19 Commits (0d6a2158f058b384efcdb438908cc8cdd0ed6676)

Author SHA1 Message Date
simply0001 0d6a2158f0
[maxwell_3d] append inline index draw streams in bulk (#4083) 23 hours ago
lizzie 77decca678
[video_core/engines/maxwell3d] memory inline DrawState to reduce indirection on hot paths (#3758) 2 months ago
liamwhite a918ce6fe9 vk_rasterizer: flip scissor y on lower left origin mode (#13122) 2 years ago
Kelebek1 d7ba2c7064 Implement vertex array first and subsequent draws 3 years ago
Feng Chen c362895572 video_core: drawtexture support upscale 3 years ago
FengChen 5a1d6233b2 video_core: Invalid index_buffer flag when inline_index draw 3 years ago
Feng Chen a3da7094bc Address feedback 4 years ago
Feng Chen 79268b94de video_core: Implement maxwell3d draw texture method 4 years ago
Fernando Sahmkow 1fdf24a081 Video_core: Address feedback 4 years ago
Fernando Sahmkow e6e49e584f MacroHLE: Final cleanup and fixes. 4 years ago
Fernando Sahmkow b4fcb0b2b2 MacroHLE: Refactor MacroHLE system. 4 years ago
Fernando Sahmkow b5b0ec9429 MacroHLE: Implement DrawIndexedIndirect & DrawArraysIndirect. 4 years ago
Fernando Sahmkow f2f2784817 MacroHLE: Add MultidrawIndirect HLE Macro. 4 years ago
Salvage 56a3ed4355 Fix compilation error 4 years ago
FengChen b40cdac0a4 video_core: Add vertex_array_instance_* sbubbed called warning 4 years ago
FengChen 17596e69b9 video_core: The draw manager manages whether Clear is required. 4 years ago
FengChen f09cf68f91 video_core: Adjust topology update logic 4 years ago
Feng Chen ad05d9fe1e video_core: Implement maxwell3d draw manager and split draw logic 4 years ago