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host_memory: Simplify randomness generation

nce_cpp
GPUCode 2 years ago
committed by t895
parent
commit
064d5bf4aa
  1. 13
      src/common/host_memory.cpp

13
src/common/host_memory.cpp

@ -363,21 +363,12 @@ private:
#ifdef ARCHITECTURE_arm64
static uint64_t GetRandomU64() {
uint64_t ret;
ASSERT(getrandom(&ret, sizeof(ret), 0) == 0);
return ret;
}
static void* ChooseVirtualBase(size_t virtual_size) {
constexpr uintptr_t Map39BitSize = (1ULL << 39);
constexpr uintptr_t Map36BitSize = (1ULL << 36);
// Seed the MT with some initial strong randomness.
//
// This is not a cryptographic application, we just want something more
// random than the current time.
std::mt19937_64 rng(GetRandomU64());
// This is not a cryptographic application, we just want something random.
std::mt19937_64 rng;
// We want to ensure we are allocating at an address aligned to the L2 block size.
// For Qualcomm devices, we must also allocate memory above 36 bits.

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