18806 Commits (01e18581b9bdba021e6a4ae8fa0f0987ceea3e49)
 

Author SHA1 Message Date
ReinUsesLisp 01e18581b9 vk_pipeline_cache: Enable int8 and int16 types on Vulkan 5 years ago
ReinUsesLisp 1c9307969c glasm: Make GLASM aware of types 5 years ago
ameerj 934d300246 glasm: Use CMP.S for Select32 5 years ago
ameerj 68cc445b8e glasm: Implement more logical ops 5 years ago
ameerj 941c6dc740 glasm: Implement BFI, BFE 5 years ago
ReinUsesLisp 3e841f6441 glasm: Use BitField instead of C bitfields 5 years ago
ReinUsesLisp 2b04b4d27f glasm: Remove unused argument in identity instructions on GLASM 5 years ago
ReinUsesLisp dc02cb92e4 gl_rasterizer: Flush L2 caches before glFlush on GLASM 5 years ago
ReinUsesLisp 2c81ad8311 glasm: Initial GLASM compute implementation for testing 5 years ago
ReinUsesLisp 6fd190d1ae glasm: Implement basic GLASM instructions 5 years ago
ReinUsesLisp c1ba685d9c glasm: Changes to GLASM register allocator and emit context 5 years ago
ReinUsesLisp 36f1586267 vk_scheduler: Use locks instead of SPSC a queue 5 years ago
ReinUsesLisp 56c47951c5 vk_query_cache: Wait before reading queries 5 years ago
ReinUsesLisp a515036604 vk_master_semaphore: Use fetch_add to increase master semaphore tick 5 years ago
ReinUsesLisp b10cf64c48 glasm: Add GLASM backend infrastructure 5 years ago
ameerj 09dc23f971 shader: ISET.X implementation 5 years ago
ReinUsesLisp bfa47539f6 gl_shader_cache: Remove code unintentionally committed 5 years ago
ReinUsesLisp b725db8709 shader: Fixup SPIR-V emit header namespaces 5 years ago
ReinUsesLisp bed090807a Move SPIR-V emission functions to their own header 5 years ago
FernandoS27 ee61ec2c39 shader: Optimize NVN Fallthrough 5 years ago
FernandoS27 153a77efee shader: Stub SR_AFFINITY 5 years ago
ameerj 7ecc6de56a shader: Implement Int32 SUATOM/SURED 5 years ago
ReinUsesLisp d621e96d0d shader: Initial OpenGL implementation 5 years ago
ReinUsesLisp 850b08a16c spirv: Be aware of NAN unaware drivers 5 years ago
ReinUsesLisp fde47152d9 spirv: Add SSBO read fallbacks when no aliasing is available 5 years ago
ReinUsesLisp fd913bceaf spirv: Add OpKill fallback to demote 5 years ago
ReinUsesLisp d2a0f9d7ad spirv: Do not enable ShaderLayer 5 years ago
ReinUsesLisp 2b434b74af spirv: Enable DemoteToHelperInvocationEXT only when supported 5 years ago
ReinUsesLisp cfd873275d spirv: Use OriginLowerLeft when requested 5 years ago
ReinUsesLisp bafe9e35a9 spirv: Only add image operands mask when needed 5 years ago
ReinUsesLisp d2e811db2e spirv: Workaround image unsigned offset bug 5 years ago
ReinUsesLisp 4ead714910 spirv: Add int8 and int16 capabilities only when supported 5 years ago
ReinUsesLisp 33bebc3412 spirv: Add integer clamping workarounds 5 years ago
ReinUsesLisp 7b03b97118 spirv: Implement int8 and int16 conversion fallbacks 5 years ago
ReinUsesLisp 48a17298d7 spirv: Support OpenGL uniform buffers and change bindings 5 years ago
ReinUsesLisp d5d6778ba5 spirv: Desambiguate descriptor names 5 years ago
ReinUsesLisp a46d91b1ef shader: Add OpenGL shader profile options 5 years ago
ReinUsesLisp 028f0033bd shader: Remove shader util 5 years ago
FernandoS27 c49d56c931 shader: Address feedback 5 years ago
FernandoS27 b541f5e5e3 shader: Implement VertexA stage 5 years ago
FernandoS27 da936d6ad8 shader: Implement delegation of Exit to dispatcher on CFG 5 years ago
ReinUsesLisp f4b82b8dd7 vk_graphics_pipeline: Fix texture buffer descriptors 5 years ago
ameerj fb14820c86 shader: Fix IADD3.CC 5 years ago
ReinUsesLisp 53acdda772 vk_scheduler: Allow command submission on worker thread 5 years ago
ReinUsesLisp c5425b38c1 vk_compute_pass: Fix -Wshadow warning 5 years ago
ReinUsesLisp 025b20f96a shader: Move pipeline cache logic to separate files 5 years ago
ReinUsesLisp ac8835659e vulkan: Defer descriptor set work to the Vulkan thread 5 years ago
ReinUsesLisp 2f3c3dfc10 vulkan: Rework descriptor allocation algorithm 5 years ago
ReinUsesLisp 5ed871398b vk_graphics_pipeline: Generate specialized pipeline config functions and improve code 5 years ago
ReinUsesLisp f4ace63957 shader: Accelerate pipeline transitions and use dirty flags for shaders 5 years ago