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Updated comment to reflect ListQualifiedUsers better

nce_cpp
David Marcec 6 years ago
parent
commit
fecc4a4a01
  1. 4
      src/core/hle/service/acc/acc.cpp

4
src/core/hle/service/acc/acc.cpp

@ -431,7 +431,9 @@ void Module::Interface::GetProfileEditor(Kernel::HLERequestContext& ctx) {
void Module::Interface::ListQualifiedUsers(Kernel::HLERequestContext& ctx) { void Module::Interface::ListQualifiedUsers(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_ACC, "called"); LOG_DEBUG(Service_ACC, "called");
// All users should be qualified
// All users should be qualified. We don't actually have parental control or anything to do with
// nintendo online currently. We're just going to assume the user running the game has access to
// the game regardless of parental control settings.
ctx.WriteBuffer(profile_manager->GetAllUsers()); ctx.WriteBuffer(profile_manager->GetAllUsers());
IPC::ResponseBuilder rb{ctx, 2}; IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS); rb.Push(RESULT_SUCCESS);

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