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gl_shader_disk_cache: Fixup clang format

nce_cpp
unknown 7 years ago
committed by FreddyFunk
parent
commit
f082d88ff3
  1. 5
      src/video_core/renderer_opengl/gl_shader_disk_cache.cpp

5
src/video_core/renderer_opengl/gl_shader_disk_cache.cpp

@ -10,8 +10,8 @@
#include "common/common_types.h"
#include "common/file_util.h"
#include "common/logging/log.h"
#include "common/zstd_compression.h"
#include "common/scm_rev.h"
#include "common/zstd_compression.h"
#include "core/core.h"
#include "core/hle/kernel/process.h"
@ -288,7 +288,8 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
return {};
}
const std::vector<u8> code = Common::Compression::DecompressDataZSTD(compressed_code, code_size);
const std::vector<u8> code =
Common::Compression::DecompressDataZSTD(compressed_code, code_size);
if (code.empty()) {
return {};
}

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