ReinUsesLisp
01e18581b9
vk_pipeline_cache: Enable int8 and int16 types on Vulkan
5 years ago
ReinUsesLisp
1c9307969c
glasm: Make GLASM aware of types
5 years ago
ameerj
934d300246
glasm: Use CMP.S for Select32
also fixes ADD and SUB to use U modifier
5 years ago
ameerj
68cc445b8e
glasm: Implement more logical ops
5 years ago
ameerj
941c6dc740
glasm: Implement BFI, BFE
Along with implementations of common instructions along the way
5 years ago
ReinUsesLisp
3e841f6441
glasm: Use BitField instead of C bitfields
5 years ago
ReinUsesLisp
2b04b4d27f
glasm: Remove unused argument in identity instructions on GLASM
5 years ago
ReinUsesLisp
dc02cb92e4
gl_rasterizer: Flush L2 caches before glFlush on GLASM
5 years ago
ReinUsesLisp
2c81ad8311
glasm: Initial GLASM compute implementation for testing
5 years ago
ReinUsesLisp
6fd190d1ae
glasm: Implement basic GLASM instructions
5 years ago
ReinUsesLisp
c1ba685d9c
glasm: Changes to GLASM register allocator and emit context
5 years ago
ReinUsesLisp
36f1586267
vk_scheduler: Use locks instead of SPSC a queue
This tries to fix a data race where we'd wait forever for the GPU.
5 years ago
ReinUsesLisp
56c47951c5
vk_query_cache: Wait before reading queries
5 years ago
ReinUsesLisp
a515036604
vk_master_semaphore: Use fetch_add to increase master semaphore tick
5 years ago
ReinUsesLisp
b10cf64c48
glasm: Add GLASM backend infrastructure
5 years ago
ameerj
09dc23f971
shader: ISET.X implementation
5 years ago
ReinUsesLisp
bfa47539f6
gl_shader_cache: Remove code unintentionally committed
5 years ago
ReinUsesLisp
b725db8709
shader: Fixup SPIR-V emit header namespaces
5 years ago
ReinUsesLisp
bed090807a
Move SPIR-V emission functions to their own header
5 years ago
FernandoS27
ee61ec2c39
shader: Optimize NVN Fallthrough
5 years ago
FernandoS27
153a77efee
shader: Stub SR_AFFINITY
5 years ago
ameerj
7ecc6de56a
shader: Implement Int32 SUATOM/SURED
5 years ago
ReinUsesLisp
d621e96d0d
shader: Initial OpenGL implementation
5 years ago
ReinUsesLisp
850b08a16c
spirv: Be aware of NAN unaware drivers
5 years ago
ReinUsesLisp
fde47152d9
spirv: Add SSBO read fallbacks when no aliasing is available
5 years ago
ReinUsesLisp
fd913bceaf
spirv: Add OpKill fallback to demote
5 years ago
ReinUsesLisp
d2a0f9d7ad
spirv: Do not enable ShaderLayer
This is enabled by an extension instead of the capability.
5 years ago
ReinUsesLisp
2b434b74af
spirv: Enable DemoteToHelperInvocationEXT only when supported
5 years ago
ReinUsesLisp
cfd873275d
spirv: Use OriginLowerLeft when requested
5 years ago
ReinUsesLisp
bafe9e35a9
spirv: Only add image operands mask when needed
5 years ago
ReinUsesLisp
d2e811db2e
spirv: Workaround image unsigned offset bug
Workaround bug on Nvidia's OpenGL SPIR-V compiler when using unsigned
texture offsets.
5 years ago
ReinUsesLisp
4ead714910
spirv: Add int8 and int16 capabilities only when supported
5 years ago
ReinUsesLisp
33bebc3412
spirv: Add integer clamping workarounds
Workaround more bugs on Nvidia's OpenGL SPIR-V compiler.
5 years ago
ReinUsesLisp
7b03b97118
spirv: Implement int8 and int16 conversion fallbacks
5 years ago
ReinUsesLisp
48a17298d7
spirv: Support OpenGL uniform buffers and change bindings
5 years ago
ReinUsesLisp
d5d6778ba5
spirv: Desambiguate descriptor names
Worksaround a bug on Nvidia's OpenGL SPIR-V compiler where names are
used for name matching.
5 years ago
ReinUsesLisp
a46d91b1ef
shader: Add OpenGL shader profile options
5 years ago
ReinUsesLisp
028f0033bd
shader: Remove shader util
5 years ago
FernandoS27
c49d56c931
shader: Address feedback
5 years ago
FernandoS27
b541f5e5e3
shader: Implement VertexA stage
5 years ago
FernandoS27
da936d6ad8
shader: Implement delegation of Exit to dispatcher on CFG
5 years ago
ReinUsesLisp
f4b82b8dd7
vk_graphics_pipeline: Fix texture buffer descriptors
5 years ago
ameerj
fb14820c86
shader: Fix IADD3.CC
5 years ago
ReinUsesLisp
53acdda772
vk_scheduler: Allow command submission on worker thread
This changes how Scheduler::Flush works. It queues the current command
buffer to be sent to the GPU but does not do it immediately. The Vulkan
worker thread takes care of that. Users will have to use
Scheduler::Flush + Scheduler::WaitWorker to get the previous behavior.
Scheduler::Finish is unchanged.
To avoid waiting on work never queued, Scheduler::Wait sends the current
command buffer if that's what the caller wants to wait.
5 years ago
ReinUsesLisp
c5425b38c1
vk_compute_pass: Fix -Wshadow warning
5 years ago
ReinUsesLisp
025b20f96a
shader: Move pipeline cache logic to separate files
Move code to separate files to be able to reuse it from OpenGL. This
greatly simplifies the pipeline cache logic on Vulkan.
Transform feedback state is not yet abstracted and it's still
intrusively stored inside vk_pipeline_cache. It will be moved when
needed on OpenGL.
5 years ago
ReinUsesLisp
ac8835659e
vulkan: Defer descriptor set work to the Vulkan thread
Move descriptor lookup and update code to a separate thread. Delaying
this removes work from the main GPU thread and allows creating
descriptor layouts on another thread. This reduces a bit the workload
of the main thread when new pipelines are encountered.
5 years ago
ReinUsesLisp
2f3c3dfc10
vulkan: Rework descriptor allocation algorithm
Create multiple descriptor pools on demand. There are some degrees of
freedom what is considered a compatible pool to avoid wasting large
pools on small descriptors.
5 years ago
ReinUsesLisp
5ed871398b
vk_graphics_pipeline: Generate specialized pipeline config functions and improve code
5 years ago
ReinUsesLisp
f4ace63957
shader: Accelerate pipeline transitions and use dirty flags for shaders
5 years ago