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gl_rasterizer: Fixup unassigned point sizes

nce_cpp
ReinUsesLisp 7 years ago
parent
commit
f4a4427ff3
  1. 5
      src/video_core/renderer_opengl/gl_rasterizer.cpp

5
src/video_core/renderer_opengl/gl_rasterizer.cpp

@ -909,7 +909,10 @@ void RasterizerOpenGL::SyncTransformFeedback() {
void RasterizerOpenGL::SyncPointState() { void RasterizerOpenGL::SyncPointState() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
state.point.size = regs.point_size;
// TODO(Rodrigo): Most games do not set a point size. I think this is a case of a
// register carrying a default value. For now, if the point size is zero, assume it's
// OpenGL's default (1).
state.point.size = regs.point_size == 0 ? 1 : regs.point_size;
} }
} // namespace OpenGL } // namespace OpenGL
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