Fernando Sahmkow
8137fb8981
Maxwell3D: Correct query reporting.
6 years ago
bunnei
a47f0ff68b
Merge pull request #3372 from ReinUsesLisp/fix-back-stencil
maxwell_3d: Fix stencil back mask
6 years ago
Zach Hilman
2a1331b683
Merge pull request #3391 from Morph1984/remove-unknown
Remove option "Show files with type 'Unknown'"
6 years ago
Morph
db09e18f72
Remove option "Show files with type 'Unknown'"
6 years ago
bunnei
505ddc95cd
Merge pull request #3388 from bunnei/service-shared-ptr
hle: services: Use std::shared_ptr instead of copy by value.
- This is a prerequisite to adding a mutex to `ServiceFramework`, which cannot be copied.
- This will be used for threaded services.
6 years ago
bunnei
d63149ce8a
Merge pull request #3387 from bunnei/gpu-mpscqueue
gpu_thread: Use MPSCQueue for GPU commands.
6 years ago
bunnei
5e2d668eb9
Merge pull request #3386 from bunnei/gpu-mem-interface
video_core: memory_manager: Use GPU interface for cache functions.
6 years ago
bunnei
3edec585bc
hle: services: Use std::shared_ptr instead of copy by value.
6 years ago
bunnei
fc246fd1a2
gpu_thread: Use MPSCQueue for GPU commands.
- Necessary for multiple service threads.
6 years ago
bunnei
f28ab9626e
video_core: memory_manager: Use GPU interface for cache functions.
6 years ago
bunnei
61e441192f
Merge pull request #3378 from ReinUsesLisp/uscaled
maxwell_to_gl: Implement R8G8_USCALED
6 years ago
bunnei
5160900bec
Merge pull request #3369 from ReinUsesLisp/shf
shader/shift: Implement SHF
6 years ago
bunnei
e4c167aff9
Merge pull request #3381 from bunnei/ipc-fix
hle: services: Fix prepo IPC, and add better error checking.
6 years ago
bunnei
1841589251
Merge pull request #3362 from ReinUsesLisp/fix-instanced
gl_rasterizer: Fix instanced draw arrays
6 years ago
bunnei
384e069c5c
Merge pull request #3366 from bunnei/swkbd-fixes
applets: Fixes for software keyboard and transfer memory.
6 years ago
bunnei
9ffdef96d9
kernel: transfer_memory: Properly reserve and reset memory region.
6 years ago
Zach Hilman
a0400ebc19
wait_object: Make wait behavior only require one object to signal.
- This was holdover from citra.
7 years ago
bunnei
900b370e13
am: Correct IPC object count mismatch.
6 years ago
bunnei
141c06ca8b
services: am: Clear events on PopOutData and PopInteractiveOutData.
6 years ago
bunnei
b10a96347f
am: Refactor IStorage interface.
6 years ago
bunnei
0d376ae49e
applets: software_keyboard: Signal state change on end of interactive session.
6 years ago
bunnei
b1bd8d852a
applets: software_keyboard: Minor cleanup.
6 years ago
bunnei
7bdaae11ac
services: prepo: Fix IPC interface with SaveReport/SaveReportWithUser.
6 years ago
bunnei
bc76fe3100
hle_ipc: Add error checking to read/write buffer access.
6 years ago
ReinUsesLisp
389cb51a33
shader/decode: Fix constant buffer offsets
Some instances were using cbuf34.offset instead of cbuf34.GetOffset().
This returned the an invalid offset. Address those instances and rename
offset to "shifted_offset" to avoid future bugs.
6 years ago
ReinUsesLisp
48a1e6461b
maxwell_to_gl: Implement R8G8_USCALED
6 years ago
ReinUsesLisp
e98ec35845
maxwell_to_gl: Reduce unimplemented formats to LOG_ERROR
6 years ago
bunnei
be61dbade9
Merge pull request #3377 from ReinUsesLisp/bitset-vk
vk_rasterizer: Use noexcept methods of std::bitset
6 years ago
ReinUsesLisp
c2ecaf376b
vk_rasterizer: Use noexcept variants of std::bitset
Removes bounds checking from "texceptions" instances.
6 years ago
bunnei
a683c3c57c
Merge pull request #3357 from ReinUsesLisp/bfi-rc
shader/bfi: Implement register-constant buffer variant
6 years ago
ReinUsesLisp
3c7276cd1a
gl_rasterizer: Implement GL_POINT_SPRITE
OpenGL core defaults to GL_POINT_SPRITE, meanwhile on OpenGL
compatibility we have to explicitly enable it. This fixes
gl_PointCoord's behaviour.
6 years ago
bunnei
223e535f65
Merge pull request #3356 from ReinUsesLisp/fcmp
shader/arithmetic: Implement FCMP
6 years ago
bunnei
6c7f2a9d45
Merge pull request #3360 from CJBok/statusbar-buttons
GUI: Togglable graphics settings buttons in status bar
6 years ago
bunnei
d02c1c1f75
Merge pull request #3337 from ReinUsesLisp/vulkan-staged
yuzu: Implement Vulkan frontend
6 years ago
bunnei
d6e7ed1866
Merge pull request #3374 from lioncash/udp
input_common/udp: Minor changes
6 years ago
Lioncash
ba28438e61
input_common/udp: Ensure that UDP is shut down within Shutdown()
Previously the UDP backend would never actually get shut down.
6 years ago
Lioncash
f693c966a0
input_common/udp: Add missing override specifiers
Prevents trivial warnings and ensures interfaces are properly
maintained between the base class.
6 years ago
Lioncash
02fbec1123
input_common/udp: std::move SocketCallback instances where applicable
std::function is allowed to heap allocate if the size of the captures
associated with each lambda exceed a certain threshold. This prevents
potentially unnecessary reallocations from occurring.
6 years ago
Lioncash
cf11ee1b0d
input_common/udp: std::move shared_ptr within Client constructor
Gets rid of a trivially avoidable atomic reference count increment and
decrement.
6 years ago
Lioncash
8e230f3e37
udp/client: Replace deprecated from_string() call with make_address_v4()
Future-proofs code if boost is ever updated.
6 years ago
Lioncash
e397a2145c
input_common/udp: Silence -Wreorder warning for Socket
Amends the constructor initializer list to specify the order of its
elements in the same order that initialization would occur.
6 years ago
Lioncash
2ba97142ab
input_common/udp: Remove unnecessary inclusions
6 years ago
Lioncash
5da05e3128
input_common/udp: Add missing header guard
6 years ago
bunnei
4c9cf2232d
Merge pull request #3370 from ReinUsesLisp/node-shared-ptr
shader: Remove curly braces initializers on shared pointers
6 years ago
ReinUsesLisp
1eef76d7b6
maxwell_3d: Fix stencil back mask
6 years ago
ReinUsesLisp
4f5791e529
shader: Remove curly braces initializers on shared pointers
6 years ago
bunnei
1de7f0beeb
Merge pull request #3282 from FernandoS27/indexed-samplers
Partially implement Indexed samplers in general and specific code in GLSL
6 years ago
ReinUsesLisp
62ab366971
shader/shift: Implement SHIFT_RIGHT_{IMM,R}
Shifts a pair of registers to the right and returns the low register.
6 years ago
ReinUsesLisp
0ff3ea3188
shader/shift: Implement SHF_LEFT_{IMM,R}
Shifts a pair of registers to the left and returns the high register.
6 years ago
bunnei
696e97ae4a
Merge pull request #3268 from CJBok/deadzone
GUI: Deadzone controls for sdl engine at configuration input
6 years ago