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@ -31,6 +31,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual |
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#include <QDialogButtonBox>
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#include <QFileDialog>
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#include <QMessageBox>
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#include <QtConcurrent/QtConcurrent>
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#include <QtGui>
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#include <QtWidgets>
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#include <fmt/format.h>
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@ -171,6 +172,57 @@ GMainWindow::GMainWindow() |
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.arg(Common::g_build_fullname, Common::g_scm_branch, Common::g_scm_desc)); |
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show(); |
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// Gen keys if necessary
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Core::Crypto::KeyManager keys{}; |
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if (keys.BaseDeriveNecessary()) { |
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Core::Crypto::PartitionDataManager pdm{vfs->OpenDirectory( |
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FileUtil::GetUserPath(FileUtil::UserPath::SysDataDir), FileSys::Mode::Read)}; |
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const auto function = [this, &keys, &pdm]() { |
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keys.PopulateFromPartitionData(pdm); |
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Service::FileSystem::CreateFactories(vfs); |
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keys.DeriveETicket(pdm); |
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}; |
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std::vector<std::string> errors; |
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if (!pdm.HasFuses()) |
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errors.push_back("Missing fuses - Cannot derive SBK"); |
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if (!pdm.HasBoot0()) |
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errors.push_back("Missing BOOT0 - Cannot derive master keys"); |
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if (!pdm.HasPackage2()) |
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errors.push_back("Missing BCPKG2-1-Normal-Main - Cannot derive general keys"); |
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if (!pdm.HasProdInfo()) |
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errors.push_back("Missing PRODINFO - Cannot derive title keys"); |
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if (!errors.empty()) { |
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std::string error_str; |
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for (const auto& error : errors) |
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error_str += " - " + error + "\n"; |
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QMessageBox::warning( |
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this, tr("Warning Missing Derivation Components"), |
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tr("The following are missing from your configuration that may hinder key " |
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"derivation. It will be attempted but may not complete.\n\n") + |
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QString::fromStdString(error_str)); |
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} |
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QProgressDialog prog; |
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prog.setRange(0, 0); |
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prog.setLabelText(tr("Deriving keys...\nThis may take up to a minute depending \non your " |
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"system's performance.")); |
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prog.setWindowTitle(tr("Deriving Keys")); |
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prog.show(); |
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auto future = QtConcurrent::run(function); |
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while (!future.isFinished()) { |
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QCoreApplication::processEvents(); |
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} |
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prog.close(); |
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} |
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// Necessary to load titles from nand in gamelist.
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Service::FileSystem::CreateFactories(vfs); |
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game_list->LoadCompatibilityList(); |
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