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@ -104,7 +104,13 @@ void GPU::WaitFence(u32 syncpoint_id, u32 value) { |
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} |
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} |
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MICROPROFILE_SCOPE(GPU_wait); |
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MICROPROFILE_SCOPE(GPU_wait); |
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std::unique_lock lock{sync_mutex}; |
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std::unique_lock lock{sync_mutex}; |
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sync_cv.wait(lock, [=, this] { return syncpoints.at(syncpoint_id).load() >= value; }); |
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sync_cv.wait(lock, [=, this] { |
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if (shutting_down.load(std::memory_order_relaxed)) { |
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// We're shutting down, ensure no threads continue to wait for the next syncpoint
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return true; |
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} |
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return syncpoints.at(syncpoint_id).load() >= value; |
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}); |
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} |
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} |
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void GPU::IncrementSyncPoint(const u32 syncpoint_id) { |
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void GPU::IncrementSyncPoint(const u32 syncpoint_id) { |
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@ -523,6 +529,10 @@ void GPU::TriggerCpuInterrupt(const u32 syncpoint_id, const u32 value) const { |
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} |
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} |
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void GPU::ShutDown() { |
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void GPU::ShutDown() { |
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// Signal that threads should no longer block on syncpoint fences
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shutting_down.store(true, std::memory_order_relaxed); |
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sync_cv.notify_all(); |
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gpu_thread.ShutDown(); |
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gpu_thread.ShutDown(); |
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} |
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} |
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