2842 Commits (0d4bf53ad9f299ea267bae164085fda9486b0aca)

Author SHA1 Message Date
lat9nq cb0b8442f0 gl_device: Filter more specifically for slow ASTC 3 years ago
Kelebek1 dfb7fc8293 Fix shader dumps with nvdisasm 3 years ago
lat9nq 8366736b67 settings,opengl,yuzu-qt: Fix AA, Filter maximums 3 years ago
lat9nq d146dd9d12 settings,general: Rename non-confirming enums 3 years ago
lat9nq 5cffa34288 settings,video_core: Consolidate ASTC decoding options 3 years ago
lat9nq 71b3b2a2f0 general: Silence -Wshadow{,-uncaptured-local} warnings 3 years ago
Fernando Sahmkow da440da9f5 Memory Tracking: Optimize tracking to only use atomic writes when contested with the host GPU 3 years ago
ameerj 4f160633d3 OpenGL: Limit lmem warmup to NVIDIA 3 years ago
ameerj 405eae3734 shaders: Track local memory usage 3 years ago
ameerj 82107b33a2 OpenGL: Add Local Memory warmup shader 3 years ago
Kelebek1 5da70f7197 Remove memory allocations in some hot paths 3 years ago
Wollnashorn 2dc0ff79ec video_core: Use sampler IDs instead pointers in the pipeline config 3 years ago
Wollnashorn a3b7b5b22a video_core: Fallback to default anisotropy instead to 1x anisotropy 3 years ago
Wollnashorn 3e8cd91d54 video_core: Fixed compilation errors because of name shadowing 3 years ago
Wollnashorn 42c944b250 video_core: Add per-image anisotropy heuristics (format & mip count) 3 years ago
Liam 2c01669046 video_core: preallocate fewer IR blocks 3 years ago
Morph 925586f97b buffer_cache_base: Specify buffer type in HostBindings 3 years ago
Liam 2f1e87dd83 shader_recompiler: translate f64 to f32 when unsupported on host 3 years ago
Liam 2bb7ea436d shader_recompiler: remove barriers in conditional control flow when device lacks support 3 years ago
Kelebek1 ace6c2318b Combine vertex/transform feedback buffer binding into a single call 3 years ago
bunnei ae099d583c core: frontend: Refactor GraphicsContext to its own module. 3 years ago
ameerj ea2e155b0b gl_texture_cache: Fix ASTC CPU decoding with compression disabled 3 years ago
ameerj cb0a410907 gl_staging_buffers: Optimization to reduce fence waiting 3 years ago
ameerj 642c14f0c7 OpenGL: Make use of persistent buffer maps in buffer cache downloads 3 years ago
Kelebek1 b0bea13ed8 Move buffer bindings to per-channel state 3 years ago
Liam 415c78b87c textures: add BC1 and BC3 compressors and recompression setting 3 years ago
Liam 8758932031 renderer_vulkan: barrier attachment feedback loops 3 years ago
Fernando Sahmkow 8a214e5530 Texture Cache: Fix ASTC textures 3 years ago
Fernando Sahmkow 8014dd8259 Texture cache: Only force flush the dma downloads 3 years ago
Fernando Sahmkow c6cac2ffaa GPU: Add Reactive flushing 3 years ago
Kelebek1 ca6bf06ef7 Log object names with debug renderer, add a GPU address to ImageViews 3 years ago
Fernando Sahmkow 87a9be8dec GPU: implement missing ASTC 3 years ago
Fernando Sahmkow 4bc5469f52 Texture Cache: Release stagging buffers on tick frame 3 years ago
Fernando Sahmkow a16c261131 Buffer Cache: Fully rework the buffer cache. 4 years ago
Fernando Sahmkow e3a2ca96bd Accelerate DMA: Use texture cache async downloads to perform the copies 3 years ago
Fernando Sahmkow 3fbee093b2 TextureCache: refactor DMA downloads to allow multiple buffers. 3 years ago
Fernando Sahmkow e29ced29fa QueryCache: rework async downloads. 3 years ago
Fernando Sahmkow fca72beb2d Fence Manager: implement async fence management in a sepparate thread. 3 years ago
Wollnashorn fe91066f46 video_core: Enable ImageGather with subpixel offset on Intel 3 years ago
Wollnashorn 780240e697 shader_recompiler: Add subpixel offset for correct rounding at `ImageGather` 3 years ago
Liam 600f325d87 general: fix spelling mistakes 3 years ago
FengChen 44f10c8dee video_core: Fix ogl status error when draw_texture 3 years ago
ameerj 03137086db OpenGL: Prefer glClientWaitSync for OGLSync objects 3 years ago
ameerj 268942c8fe gl_rasterizer: Implement AccelerateDMA DmaBufferImageCopy 3 years ago
ameerj 6b9cc0ed23 Refactor AccelerateDMA code 3 years ago
Fernando Sahmkow 8a3411b417 Engines: Implement Accelerate DMA Texture. 4 years ago
Kelebek1 a7fb80e612 Check all swizzle components for red, not just [0], pass float border color rather than int 3 years ago
ameerj b5bcd8c71b configuration: Add async ASTC decode setting 3 years ago
arades79 683019878f remove static from pointer sized or smaller types for aesthetics, change constexpr static to static constexpr for consistency 4 years ago
arades79 45e13b03f3 add static lifetime to constexpr values to force compile time evaluation where possible 4 years ago