5 changed files with 213 additions and 2 deletions
-
4externals/CMakeLists.txt
-
5src/audio_core/CMakeLists.txt
-
167src/audio_core/sdl2_sink.cpp
-
29src/audio_core/sdl2_sink.h
-
10src/audio_core/sink_details.cpp
@ -0,0 +1,167 @@ |
|||
// Copyright 2018 yuzu Emulator Project
|
|||
// Licensed under GPLv2 or any later version
|
|||
// Refer to the license.txt file included.
|
|||
|
|||
#include <algorithm>
|
|||
#include <atomic>
|
|||
#include <cstring>
|
|||
#include "audio_core/sdl2_sink.h"
|
|||
#include "audio_core/stream.h"
|
|||
#include "audio_core/time_stretch.h"
|
|||
#include "common/assert.h"
|
|||
#include "common/logging/log.h"
|
|||
//#include "common/settings.h"
|
|||
|
|||
// Ignore -Wimplicit-fallthrough due to https://github.com/libsdl-org/SDL/issues/4307
|
|||
#ifdef __clang__
|
|||
#pragma clang diagnostic push
|
|||
#pragma clang diagnostic ignored "-Wimplicit-fallthrough"
|
|||
#endif
|
|||
#include <SDL.h>
|
|||
#ifdef __clang__
|
|||
#pragma clang diagnostic pop
|
|||
#endif
|
|||
|
|||
namespace AudioCore { |
|||
|
|||
class SDLSinkStream final : public SinkStream { |
|||
public: |
|||
SDLSinkStream(u32 sample_rate, u32 num_channels_, const std::string& output_device) |
|||
: num_channels{std::min(num_channels_, 6u)}, time_stretch{sample_rate, num_channels} { |
|||
|
|||
SDL_AudioSpec spec; |
|||
spec.freq = sample_rate; |
|||
spec.channels = static_cast<u8>(num_channels); |
|||
spec.format = AUDIO_S16SYS; |
|||
spec.samples = 4096; |
|||
spec.callback = nullptr; |
|||
|
|||
SDL_AudioSpec obtained; |
|||
if (output_device.empty()) |
|||
dev = SDL_OpenAudioDevice(nullptr, 0, &spec, &obtained, 0); |
|||
else |
|||
dev = SDL_OpenAudioDevice(output_device.c_str(), 0, &spec, &obtained, 0); |
|||
|
|||
if (dev == 0) { |
|||
LOG_CRITICAL(Audio_Sink, "Error opening sdl audio device: {}", SDL_GetError()); |
|||
return; |
|||
} |
|||
|
|||
SDL_PauseAudioDevice(dev, 0); |
|||
} |
|||
|
|||
~SDLSinkStream() override { |
|||
if (dev == 0) { |
|||
return; |
|||
} |
|||
|
|||
SDL_PauseAudioDevice(dev, 1); |
|||
SDL_CloseAudioDevice(dev); |
|||
} |
|||
|
|||
void EnqueueSamples(u32 source_num_channels, const std::vector<s16>& samples) override { |
|||
if (source_num_channels > num_channels) { |
|||
// Downsample 6 channels to 2
|
|||
ASSERT_MSG(source_num_channels == 6, "Channel count must be 6"); |
|||
|
|||
std::vector<s16> buf; |
|||
buf.reserve(samples.size() * num_channels / source_num_channels); |
|||
for (std::size_t i = 0; i < samples.size(); i += source_num_channels) { |
|||
// Downmixing implementation taken from the ATSC standard
|
|||
const s16 left{samples[i + 0]}; |
|||
const s16 right{samples[i + 1]}; |
|||
const s16 center{samples[i + 2]}; |
|||
const s16 surround_left{samples[i + 4]}; |
|||
const s16 surround_right{samples[i + 5]}; |
|||
// Not used in the ATSC reference implementation
|
|||
[[maybe_unused]] const s16 low_frequency_effects{samples[i + 3]}; |
|||
|
|||
constexpr s32 clev{707}; // center mixing level coefficient
|
|||
constexpr s32 slev{707}; // surround mixing level coefficient
|
|||
|
|||
buf.push_back(static_cast<s16>(left + (clev * center / 1000) + |
|||
(slev * surround_left / 1000))); |
|||
buf.push_back(static_cast<s16>(right + (clev * center / 1000) + |
|||
(slev * surround_right / 1000))); |
|||
} |
|||
int ret = SDL_QueueAudio(dev, static_cast<const void*>(buf.data()), |
|||
static_cast<u32>(buf.size() * sizeof(s16))); |
|||
if (ret < 0) |
|||
LOG_WARNING(Audio_Sink, "Could not queue audio buffer: {}", SDL_GetError()); |
|||
return; |
|||
} |
|||
|
|||
int ret = SDL_QueueAudio(dev, static_cast<const void*>(samples.data()), |
|||
static_cast<u32>(samples.size() * sizeof(s16))); |
|||
if (ret < 0) |
|||
LOG_WARNING(Audio_Sink, "Could not queue audio buffer: {}", SDL_GetError()); |
|||
} |
|||
|
|||
std::size_t SamplesInQueue(u32 channel_count) const override { |
|||
if (dev == 0) |
|||
return 0; |
|||
|
|||
return SDL_GetQueuedAudioSize(dev) / (channel_count * sizeof(s16)); |
|||
} |
|||
|
|||
void Flush() override { |
|||
should_flush = true; |
|||
} |
|||
|
|||
u32 GetNumChannels() const { |
|||
return num_channels; |
|||
} |
|||
|
|||
private: |
|||
SDL_AudioDeviceID dev = 0; |
|||
u32 num_channels{}; |
|||
std::atomic<bool> should_flush{}; |
|||
TimeStretcher time_stretch; |
|||
}; |
|||
|
|||
SDLSink::SDLSink(std::string_view target_device_name) { |
|||
if (!SDL_WasInit(SDL_INIT_AUDIO)) { |
|||
if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) { |
|||
LOG_CRITICAL(Audio_Sink, "SDL_InitSubSystem audio failed: {}", SDL_GetError()); |
|||
return; |
|||
} |
|||
} |
|||
|
|||
if (target_device_name != auto_device_name && !target_device_name.empty()) { |
|||
output_device = target_device_name; |
|||
} else { |
|||
output_device.clear(); |
|||
} |
|||
} |
|||
|
|||
SDLSink::~SDLSink() { |
|||
for (auto& sink_stream : sink_streams) { |
|||
sink_stream.reset(); |
|||
} |
|||
} |
|||
|
|||
SinkStream& SDLSink::AcquireSinkStream(u32 sample_rate, u32 num_channels, const std::string&) { |
|||
sink_streams.push_back( |
|||
std::make_unique<SDLSinkStream>(sample_rate, num_channels, output_device)); |
|||
return *sink_streams.back(); |
|||
} |
|||
|
|||
std::vector<std::string> ListSDLSinkDevices() { |
|||
std::vector<std::string> device_list; |
|||
|
|||
if (!SDL_WasInit(SDL_INIT_AUDIO)) { |
|||
if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) { |
|||
LOG_CRITICAL(Audio_Sink, "SDL_InitSubSystem audio failed: {}", SDL_GetError()); |
|||
return std::vector<std::string>(); |
|||
} |
|||
} |
|||
|
|||
int device_count = SDL_GetNumAudioDevices(0); |
|||
for (int i = 0; i < device_count; ++i) { |
|||
device_list.emplace_back(SDL_GetAudioDeviceName(i, 0)); |
|||
} |
|||
|
|||
return device_list; |
|||
} |
|||
|
|||
} // namespace AudioCore
|
|||
@ -0,0 +1,29 @@ |
|||
// Copyright 2018 yuzu Emulator Project |
|||
// Licensed under GPLv2 or any later version |
|||
// Refer to the license.txt file included. |
|||
|
|||
#pragma once |
|||
|
|||
#include <string> |
|||
#include <vector> |
|||
|
|||
#include "audio_core/sink.h" |
|||
|
|||
namespace AudioCore { |
|||
|
|||
class SDLSink final : public Sink { |
|||
public: |
|||
explicit SDLSink(std::string_view device_id); |
|||
~SDLSink() override; |
|||
|
|||
SinkStream& AcquireSinkStream(u32 sample_rate, u32 num_channels, |
|||
const std::string& name) override; |
|||
|
|||
private: |
|||
std::string output_device; |
|||
std::vector<SinkStreamPtr> sink_streams; |
|||
}; |
|||
|
|||
std::vector<std::string> ListSDLSinkDevices(); |
|||
|
|||
} // namespace AudioCore |
|||
Write
Preview
Loading…
Cancel
Save
Reference in new issue