8 changed files with 101 additions and 25 deletions
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1src/shader_recompiler/CMakeLists.txt
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8src/shader_recompiler/backend/spirv/emit_spirv.h
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16src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp
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28src/shader_recompiler/frontend/ir/ir_emitter.cpp
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2src/shader_recompiler/frontend/ir/ir_emitter.h
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2src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_compare.cpp
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57src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_min_max.cpp
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12src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/bit_field.h"
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#include "common/common_types.h"
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#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
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namespace Shader::Maxwell { |
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namespace { |
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void FMNMX(TranslatorVisitor& v, u64 insn, const IR::F32& src_b) { |
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union { |
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u64 insn; |
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BitField<0, 8, IR::Reg> dest_reg; |
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BitField<8, 8, IR::Reg> src_a_reg; |
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BitField<39, 3, IR::Pred> pred; |
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BitField<42, 1, u64> neg_pred; |
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BitField<44, 1, u64> ftz; |
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BitField<45, 1, u64> negate_b; |
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BitField<46, 1, u64> abs_a; |
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BitField<48, 1, u64> negate_a; |
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BitField<49, 1, u64> abs_b; |
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} const fmnmx{insn}; |
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const IR::U1 pred{v.ir.GetPred(fmnmx.pred)}; |
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const IR::F32 op_a{v.ir.FPAbsNeg(v.F(fmnmx.src_a_reg), fmnmx.abs_a != 0, fmnmx.negate_a != 0)}; |
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const IR::F32 op_b = v.ir.FPAbsNeg(src_b, fmnmx.abs_b != 0, fmnmx.negate_b != 0); |
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const IR::FpControl control{ |
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.no_contraction{false}, |
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.rounding{IR::FpRounding::DontCare}, |
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.fmz_mode{fmnmx.ftz != 0 ? IR::FmzMode::FTZ : IR::FmzMode::None}, |
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}; |
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IR::F32 max{v.ir.FPMax(op_a, op_b, control)}; |
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IR::F32 min{v.ir.FPMin(op_a, op_b, control)}; |
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if (fmnmx.neg_pred != 0) { |
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std::swap(min, max); |
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} |
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v.F(fmnmx.dest_reg, IR::F32{v.ir.Select(pred, min, max)}); |
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} |
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} // Anonymous namespace
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void TranslatorVisitor::FMNMX_reg(u64 insn) { |
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FMNMX(*this, insn, GetFloatReg20(insn)); |
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} |
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void TranslatorVisitor::FMNMX_cbuf(u64 insn) { |
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FMNMX(*this, insn, GetFloatCbuf(insn)); |
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} |
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void TranslatorVisitor::FMNMX_imm(u64 insn) { |
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FMNMX(*this, insn, GetFloatImm20(insn)); |
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} |
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} // namespace Shader::Maxwell
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