Chloe
a9a9167009
Add missing includes ( #6521 )
* Add missing includes
* Add array
5 years ago
Kelebek1
5015541902
Implement audout GetAudioOutPlayedSampleCount
Used in Ninja Gaiden games.
5 years ago
Clément Gallet
3af2ea232f
Various suggestions by v1993 and lioncash
5 years ago
Clément Gallet
34848e5eda
Add SDL2 audio backend
5 years ago
Morph
7ebc38a6d1
general: Replace RESULT_SUCCESS with ResultSuccess
Transition to PascalCase for result names.
5 years ago
bunnei
7a76bc30fa
common: Move settings to common from core.
- Removes a dependency on core and input_common from common.
5 years ago
Chloe Marcec
6d5a42e4aa
revert to std::sin and std::cos
5 years ago
Chloe Marcec
dccb1546a8
address issues
5 years ago
Chloe Marcec
dffe01cb67
audren: Implement I3dl2Reverb
Most notable fix is the voices in Fire Emblem Three Houses
5 years ago
german
e0c83e305a
Prevent over scheduling audio events and terminate properly the motion update event
5 years ago
Chloe Marcec
6619834395
audren: Disable reverb for the time being
As this is causing issues in a few games, it's best to have it disabled until it's completely implemented
5 years ago
Chloe Marcec
b467478dcf
audout: FlushAudioOutBuffers
Fixes Devil May Cry
5 years ago
ReinUsesLisp
4854f3291e
core: Silence Wclass-memaccess warnings
This requires making several types trivial and properly initialize
them whenever they are called.
6 years ago
ReinUsesLisp
92ca4929f5
common/common_funcs: Rename INSERT_UNION_PADDING_{BYTES,WORDS} to _NOINIT
INSERT_PADDING_BYTES_NOINIT is more descriptive of the underlying behavior.
6 years ago
16-Bit-Dog
a96fd630b4
Make the coding conventions more consistant
lut_index had 0 added when nothing was supposed to be added
despite this, index was not added to 0 when nothing was supposed to be added...
6 years ago
bunnei
e5f216261e
hle: service: Acquire and release a lock on requests.
- This makes it such that we can safely access service members from CoreTiming thread.
6 years ago
bunnei
93b4668017
audio_core: stream: Ensure buffer is valid before release.
6 years ago
Vitor Kiguchi
31a3bf1b8c
Update cubeb and request a persistent stream session
6 years ago
Lioncash
29db886722
audio_core: Make shadowing and unused parameters errors
Moves the audio code closer to enabling warnings as errors in general.
6 years ago
Chloe Marcec
35f0c8e80e
audio_core: Remove temp_mix_buffer
It's unused and doesn't need to be initialized
6 years ago
Chloe Marcec
808da92335
Addressed changes
6 years ago
Chloe Marcec
a894cf5169
audren: Make use of nodiscard, rework downmixing, release all buffers
Preliminary work for upmixing & general cleanup. Fixes basic issues in games such as Shovel Knight and slightly improves the LEGO games. Upmixing stitll needs to be implemented.
Audio levels in a few games will be fixed as we now use the downmix coefficients when possible instead of supplying our own
6 years ago
Lioncash
2d48020ca5
core: Fix clang build pt.2
Resolves the clang build issue in a more unintrusive way.
6 years ago
bunnei
deb3536936
Revert "core: Fix clang build"
6 years ago
Lioncash
18636013c9
core: Fix clang build
Recent changes to the build system that made more warnings be flagged as
errors caused building via clang to break.
Fixes #4795
6 years ago
Lioncash
8452ec7d7b
audio_core/CMakeLists: Make warnings consistent with core
Normalizes the warnings shared between audio_core and core.
6 years ago
Lioncash
3e926b6481
command_generator: Make lookup table static constexpr
Allows compilers to elide needing to push these values on the stack
every time the function is called.
6 years ago
Lioncash
a97ec95061
behavior_info: Fix typo Renerer -> Renderer
6 years ago
Lioncash
1fc5fae82f
cubeb_sink: Use static_cast instead of reinterpret_cast in DataCallback()
Conversions from void* to the proper data type are well-defined and
supported by static_cast. We don't need to use reinterpret_cast here.
6 years ago
Lioncash
f2c756b0f4
codec: Make lookup table static constexpr
Allows compilers to elide needing to push these values on the stack
every time the function is called.
6 years ago
Lioncash
c6fe328f73
audio_core: Remove unnecessary inclusions
Same behavior, but removes header dependencies where they don't need to
be.
6 years ago
Lioncash
8e2814d9ad
audio_core: Resolve sign conversion warnings
While were at it, we can also enable sign conversion warnings and other
common warnings as errors to prevent these from creeping back into the
codebase.
6 years ago
Lioncash
165a083705
effect_context: Make use of explicit where applicable
While we're at it we can make the destructor of the base class virtual
to ensure that any polymorphism issues never occur.
6 years ago
Lioncash
6632af0301
audio_core/command_generator: Use const references where applicable
In a lot of cases, we can make use of const references rather than
non-const references.
While we're in the area we can silence some truncation and sign
conversion warnings.
6 years ago
Lioncash
d0b648ecf8
audio_core/command_generator: Avoid an unnecessary copy in GenerateFinalMixCommand()
6 years ago
David Marcec
f17f347e03
Preliminary effects
6 years ago
David Marcec
ac9d36c1dc
Disable biquad filter
6 years ago
David Marcec
2b0185e2a0
Reworked ADPCM decoder to allow better streaming
6 years ago
Lioncash
78ddcbe3ba
General: Tidy up clang-format warnings part 2
6 years ago
David Marcec
0cd3851934
mix buffer depopping
6 years ago
David Marcec
6368b02526
adpcm streaming
6 years ago
Lioncash
7decda6bc2
core_timing: Make use of uintptr_t to represent user_data
Makes the interface future-proofed for supporting other platforms in the event we ever support platforms with differing pointer sizes. This way, we have a type in place that is always guaranteed to be able to represent a pointer exactly.
6 years ago
David Marcec
844bee65b3
Fix perf regression
6 years ago
David Marcec
5f24aa9e0f
Fix stream channel count when outputting to stereo
6 years ago
David Marcec
7cdad5d1fb
Address issues
6 years ago
David Marcec
4c85fba0db
Queue extra mix buffer
6 years ago
David Marcec
f1ec702c03
Disable time stretcher for time being
6 years ago
David Marcec
81b2b4fbe9
audio_core: Apollo Part 1, AudioRenderer refactor
6 years ago
Lioncash
56054fe86d
core_timing: Make TimedCallback take std::chrono::nanoseconds
Enforces our desired time units directly with a concrete type.
6 years ago
Lioncash
9e113a2b67
core_timing: Make use of std::chrono with ScheduleEvent
6 years ago