66eef90 fs/file: Explicitly convert std::u8string to std::filesystem::path 2 years ago
Fernando Sahmkow 04b4af6044 Core: Initial implementation of device memory mapping 2 years ago
Viktor Szépe 8f8a15827f Fix more typos 2 years ago
Liam 12fe8c5b76 kernel: fix page leak on process termination 2 years ago
t895 c206e92b35 android: Migrate in-game overlay settings to ini 2 years ago
Liam 421c59da99 heap_tracker: use linear-time mapping eviction 2 years ago
FearlessTobi 85ec46c7d1 assert/logging: Stop the logging thread and flush the backends before crashing 2 years ago
Liam c366d8e8d9 core: track separate heap allocation for linux 2 years ago
FearlessTobi f14b3364ad ring_buffer: Use feature macro 2 years ago
Liam 9254cbb1b0 path_util: copy output for GetParentPath 2 years ago
Liam b787b5db2e android: add oboe audio sink 2 years ago
Kelebek1 9dc9e91e2a Make system settings persistent across boots 2 years ago
Liam 1075c88dca common: use memory holepunching when clearing memory 2 years ago
t895 8323adf027 settings: Allow vsync to be changed per-game 2 years ago
t895 1fb59b06a6 settings: Allow CPU Debug and Fastmem to be changed per-game 2 years ago
t895 6cf701ae25 android: Add per-game drivers 2 years ago
t895 10eee4c0c3 android: Refactor settings to expose more options 2 years ago
GPUCode 7ab4cb1910 settings: Clearer NCE error messages 2 years ago
t895 23d1e33daa settings: Enable NCE by default on capable systems 2 years ago
BreadFish64 d1ee9e48d9 Improve path splitting speed 2 years ago
Jan Beich d4e8540135 host_memory: move MAP_ALIGNED_SUPER attempt after de66cf5637 2 years ago
Jan Beich 6ab3d70252 host_memory: allow missing MAP_NORESERVE on FreeBSD after de66cf5637 2 years ago
Alexandre Bouvier 6d1049366d cmake: prefer system gamemode library 2 years ago
Jan Beich 93abc60cf7 cmake: sync gamemode conditionals with code after 0fff56e1ef 2 years ago
Liam 0fff56e1ef general: conditionally compile gamemode on linux only 2 years ago
GPUCode fab81ee39d cmake: Move HAS_NCE to root cmake 2 years ago
amazingfate c95a560bc3 qt: add cpu_backend configuration 2 years ago
Liam 82c5e2472e general: fix mac compile 2 years ago
flodavid 6bd3056c52 yuzu: create linux group in general settings 2 years ago
xcfrg e21bdc68db yuzu: integrate gamemode support on linux 3 years ago
GPUCode 064d5bf4aa host_memory: Simplify randomness generation 2 years ago
GPUCode 38091d3a1d common: Enforce fastmem for nce usage 2 years ago
GPUCode 3814ca9d84 Address some review comments 2 years ago
GPUCode 3764cc4be2 android: Add cpu bakend gui toggle 2 years ago
Liam 19619b1b14 arm: Implement native code execution backend 2 years ago