344 Commits (0287b2be6d1edeecea26250e5cd8d3067ff614af)

Author SHA1 Message Date
FernandoS27 e926757c8f Implemented (Partialy) Shader Header 7 years ago
Markus Wick c560043581 rasterizer: Drop unused handler. 7 years ago
bunnei 49b15af054 gl_rasterizer: Implement multiple color attachments. 7 years ago
FernandoS27 00131e752d Implemented TMML 7 years ago
FernandoS27 073a21ac0b Implemented TXQ dimension query type, used by SMO. 7 years ago
FernandoS27 82a313a14c Change name of TEXQ to TXQ, in order to match NVIDIA's naming 7 years ago
Subv fdb199290b GPU/DMA: Partially implemented the 'enable_2d' bit in the DMA engine. 7 years ago
bunnei fdd5c97a14 maxwell_3d: Remove assert that no longer applies. 7 years ago
FernandoS27 e63b229f4a Implemented IPA Properly 7 years ago
Markus Wick d3ad9469a1 gl_rasterizer: Implement a VAO cache. 7 years ago
David Marcec 60754b4728 Removed saturate assert 7 years ago
David Marcec 2edab4e840 Removed saturate assert 7 years ago
David Marcec 6f8ed9508d Added FMUL asserts 7 years ago
David Marcec b89fc407d7 Added FFMA asserts 7 years ago
David Marcec 948bc87a59 Added assert for TEXS nodep 7 years ago
David Marcec ad3dca7e62 Added better asserts to IPA, Renamed IPA modes to match mesa 7 years ago
Zach Hilman f32e28c7b8 maxwell_3d: Use CoreTiming for query timestamp 7 years ago
Lioncash 4a587b81b2 core/core: Replace includes with forward declarations where applicable 7 years ago
Hexagon12 d626bc8c62 Added predicate comparison GreaterEqualWithNan 7 years ago
Laku 915ab81ec2 gl_shader_decompiler: Implement POPC (#1203) 7 years ago
tech4me a6dd577d02 Shaders: Implemented IADD3 7 years ago
bunnei b1ccd88434 gl_shader_decompiler: Improve IPA for Pass mode with Position attribute. 7 years ago
Lioncash 20800f2df7 maxwell3d: Move FinishedPrimitiveBatch event after AcceleratedDrawBatch() 7 years ago
Laku 36093a3e4d fix SEL_IMM bitstring 7 years ago
tech4me ba2972bc64 Shaders: Added decodings for IADD3 instructions 7 years ago
bunnei 2a472ff54d maxwell_3d: Update to include additional stencil registers. 7 years ago
Laku 8e8326595f implement lop3 7 years ago
Lioncash a0e2bd85a5 shader_bytecode: Parenthesize conditional expression within GetTextureType() 7 years ago
bunnei 2ae88feea7 shader_bytecode: Replace some UNIMPLEMENTED logs. 7 years ago
Subv 6bcdf37d4f GPU: Added registers for the logicop functionality. 8 years ago
Subv f7edbcd7a3 Shaders/TEXS: Fixed the component mask in the TEXS instruction. 8 years ago
Subv 73b937b190 Shader: Added bitfields for the texture type of the various sampling instructions. 8 years ago
Subv 656758fd81 Shaders: Added decodings for TLD4 and TLD4S 8 years ago
Subv 1b92ae136f Shaders: Added decodings for the LDG and STG instructions. 8 years ago
Subv 731701a2d2 Shaders: Implemented the gl_FrontFacing input attribute (attr 63). 8 years ago
Subv e0f66c1fbf GLRasterizer: Implemented instanced vertex arrays. 8 years ago
Subv 8335b2f115 Shader: Implemented the predicate and mode arguments of LOP. 8 years ago
Subv 2e95ba2e9c Shaders: Corrected the 'abs' and 'neg' bit usage in the float arithmetic instructions. 8 years ago
David Marcec 63dff47e22 Added predcondition GreaterThanWithNan 8 years ago
Subv c5284efd4f Rasterizer: Implemented instanced rendering. 8 years ago
bunnei 534abf9d97 gl_shader_decompiler: Implement XMAD instruction. 8 years ago
Subv 969326bd58 GPU/Maxwell3D: Implemented an alternative set of blend factors. 8 years ago
Subv 2dad1204e8 RasterizerGL: Ignore invalid/unset vertex attributes. 8 years ago
bunnei 0b668d5ff3 gl_shader_decompiler: Improve handling of unknown input/output attributes. 8 years ago
Subv c1ad973881 GPU/Shader: Don't predicate instructions that don't have a predicate field (SSY). 8 years ago
Lioncash b8c43b6080 video_core: Use variable template variants of type_traits interfaces where applicable 8 years ago
bunnei efe6b473c5 maxwell_3d: Ignore macros that have not been uploaded yet. 8 years ago
bunnei 7f0d0a93f7 gl_shader_decompiler: Stub input attribute Unknown_63. 8 years ago
bunnei 57982df105 maxwell_3d: Use correct const buffer size and check bounds. 8 years ago
bunnei e542356d0c gl_shader_decompiler: Let OpenGL interpret floats. 8 years ago