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use macro to remove eye destruction

Signed-off-by: swurl <swurl@swurl.xyz>
nce_cpp
swurl 8 months ago
parent
commit
eb90246803
  1. 21
      src/yuzu/configuration/configure_graphics_extensions.cpp

21
src/yuzu/configuration/configure_graphics_extensions.cpp

@ -53,17 +53,16 @@ void ConfigureGraphicsExtensions::Setup(const ConfigurationShared::Builder& buil
hold.emplace(setting->Id(), widget);
if (setting->Id() == Settings::values.use_dyna_state_1.Id()) {
dyna_state_1_box = widget->checkbox;
} else if (setting->Id() == Settings::values.use_dyna_state_2.Id()) {
dyna_state_2_box = widget->checkbox;
} else if (setting->Id() == Settings::values.use_dyna_state_2_extras.Id()) {
dyna_state_2_extras_box = widget->checkbox;
} else if (setting->Id() == Settings::values.use_dyna_state_3.Id()) {
dyna_state_3_box = widget->checkbox;
} else if (setting->Id() == Settings::values.use_dyna_state_3_blend.Id()) {
dyna_state_3_blend_box = widget->checkbox;
}
#define CHECKBOX(state) if (setting->Id() == Settings::values.use_dyna_state_##state.Id()) { \
dyna_state_##state##_box = widget->checkbox; \
} else
CHECKBOX(1)
CHECKBOX(2)
CHECKBOX(2_extras)
CHECKBOX(3)
CHECKBOX(3_blend)
{} // else
}
for (const auto& [id, widget] : hold) {

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