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VulkanTexturECache: Use reinterpret on D32_S8 formats.

nce_cpp
Fernando Sahmkow 4 years ago
parent
commit
eae2158c12
  1. 9
      src/video_core/renderer_vulkan/vk_texture_cache.cpp

9
src/video_core/renderer_vulkan/vk_texture_cache.cpp

@ -775,8 +775,13 @@ StagingBufferRef TextureCacheRuntime::DownloadStagingBuffer(size_t size) {
bool TextureCacheRuntime::ShouldReinterpret(Image& dst, Image& src) { bool TextureCacheRuntime::ShouldReinterpret(Image& dst, Image& src) {
if (VideoCore::Surface::GetFormatType(dst.info.format) == if (VideoCore::Surface::GetFormatType(dst.info.format) ==
VideoCore::Surface::SurfaceType::DepthStencil) {
return !device.IsExtShaderStencilExportSupported();
VideoCore::Surface::SurfaceType::DepthStencil &&
!device.IsExtShaderStencilExportSupported()) {
return true;
}
if (dst.info.format == PixelFormat::D32_FLOAT_S8_UINT ||
src.info.format == PixelFormat::D32_FLOAT_S8_UINT) {
return true;
} }
return false; return false;
} }

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