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vk_rasterizer: Fix loading shader addresses twice

This was recently introduced on a wrongly rebased commit.
nce_cpp
ReinUsesLisp 5 years ago
parent
commit
76e2d40963
  1. 1
      src/video_core/renderer_vulkan/vk_rasterizer.cpp

1
src/video_core/renderer_vulkan/vk_rasterizer.cpp

@ -277,7 +277,6 @@ void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) {
const auto shaders = pipeline_cache.GetShaders();
graphics_key.shaders = GetShaderAddresses(shaders);
graphics_key.shaders = GetShaderAddresses(shaders);
SetupShaderDescriptors(shaders, is_indexed);
const Framebuffer* const framebuffer = texture_cache.GetFramebuffer();

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