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@ -626,7 +626,9 @@ private: |
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break; |
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} |
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} |
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if (stage != ShaderType::Vertex || device.HasVertexViewportLayer()) { |
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if (stage != ShaderType::Geometry && |
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(stage != ShaderType::Vertex || device.HasVertexViewportLayer())) { |
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if (ir.UsesLayer()) { |
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code.AddLine("int gl_Layer;"); |
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} |
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@ -655,6 +657,16 @@ private: |
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--code.scope; |
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code.AddLine("}};"); |
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code.AddNewLine(); |
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if (stage == ShaderType::Geometry) { |
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if (ir.UsesLayer()) { |
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code.AddLine("out int gl_Layer;"); |
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} |
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if (ir.UsesViewportIndex()) { |
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code.AddLine("out int gl_ViewportIndex;"); |
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} |
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} |
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code.AddNewLine(); |
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} |
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void DeclareRegisters() { |
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