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@ -462,7 +462,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback { |
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if (it.orientation == FoldingFeature.Orientation.HORIZONTAL) { |
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// Restrict emulation and overlays to the top of the screen |
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binding.emulationContainer.layoutParams.height = it.bounds.top |
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binding.overlayContainer.layoutParams.height = it.bounds.top |
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// Restrict input and menu drawer to the bottom of the screen |
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binding.inputContainer.layoutParams.height = it.bounds.bottom |
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binding.inGameMenu.layoutParams.height = it.bounds.bottom |
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@ -476,7 +475,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback { |
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if (!isFolding) { |
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binding.emulationContainer.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT |
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binding.inputContainer.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT |
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binding.overlayContainer.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT |
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binding.inGameMenu.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT |
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isInFoldableLayout = false |
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updateOrientation() |
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@ -484,7 +482,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback { |
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} |
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binding.emulationContainer.requestLayout() |
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binding.inputContainer.requestLayout() |
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binding.overlayContainer.requestLayout() |
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binding.inGameMenu.requestLayout() |
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} |
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@ -710,24 +707,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback { |
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} |
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v.setPadding(left, cutInsets.top, right, 0) |
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// Ensure FPS text doesn't get cut off by rounded display corners |
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val sidePadding = resources.getDimensionPixelSize(R.dimen.spacing_xtralarge) |
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if (cutInsets.left == 0) { |
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binding.showFpsText.setPadding( |
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sidePadding, |
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cutInsets.top, |
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cutInsets.right, |
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cutInsets.bottom |
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) |
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} else { |
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binding.showFpsText.setPadding( |
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cutInsets.left, |
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cutInsets.top, |
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cutInsets.right, |
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cutInsets.bottom |
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) |
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} |
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windowInsets |
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} |
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} |
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