vk_rasterizer: Fix loading shader addresses twice
@ -277,7 +277,6 @@ void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) {
const auto shaders = pipeline_cache.GetShaders();
graphics_key.shaders = GetShaderAddresses(shaders);
SetupShaderDescriptors(shaders, is_indexed);
const Framebuffer* const framebuffer = texture_cache.GetFramebuffer();