|
|
|
@ -45,7 +45,7 @@ bool GameList::SearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* e |
|
|
|
break; |
|
|
|
} |
|
|
|
// Return and Enter
|
|
|
|
// If the enter key gets pressed first checks how many and which entry is visable
|
|
|
|
// If the enter key gets pressed first checks how many and which entry is visible
|
|
|
|
// If there is only one result launch this game
|
|
|
|
case Qt::Key_Return: |
|
|
|
case Qt::Key_Enter: { |
|
|
|
@ -80,7 +80,7 @@ bool GameList::SearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* e |
|
|
|
return QObject::eventFilter(obj, event); |
|
|
|
} |
|
|
|
|
|
|
|
void GameList::SearchField::setFilterResult(int visable, int total) { |
|
|
|
void GameList::SearchField::setFilterResult(int visible, int total) { |
|
|
|
QString result_of_text = tr("of"); |
|
|
|
QString result_text; |
|
|
|
if (total == 1) { |
|
|
|
@ -89,7 +89,7 @@ void GameList::SearchField::setFilterResult(int visable, int total) { |
|
|
|
result_text = tr("results"); |
|
|
|
} |
|
|
|
label_filter_result->setText( |
|
|
|
QString("%1 %2 %3 %4").arg(visable).arg(result_of_text).arg(total).arg(result_text)); |
|
|
|
QString("%1 %2 %3 %4").arg(visible).arg(result_of_text).arg(total).arg(result_text)); |
|
|
|
} |
|
|
|
|
|
|
|
void GameList::SearchField::clear() { |
|
|
|
@ -236,11 +236,13 @@ GameList::~GameList() { |
|
|
|
} |
|
|
|
|
|
|
|
void GameList::setFilterFocus() { |
|
|
|
if (tree_view->model()->rowCount() > 0) { |
|
|
|
search_field->setFocus(); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
void GameList::setFilterVisible(bool visablility) { |
|
|
|
search_field->setVisible(visablility); |
|
|
|
void GameList::setFilterVisible(bool visibility) { |
|
|
|
search_field->setVisible(visibility); |
|
|
|
} |
|
|
|
|
|
|
|
void GameList::clearFilter() { |
|
|
|
@ -271,8 +273,10 @@ void GameList::DonePopulating() { |
|
|
|
tree_view->setEnabled(true); |
|
|
|
int rowCount = tree_view->model()->rowCount(); |
|
|
|
search_field->setFilterResult(rowCount, rowCount); |
|
|
|
if (rowCount > 0) { |
|
|
|
search_field->setFocus(); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
void GameList::PopupContextMenu(const QPoint& menu_location) { |
|
|
|
QModelIndex item = tree_view->indexAt(menu_location); |
|
|
|
@ -295,6 +299,7 @@ void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) { |
|
|
|
if (!FileUtil::Exists(dir_path.toStdString()) || |
|
|
|
!FileUtil::IsDirectory(dir_path.toStdString())) { |
|
|
|
LOG_ERROR(Frontend, "Could not find game list folder at %s", dir_path.toLocal8Bit().data()); |
|
|
|
search_field->setFilterResult(0, 0); |
|
|
|
return; |
|
|
|
} |
|
|
|
|
|
|
|
|