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Pass GPU page table by reference

nce_cpp
Ross Schlaikjer 3 years ago
parent
commit
ee8f63ac65
  1. 3
      src/video_core/texture_cache/texture_cache.h

3
src/video_core/texture_cache/texture_cache.h

@ -1616,7 +1616,8 @@ void TextureCache<P>::ForEachImageInRegionGPU(size_t as_id, GPUVAddr gpu_addr, s
return; return;
} }
auto& gpu_page_table = gpu_page_table_storage[*storage_id]; auto& gpu_page_table = gpu_page_table_storage[*storage_id];
ForEachGPUPage(gpu_addr, size, [this, gpu_page_table, &images, gpu_addr, size, func](u64 page) {
ForEachGPUPage(gpu_addr, size,
[this, &gpu_page_table, &images, gpu_addr, size, func](u64 page) {
const auto it = gpu_page_table.find(page); const auto it = gpu_page_table.find(page);
if (it == gpu_page_table.end()) { if (it == gpu_page_table.end()) {
if constexpr (BOOL_BREAK) { if constexpr (BOOL_BREAK) {

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