Subv
0255cad30c
GPU: Added more fields to the TIC structure.
8 years ago
Subv
18a9536efa
GPU: Make the debug_context variable a member of the frontend instead of a global.
8 years ago
Subv
f73fb9de9d
GPU: Added a function to retrieve the active textures for a shader stage.
TODO: A shader may not use all of these textures at the same time, shader analysis should be performed to determine which textures are actually sampled.
8 years ago
Subv
0892143af9
Frontend: Updated the surface view debug widget to work with Maxwell surfaces.
8 years ago
Subv
b9b5b1e740
GPU: Implement the Incoming/FinishedPrimitiveBatch debug breakpoints.
8 years ago
Subv
10b10a14af
GPU: Implement the MaxwellCommandLoaded/Processed debug breakpoints.
8 years ago
Subv
19bf501723
Frontend: Ported the GPU breakpoints and surface viewer widgets from citra.
8 years ago
Subv
bc03dc4793
GPU: Added a method to unswizzle a texture without decoding it.
Allow unswizzling of DXT1 textures.
8 years ago
Subv
d09097276f
GPU: Preliminary work for texture decoding.
8 years ago
Subv
6234ec112b
GPU: Added viewport registers to Maxwell3D's reg structure.
8 years ago
bunnei
2920684a44
gl_rasterizer: Fake render in green, because it's cooler.
8 years ago
bunnei
454759e2a5
gl_rasterizer: Log warning instead of sync'ing unimplemented funcs.
8 years ago
bunnei
490014c459
gl_rasterizer_cache: Add missing include for vm_manager.
8 years ago
bunnei
bea2582807
renderer_opengl: Only invalidate the framebuffer region, not flush.
8 years ago
bunnei
9b2bfb9e9d
renderer_opengl: Fixes for properly flushing & rendering the framebuffer.
8 years ago
bunnei
ca08e1edee
RasterizerCacheOpenGL: FlushAll should flush full memory region.
8 years ago
bunnei
6131f96f6a
rasterizer: Flush and invalidate regions should be 64-bit.
8 years ago
bunnei
cc17ea04c4
renderer_opengl: Add framebuffer_transform_flags member variable.
8 years ago
bunnei
c2a48352ad
renderer_opengl: Better handling of framebuffer transform flags.
8 years ago
bunnei
fce77a1fb1
renderer_opengl: Use accelerated framebuffer load with LoadFBToScreenInfo.
8 years ago
bunnei
855aadf055
gl_rasterizer: Implement AccelerateDisplay method from Citra.
8 years ago
bunnei
95dec6140b
LoadGLBuffer: Use bytes_per_pixel, not bits.
8 years ago
bunnei
7b167a12ad
gl_rasterizer_cache: LoadGLBuffer should do a morton copy.
8 years ago
bunnei
875215fae4
video_core: Move MortonCopyPixels128 to utils header.
8 years ago
bunnei
4e4e999c4a
video_core: Remove usage of PAddr and replace with VAddr.
8 years ago
bunnei
6babc57354
video_core: Move FramebufferInfo to FramebufferConfig in GPU.
8 years ago
bunnei
8c5ed9de77
gl_rasterizer: Replace a bunch of UNIMPLEMENTED with ASSERT.
8 years ago
bunnei
3ea48b01d3
gl_rasterizer: Add a simple passthrough shader in lieu of shader generation.
8 years ago
bunnei
8286b237cc
gpu: Expose Maxwell3D engine.
8 years ago
bunnei
fcddbe6027
maxwell_3d: Add some format decodings and string helper functions.
8 years ago
bunnei
c388741f12
renderer: Create rasterizer and cleanup.
8 years ago
Subv
f3a5328f09
GPU: Added vertex attribute format registers.
8 years ago
Subv
a569ee8a58
GPU: Added registers for the number of vertices to render.
8 years ago
bunnei
188a685e73
renderer_gl: Port boilerplate rasterizer code over from Citra.
8 years ago
bunnei
e0f3facd01
gl_shader_util: Sync latest version with Citra.
8 years ago
bunnei
756e14027a
renderer_gl: Port over gl_shader_gen module from Citra.
8 years ago
bunnei
f1e9d5404d
renderer_gl: Port over gl_shader_decompiler module from Citra.
8 years ago
bunnei
a533c3398c
renderer_gl: Port over gl_rasterizer_cache module from Citra.
8 years ago
bunnei
ac51a39abf
gl_resource_manager: Sync latest version with Citra.
8 years ago
bunnei
52bfc102bc
renderer_gl: Port over gl_stream_buffer module from Citra.
8 years ago
bunnei
b1ceeb5c42
gl_state: Sync latest version with Citra.
8 years ago
Subv
3e645f5595
GPU: Added Z buffer registers to Maxwell3D's reg structure.
8 years ago
Subv
b942bfbb13
GPU: Added the render target (RT) registers to Maxwell3D's reg structure.
8 years ago
N00byKing
d3bdad2aaa
Clang Fixes
8 years ago
N00byKing
1212e9e231
Clean Warnings (?)
8 years ago
Subv
c0f954906c
GPU: Added the TSC registers to the Maxwell3D register structure.
8 years ago
Subv
f6e3d3aa1a
GPU: Added the TIC registers to the Maxwell3D register structure.
8 years ago
Subv
36c527131f
GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE.
This macro simply sets the current CB_ADDRESS to the texture buffer address for the input shader stage.
8 years ago
Subv
80b0f4d681
GPU: Implement the BindStorageBuffer macro method in HLE.
This macro binds the SSBO Info Buffer as the current ConstBuffer.
This buffer is usually bound to c0 during shader execution.
Games seem to use this macro instead of directly writing the address for some reason.
8 years ago
Subv
845415cc3d
GPU: Handle writes to the CB_DATA method.
Writing to this method will cause the written value to be stored in the currently-set ConstBuffer plus CB_POS.
This method is usually used to upload uniforms or other shader-visible data.
8 years ago