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i3dl2/reverb: Mark relevant member functions as const

These two don't modify member state.
nce_cpp
Lioncash 3 years ago
parent
commit
f7da76494b
  1. 4
      src/audio_core/renderer/effect/i3dl2.h
  2. 4
      src/audio_core/renderer/effect/reverb.h

4
src/audio_core/renderer/effect/i3dl2.h

@ -99,7 +99,7 @@ public:
return out_sample; return out_sample;
} }
Common::FixedPoint<50, 14> Read() {
Common::FixedPoint<50, 14> Read() const {
return *output; return *output;
} }
@ -110,7 +110,7 @@ public:
} }
} }
Common::FixedPoint<50, 14> TapOut(const s32 index) {
Common::FixedPoint<50, 14> TapOut(const s32 index) const {
auto out{input - (index + 1)}; auto out{input - (index + 1)};
if (out < buffer.data()) { if (out < buffer.data()) {
out += max_delay + 1; out += max_delay + 1;

4
src/audio_core/renderer/effect/reverb.h

@ -95,7 +95,7 @@ public:
return out_sample; return out_sample;
} }
Common::FixedPoint<50, 14> Read() {
Common::FixedPoint<50, 14> Read() const {
return *output; return *output;
} }
@ -106,7 +106,7 @@ public:
} }
} }
Common::FixedPoint<50, 14> TapOut(const s32 index) {
Common::FixedPoint<50, 14> TapOut(const s32 index) const {
auto out{input - (index + 1)}; auto out{input - (index + 1)};
if (out < buffer.data()) { if (out < buffer.data()) {
out += sample_count; out += sample_count;

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