|
|
|
@ -22,6 +22,7 @@ Maxwell3D::Maxwell3D(Core::System& system, VideoCore::RasterizerInterface& raste |
|
|
|
MemoryManager& memory_manager) |
|
|
|
: system{system}, rasterizer{rasterizer}, memory_manager{memory_manager}, |
|
|
|
macro_interpreter{*this}, upload_state{memory_manager, regs.upload} { |
|
|
|
InitDirtySettings(); |
|
|
|
InitializeRegisterDefaults(); |
|
|
|
} |
|
|
|
|
|
|
|
@ -86,6 +87,80 @@ void Maxwell3D::InitializeRegisterDefaults() { |
|
|
|
regs.rt_separate_frag_data = 1; |
|
|
|
} |
|
|
|
|
|
|
|
#define DIRTY_REGS_POS(field_name) (offsetof(Maxwell3D::DirtyRegs, field_name))
|
|
|
|
|
|
|
|
void Maxwell3D::InitDirtySettings() { |
|
|
|
const auto set_block = [this](const u32 start, const u32 range, const u8 position) { |
|
|
|
const u32 end = start + range; |
|
|
|
for (std::size_t i = start; i < end; i++) { |
|
|
|
dirty_pointers[i] = position; |
|
|
|
} |
|
|
|
}; |
|
|
|
for (std::size_t i = 0; i < DirtyRegs::NUM_REGS; i++) { |
|
|
|
dirty.regs[i] = true; |
|
|
|
} |
|
|
|
|
|
|
|
// Init Render Targets
|
|
|
|
constexpr u32 registers_per_rt = sizeof(regs.rt[0]) / sizeof(u32); |
|
|
|
constexpr u32 rt_start_reg = MAXWELL3D_REG_INDEX(rt); |
|
|
|
constexpr u32 rt_end_reg = rt_start_reg + registers_per_rt * 8; |
|
|
|
u32 rt_dirty_reg = DIRTY_REGS_POS(render_target); |
|
|
|
for (u32 rt_reg = rt_start_reg; rt_reg < rt_end_reg; rt_reg += registers_per_rt) { |
|
|
|
set_block(rt_reg, registers_per_rt, rt_dirty_reg); |
|
|
|
rt_dirty_reg++; |
|
|
|
} |
|
|
|
constexpr u32 depth_buffer_flag = DIRTY_REGS_POS(depth_buffer); |
|
|
|
dirty_pointers[MAXWELL3D_REG_INDEX(zeta_enable)] = depth_buffer_flag; |
|
|
|
dirty_pointers[MAXWELL3D_REG_INDEX(zeta_width)] = depth_buffer_flag; |
|
|
|
dirty_pointers[MAXWELL3D_REG_INDEX(zeta_height)] = depth_buffer_flag; |
|
|
|
constexpr u32 registers_in_zeta = sizeof(regs.zeta) / sizeof(u32); |
|
|
|
constexpr u32 zeta_reg = MAXWELL3D_REG_INDEX(zeta); |
|
|
|
set_block(zeta_reg, registers_in_zeta, depth_buffer_flag); |
|
|
|
|
|
|
|
// Init Vertex Arrays
|
|
|
|
constexpr u32 vertex_array_start = MAXWELL3D_REG_INDEX(vertex_array); |
|
|
|
constexpr u32 vertex_array_size = sizeof(regs.vertex_array[0]) / sizeof(u32); |
|
|
|
constexpr u32 vertex_array_end = vertex_array_start + vertex_array_size * Regs::NumVertexArrays; |
|
|
|
u32 va_reg = DIRTY_REGS_POS(vertex_array); |
|
|
|
u32 vi_reg = DIRTY_REGS_POS(vertex_instance); |
|
|
|
for (u32 vertex_reg = vertex_array_start; vertex_reg < vertex_array_end; |
|
|
|
vertex_reg += vertex_array_size) { |
|
|
|
set_block(vertex_reg, 3, va_reg); |
|
|
|
// The divisor concerns vertex array instances
|
|
|
|
dirty_pointers[vertex_reg + 3] = vi_reg; |
|
|
|
va_reg++; |
|
|
|
vi_reg++; |
|
|
|
} |
|
|
|
constexpr u32 vertex_limit_start = MAXWELL3D_REG_INDEX(vertex_array_limit); |
|
|
|
constexpr u32 vertex_limit_size = sizeof(regs.vertex_array_limit[0]) / sizeof(u32); |
|
|
|
constexpr u32 vertex_limit_end = vertex_limit_start + vertex_limit_size * Regs::NumVertexArrays; |
|
|
|
va_reg = DIRTY_REGS_POS(vertex_array); |
|
|
|
for (u32 vertex_reg = vertex_limit_start; vertex_reg < vertex_limit_end; |
|
|
|
vertex_reg += vertex_limit_size) { |
|
|
|
set_block(vertex_reg, vertex_limit_size, va_reg); |
|
|
|
va_reg++; |
|
|
|
} |
|
|
|
constexpr u32 vertex_instance_start = MAXWELL3D_REG_INDEX(instanced_arrays); |
|
|
|
constexpr u32 vertex_instance_size = |
|
|
|
sizeof(regs.instanced_arrays.is_instanced[0]) / sizeof(u32); |
|
|
|
constexpr u32 vertex_instance_end = |
|
|
|
vertex_instance_start + vertex_instance_size * Regs::NumVertexArrays; |
|
|
|
vi_reg = DIRTY_REGS_POS(vertex_instance); |
|
|
|
for (u32 vertex_reg = vertex_instance_start; vertex_reg < vertex_instance_end; |
|
|
|
vertex_reg += vertex_instance_size) { |
|
|
|
set_block(vertex_reg, vertex_instance_size, vi_reg); |
|
|
|
vi_reg++; |
|
|
|
} |
|
|
|
set_block(MAXWELL3D_REG_INDEX(vertex_attrib_format), regs.vertex_attrib_format.size(), |
|
|
|
DIRTY_REGS_POS(vertex_attrib_format)); |
|
|
|
|
|
|
|
// Init Shaders
|
|
|
|
constexpr u32 shader_registers_count = |
|
|
|
sizeof(regs.shader_config[0]) * Regs::MaxShaderProgram / sizeof(u32); |
|
|
|
set_block(MAXWELL3D_REG_INDEX(shader_config[0]), shader_registers_count, |
|
|
|
DIRTY_REGS_POS(shaders)); |
|
|
|
} |
|
|
|
|
|
|
|
void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) { |
|
|
|
// Reset the current macro.
|
|
|
|
executing_macro = 0; |
|
|
|
@ -143,49 +218,19 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) { |
|
|
|
|
|
|
|
if (regs.reg_array[method] != method_call.argument) { |
|
|
|
regs.reg_array[method] = method_call.argument; |
|
|
|
// Color buffers
|
|
|
|
constexpr u32 first_rt_reg = MAXWELL3D_REG_INDEX(rt); |
|
|
|
constexpr u32 registers_per_rt = sizeof(regs.rt[0]) / sizeof(u32); |
|
|
|
if (method >= first_rt_reg && |
|
|
|
method < first_rt_reg + registers_per_rt * Regs::NumRenderTargets) { |
|
|
|
const std::size_t rt_index = (method - first_rt_reg) / registers_per_rt; |
|
|
|
dirty_flags.color_buffer.set(rt_index); |
|
|
|
} |
|
|
|
|
|
|
|
// Zeta buffer
|
|
|
|
constexpr u32 registers_in_zeta = sizeof(regs.zeta) / sizeof(u32); |
|
|
|
if (method == MAXWELL3D_REG_INDEX(zeta_enable) || |
|
|
|
method == MAXWELL3D_REG_INDEX(zeta_width) || |
|
|
|
method == MAXWELL3D_REG_INDEX(zeta_height) || |
|
|
|
(method >= MAXWELL3D_REG_INDEX(zeta) && |
|
|
|
method < MAXWELL3D_REG_INDEX(zeta) + registers_in_zeta)) { |
|
|
|
dirty_flags.zeta_buffer = true; |
|
|
|
} |
|
|
|
|
|
|
|
// Shader
|
|
|
|
constexpr u32 shader_registers_count = |
|
|
|
sizeof(regs.shader_config[0]) * Regs::MaxShaderProgram / sizeof(u32); |
|
|
|
if (method >= MAXWELL3D_REG_INDEX(shader_config[0]) && |
|
|
|
method < MAXWELL3D_REG_INDEX(shader_config[0]) + shader_registers_count) { |
|
|
|
dirty_flags.shaders = true; |
|
|
|
} |
|
|
|
|
|
|
|
// Vertex format
|
|
|
|
if (method >= MAXWELL3D_REG_INDEX(vertex_attrib_format) && |
|
|
|
method < MAXWELL3D_REG_INDEX(vertex_attrib_format) + regs.vertex_attrib_format.size()) { |
|
|
|
dirty_flags.vertex_attrib_format = true; |
|
|
|
} |
|
|
|
|
|
|
|
// Vertex buffer
|
|
|
|
if (method >= MAXWELL3D_REG_INDEX(vertex_array) && |
|
|
|
method < MAXWELL3D_REG_INDEX(vertex_array) + 4 * Regs::NumVertexArrays) { |
|
|
|
dirty_flags.vertex_array.set((method - MAXWELL3D_REG_INDEX(vertex_array)) >> 2); |
|
|
|
} else if (method >= MAXWELL3D_REG_INDEX(vertex_array_limit) && |
|
|
|
method < MAXWELL3D_REG_INDEX(vertex_array_limit) + 2 * Regs::NumVertexArrays) { |
|
|
|
dirty_flags.vertex_array.set((method - MAXWELL3D_REG_INDEX(vertex_array_limit)) >> 1); |
|
|
|
} else if (method >= MAXWELL3D_REG_INDEX(instanced_arrays) && |
|
|
|
method < MAXWELL3D_REG_INDEX(instanced_arrays) + Regs::NumVertexArrays) { |
|
|
|
dirty_flags.vertex_array.set(method - MAXWELL3D_REG_INDEX(instanced_arrays)); |
|
|
|
std::size_t dirty_reg = dirty_pointers[method]; |
|
|
|
if (dirty_reg) { |
|
|
|
dirty.regs[dirty_reg] = true; |
|
|
|
if (dirty_reg >= DIRTY_REGS_POS(vertex_array) && |
|
|
|
dirty_reg < DIRTY_REGS_POS(vertex_array_buffers)) { |
|
|
|
dirty.vertex_array_buffers = true; |
|
|
|
} else if (dirty_reg >= DIRTY_REGS_POS(vertex_instance) && |
|
|
|
dirty_reg < DIRTY_REGS_POS(vertex_instances)) { |
|
|
|
dirty.vertex_instances = true; |
|
|
|
} else if (dirty_reg >= DIRTY_REGS_POS(render_target) && |
|
|
|
dirty_reg < DIRTY_REGS_POS(render_settings)) { |
|
|
|
dirty.render_settings = true; |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
@ -261,7 +306,7 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) { |
|
|
|
const bool is_last_call = method_call.IsLastCall(); |
|
|
|
upload_state.ProcessData(method_call.argument, is_last_call); |
|
|
|
if (is_last_call) { |
|
|
|
dirty_flags.OnMemoryWrite(); |
|
|
|
dirty.OnMemoryWrite(); |
|
|
|
} |
|
|
|
break; |
|
|
|
} |
|
|
|
@ -333,7 +378,6 @@ void Maxwell3D::ProcessQueryGet() { |
|
|
|
query_result.timestamp = system.CoreTiming().GetTicks(); |
|
|
|
memory_manager.WriteBlock(sequence_address, &query_result, sizeof(query_result)); |
|
|
|
} |
|
|
|
dirty_flags.OnMemoryWrite(); |
|
|
|
break; |
|
|
|
} |
|
|
|
default: |
|
|
|
@ -418,8 +462,6 @@ void Maxwell3D::ProcessCBData(u32 value) { |
|
|
|
rasterizer.InvalidateRegion(ToCacheAddr(ptr), sizeof(u32)); |
|
|
|
memory_manager.Write<u32>(address, value); |
|
|
|
|
|
|
|
dirty_flags.OnMemoryWrite(); |
|
|
|
|
|
|
|
// Increment the current buffer position.
|
|
|
|
regs.const_buffer.cb_pos = regs.const_buffer.cb_pos + 4; |
|
|
|
} |
|
|
|
|