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gl_shader_decompiler: Fix TEXS mask and dest.

pull/15/merge
bunnei 7 years ago
parent
commit
fd715e54a1
  1. 7
      src/video_core/renderer_opengl/gl_shader_decompiler.cpp

7
src/video_core/renderer_opengl/gl_shader_decompiler.cpp

@ -766,13 +766,16 @@ private:
// goes into gpr28+0 and gpr28+1
size_t texs_offset{};
size_t src_elem{};
for (const auto& dest : {instr.gpr0.Value(), instr.gpr28.Value()}) {
size_t dest_elem{};
for (unsigned elem = 0; elem < 2; ++elem) {
if (!instr.texs.IsComponentEnabled(elem)) {
if (!instr.texs.IsComponentEnabled(src_elem++)) {
// Skip disabled components
continue;
}
regs.SetRegisterToFloat(dest, elem + texs_offset, texture, 1, 4, false, elem);
regs.SetRegisterToFloat(dest, elem + texs_offset, texture, 1, 4, false,
dest_elem++);
}
if (!instr.texs.HasTwoDestinations()) {

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